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SgtMagor
October 30th, 2007, 09:04 AM
was wondering if a sound wad was ever made for the original sfx, but at 8bit, 22,050, or 44,100 sample rate. if not can someone please explain, how to increase the sample rate, while retaining the original sound. thx, for any help offered!

rebelcrow83
October 30th, 2007, 09:32 AM
Try using the program audacity, its completely free and you can change the sample rate to 22,050 or 44,100 and still keep the 8 bit sound. I hope this helps you!!

JohnnyRancid
October 30th, 2007, 01:16 PM
If you try putting soundfx in wads using XWE, If they are anything over 11,025 gHz Mono they either become highly distorted or the speed is slowed pretty bad. It could be done I'm sure, just not in wad format. I know there was a guy named Samba who made a Hi-res soundpack for Doomsday, but it was really just the PSX sounds with echoes really. I dunno, I didn't care for it.

Vermil
October 30th, 2007, 01:42 PM
If you try putting soundfx in wads using XWE, If they are anything over 11,025 gHz Mono they either become highly distorted or the speed is slowed pretty bad. It could be done I'm sure, just not in wad format. I know there was a guy named Samba who made a Hi-res soundpack for Doomsday, but it was really just the PSX sounds with echoes really. I dunno, I didn't care for it.

Doom has since, about, version 1.2 supported sounds higher than 11,025. Some of Doom2's sounds are 22,050 for instance.

Some early Doom port's however had problems like you describe with playing sounds above 11,025. Though most modern port's will read almost any wav regardless of bit rate (I think the only limit is that they have to be Mono).

rebelcrow83
October 30th, 2007, 06:42 PM
They can be stereo too.

KuriKai
October 30th, 2007, 07:47 PM
They can be stereo too.

All it needs to be is mono, as you don't make sounds in real life as stereo do you?
your ears are what makes a sound be in stereo.

MR_ROCKET
October 30th, 2007, 09:22 PM
That's it we must scrap all stereo amplifiers and headphones from this point on..
Or recreate them with only 1 channel audio..
um, no..

rebelcrow83
October 30th, 2007, 09:43 PM
All it needs to be is mono, as you don't make sounds in real life as stereo do you?

Yes I do, all of my custom sounds are stereo 16-bit including the monster sounds. It makes a big difference.

KuriKai
October 30th, 2007, 10:25 PM
That's it we must scrap all stereo amplifiers and headphones from this point on..
Or recreate them with only 1 channel audio..
um, no..

Stereo amplifiers and headphones give the illusion of something passing you by or moving around about you.

You can have all the output channels in the world but if you only have one ear then you don't hear stereo.

Here is a real world example:
My mouth does not emit sound in stereo, but you hear it as stereo because you have a pair of ears. Your ears are what makes things stereo

If I stand still and a plane flys by. I hear it mainly in my left ear cause it's coming from that direction, it flys over my head and I hear it equally in both ears then I hear it mainly in my right ear because it leaving in that direction.

MR_ROCKET
October 31st, 2007, 03:48 AM
@Kurikai, Well of course if you only have 1 ear then you most likely wont hear things in stereo heh.
But you would only hear the left or right panned channel depending on the ear. ie, bass guitar on left channel and vocals on the right. If it's mono, then you will hear both bass and vocals in both channels, but they wont be separate as they would in stereo.
And of course this also depends on how it was recorded. The sound is for a game. And the game lets us output things in 2 channel stereo (http://en.wikipedia.org/wiki/Stereo).

From what I can tell, the difference your talking about is real life sound compared to previously recorded sound for a game, and the game engine supports it.

JohnnyRancid
October 31st, 2007, 01:06 PM
Stereo amplifiers and headphones give the illusion of something passing you by or moving around about you.

You can have all the output channels in the world but if you only have one ear then you don't hear stereo.

Here is a real world example:
My mouth does not emit sound in stereo, but you hear it as stereo because you have a pair of ears. Your ears are what makes things stereo

If I stand still and a plane flys by. I hear it mainly in my left ear cause it's coming from that direction, it flys over my head and I hear it equally in both ears then I hear it mainly in my right ear because it leaving in that direction.

Yeah but your computer speakers dont plan on moving anytime soon do they? that way the monster sounds will only be played from one direction. With stereo it can make the sounds appear as if they are coming from anywhere.

FATAL
October 31st, 2007, 01:53 PM
You're mixing up things. the wavs are not played like some media player would play them. The engine calculates on where the source of the sound is and plays it accordingly, if the sound comes from the relative left of the player, then the left speaker would play the sound at a higher volume than the right speaker. It doesn't matter whether the source plays a mono or stereo sound, because in the game the two channels would become one.

MR_ROCKET
October 31st, 2007, 04:39 PM
Yeah that's true Fatal you have a point. ;)
The soundfx for monsters wont really matter much, in fact they would probably be more distinctive in monos full range. But if you use a sound for say a running motor/machinery then a stereo effect could be more suitable. Because as you face directly in front of it, then you'll get the stereo effect. So it really depends on how your going to use it, for example a wind blowing soundfx. ~ though I suppose you could have 2 different mono soundfx in different locations for something like that as well.

Never the less, if an author wants to use stereo soundfx I wouldn't discourage them from using it.

hawkwind2
November 1st, 2007, 06:03 PM
You can have all the output channels in the world but if you only have one ear then you don't hear stereo.

Not true. Imagine a 5.1 sound system with the centre, front right and rear right speakers disabled. You will still hear the front left and rear left speaker sounds, even if you only could hear from your left ear. You can still discern the sound direction\source, hence stereo.

KuriKai
November 2nd, 2007, 07:16 AM
5.1 surround sound is not stereo.
Stereo is two.
Mono is one.

hawkwind2
November 2nd, 2007, 06:13 PM
Stereo is two.

Yes. This is what I was trying to explain. Even a person who is deaf in one ear can still hear stereo , albeit front to rear sound as against left to right sound.

SgtMagor
November 21st, 2007, 07:36 AM
audacity didn't seem it would let me do what i wanted, besides crashing my puter, thx anyway. going back to my first post, any ideas!.