View Full Version : teleporter help
zerker12a
October 25th, 2007, 04:09 PM
i just started making my first WAD and im trying to add a teleporter but its not working, and im using doombuilder with the guide, even after reading the guide its not working, any help?
i have the teleport destination on the place where i want it to go, and in lineDEF mode i set the wall or side i want to use,to the teleport action,
also hsving trouble with floor raises, where when i walk over a section the floor in the distance will raise up...
+Acyclitor+
October 26th, 2007, 03:22 AM
the line that activates the teleportation needs to reference (where it says "sector tag") the sector that the intended teleport destination thing is inside. whatever sector the teleport destination thing is inside, give it a numerical tag such as 1 or 2 (just be sure no other sectors have the same number for their tag).
as for your floor raising problem, this is probably because that sector that moves has the same tag as whichever floor you intended to have move. change the tag of the renegade sector back to 0.
zerker12a
November 1st, 2007, 03:11 PM
okay thanks man ill give it a go :)
CrazedImp
November 1st, 2007, 08:58 PM
Also, don't forget all the simple things, like making sure your linedef's are pointing the right way. Teleporters and rising floors/stairs only work when you have your line directions configured so that you walk over them the right way. Eg, you can't activate a teleporter if the linedef is facing AWAY from where you are going to enter it. It was a common mistake I did when I was new to mapping. ;)
zerker12a
November 7th, 2007, 06:18 PM
AH so the linedef has to be pointed INTO the sector correct?
+Acyclitor+
November 7th, 2007, 07:17 PM
well, the action is activated when the player crosses the line from the front side - thats the important part. whether that means the line is facing into or out of the sector in question is irrelevant.
zerker12a
November 8th, 2007, 04:10 PM
ok so it doesnt really matter which way it is facing.. in this case im trying to get the guy to enter from the right side, (if your looking at the editor screen) and its one way in but i cant seem to get it to teleport still, ill still try to mess with it i just dont have time to sit down and do it yet lol
CrazedImp
November 8th, 2007, 04:52 PM
Yes, it DOES matter which way the line is facing. If you want the guy to enter from the right side, then the linedef on the right side of your sector that is your teleporter needs to be facing to the right.
As to the floor rising in the background, make sure you haven't made any errors and that you didn't accidentally tag it, and make sure there are no errors in the sector, eg, say if one line is pointing to a sector its not supposed to be pointing too. Use Doom Builders error checker, it finds things like that. Also make sure you are using the right linedef command to make the floor raise. Depending on what you are trying to do, in most cases people would use "Floor higher to next adjacent floor", or whatever the action is called, I haven't mapped in a while.
zerker12a
November 9th, 2007, 10:20 PM
ok thanks ill go try that out and get back to you thanks for your help
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