View Full Version : NDCP 2 introduction teaser.
jetflock
September 8th, 2007, 06:23 AM
http://youtube.com/watch?v=evTqSAytUEc
a video for ndcp 2, and how the marine starts off maybe....
Dutch Devil
September 8th, 2007, 08:29 AM
Farking awsome can I kiss you I really liked it, it took me an couple of seconds to recognize parts of my map in it :p
Raptor Jesus
September 8th, 2007, 10:55 AM
That was pretty awesome. Good job. :D
MR_ROCKET
September 8th, 2007, 01:33 PM
Haha nice. :D
jetflock
September 9th, 2007, 12:13 AM
here is another "teaser" for you all.
http://youtube.com/watch?v=ZOUB7LP3okk
-heh
Dutch Devil
September 9th, 2007, 07:09 AM
These are great "I fired John Romero hehehehe" :p
FATAL
September 9th, 2007, 08:07 AM
These remind me quite a lot of some old DOS game intros.
Danimetal
September 9th, 2007, 08:12 AM
Jetflock's so old school ;).
PumpkinSmasher
September 9th, 2007, 08:44 AM
So does Diet Blue Health Potion have less calories than regular Blue Health Potion, and if so, why aren't there any Diet Blue Health Potion graphics in the resource yet?
jetflock
September 9th, 2007, 10:34 AM
there is, lol.
Danimetal
September 9th, 2007, 12:43 PM
In the Amadeus map, I think.
ace
September 9th, 2007, 01:22 PM
Haha, UAC Replicated Sushi... Mmm! :D
Macro11_1
September 9th, 2007, 04:18 PM
Fucking awesom jet! love it.
jetflock
September 11th, 2007, 06:14 AM
http://youtube.com/watch?v=r-0xhP-OV-4
-heh
MR_ROCKET
September 11th, 2007, 09:50 PM
Hey you know it might be neat to have that movie included in a basic launcher for the wad. - built into a launcher dialog box :D Don't hold me to it.
jetflock
September 12th, 2007, 04:28 AM
http://youtube.com/watch?v=0GBtWkgeT3w
sounds fun to me.
Dutch Devil
September 12th, 2007, 06:01 AM
Nice stuff again al these trailers makes me think should I rework some areas so that they match the trailer so that the map starts in the office area.
JohnnyRancid
September 12th, 2007, 06:49 PM
music sounds kinda junky. What are the intros for anyway? this one has a story? Why isnt it just a collection of decent maps like it used to?
jetflock
September 12th, 2007, 10:09 PM
music sounds kinda junky. What are the intros for anyway? this one has a story? Why isnt it just a collection of decent maps like it used to?
its not something from the map, its something i threw together with old sound samples ran backwords. whats your problem, don't you like having fun? i just discovered movie maker and i am testing it out. and the maps so far ARE very good so nyah.
and aside from that, low fi is interesting.
rustyslacker
September 12th, 2007, 10:13 PM
--never mind---
jetflock
September 14th, 2007, 12:07 AM
right on the nail.
MR_ROCKET
September 14th, 2007, 05:48 PM
I was thinking it would be nice to have a little launcher for the NDCP2 project and have jetflocks movie embedded into the dialog, thing is I'd have to convert it to flash.
Other than that, it shouldn't be to hard, looking at Exl's LaunchTool source.
Btw Exl, you might dig this ;)
http://img523.imageshack.us/img523/3937/launchtoolstuffgt7.th.png (http://img523.imageshack.us/my.php?image=launchtoolstuffgt7.png)
So I have all these extra configs fixed up, which really wasn't hard to do, just a matter of doing it heh, as well as launchtool's config. And now all these sourceports show up in the drop-down menu and work. - and anyone could do this really, this isn't something you'd need the source or code for.)
I'm still having a problem with Vavoom launching though, it just automatically closes lol.
And the config for Doomsday might need to be updated seems how the engine has been updated. Though it's not like it's needed for this mega wad, being boom specific as is. - so some of them can be removed, eg, Doomsday- not boom comp., Legacy no voodoo dolls etc.
That is if I decide to do this, and if it's really needed? I mean it is just a mega wad, but at the same time, this isn't (just) a mega wad ! ;)
Logan MTM
September 14th, 2007, 07:26 PM
Hmmm! Sounds cool!
jetflock
September 14th, 2007, 09:59 PM
that sounds great. the entire wad looks kinda special to me, so extras are always cool.
MR_ROCKET
September 14th, 2007, 11:45 PM
Well don't get your hopes up just yet heh, after further analyses of testing sourceport engines and the way some of them don't like iwad locations on top of the wad being boom compatible, the only good thing to benefit would be to add 4 more engines to Exl's launcher, but at the same time removing the ones that cant run boom compatible wads - (if a NDCP2 launcher was made). So after all that, there could be 4 new engine configurations added. Eternity, Edge, Gzdoom and Skulltag. heh, So either I could send this stuff to Exl, or Exl could add the additions in about 2 mins like I did to Launch Tool.
So maybe scratch the idea, but add the extra configurations and boast about a Launch Tool Update when the Mega wad is released. ;)
But about the intro movie, maybe it could be included with the wad?, although I'm not sure if it would be allowed to be hosted on, say. the id games archive with included files like that.
So maybe the movie would be better off hosted on the NDCP2 site instead?
EDIT: Little problem, Eternity and Edge have an issue with the NDCP2 pre-mega.
Eternity doesn't give me much to work with, it just says 2 errors found and closes lol. But I think it has to do with the fallowing:
GLedge32 outputs an error dialog saying:
http://img513.imageshack.us/img513/1936/ndcp2edge1er1.png
So I'm thinking Edge doesn't like internal DEH's? and thinks it has something to do with a DDF?
Currently the pre-mega works fine with these engines though:
Prboom
GLboom
Zdoom
Gzdoom
Skulltag
But I'd really like to see the mega work in Eternity and Edge also ugh..
Edit2: I pulled the internal DEH out as a test, and it seems to run fine in Edge that way. It still wont run in Eternity though.
Exl
September 16th, 2007, 01:58 PM
Feel free to hax apart LaunchTool, could even turn it into a NDCP-only launching program. It is however dependent on some system files, which IMO would go too far to distribute them as well with a WAD. Also it was never really finished, some engines didn't want to work with it for whatever reason at the time.
Personally I have no opinion on whether or not to add a launcher, but personally I'll just drag n drop the ndcp2.wad file onto my favorite port executable.
JohnnyRancid
September 16th, 2007, 07:36 PM
I dont mind the movie maker stuff, Its a good video, its just I kinda wished NDCP 2 will play like NDCP 1.
An NDCP launcher? Eesh this overhype stuff is making me want to get it less and less. Why isn't just a wad taped together in a zip file like any other megawad?
MR_ROCKET
September 16th, 2007, 09:10 PM
Basically so we wont have to tell people over and over that the mega wad will only work on a hand full of selected sourceport engines. A small launcher will help in that aspect. ;)
And it's not some hype or whatever, it's production. :D
Ok thanks Exl and I see your point, but at the same time as you know this will keep from having to dig from one folder to the other to drop pwad to exe heh. And pretty much do away with the trial and error some would encounter while doing so.
Ok so I'm fixing up a little NDCP2 launcher which now has and will only have these engine configs:
Prboom
GLboom
Zdoom
Gzdoom
Skulltag
And a little gui tweak.
And a small patch for the original Launch Tool which now has these:
Boom
Doomsday
GLboom
Prboom
Zdoom
Gzdoom
GLedge
Chocolate-doom
Eternity
Legacy
Zdaemon
Skulltag
Vavoom95 doesn't like it lol
and Zdoomgl isn't really needed with zdoom and gzdoom already in the mix.
To bad Odamex is multiplayer only, is this thing based on Zdaemon or Csdoom? I can hardly tell them apart heh.
For the record :
Exl will be 105% credited for this, minus 5% for my stuffs. :D
Anyways thanks Exl. ;)
And I should ask PS if he's good with this?
The launcher doesn't actually have to come with the megawad, it can be completely optional.
However, it would be useful.
Macro11_1
September 16th, 2007, 11:31 PM
(PSSSST! It gives rocket something to do) *dark*
Anyways... Neat stuff, Im looking forward to that.
@ JohnnyRancid
IF you are thinking what I think you are, no its not in an Iwad/Pwad as far as I can guess, its in a zip and the launcher just plays the movie when it is used. (Kind of tired, so I could be reading it all wrong.)
If it were, would it be that bad? I would love to see a way to cram a movie in to a wad. Simply because movies add a lot to what ever scenario you are trying to create, and besides... is it not really hard to script it for a game? That is also really limiting when you have about 7 - 9 ports you are trying to reach.
Also, what is the negative attitude about the over hype? I personally like over hype, some interesting things happen. On the flip side though it can be bad when it gets out of hand like... kizid or some commercially released games. (COUGH HACK EA WHEEZE) But the same can be applied to many games/companies, its all a matter of personal opinion I guess.
jetflock
September 17th, 2007, 01:34 AM
nobody is overhyping anything.
MR_ROCKET
September 17th, 2007, 05:11 AM
I sent a link to PS and Exl of the launcher.
The add file selection has been removed also so by default it will only run a pwad labled NDCP2.wad.
So it's simple, all you have to do is select the iwad and engine location and click run. :P
I'v only tested this on XP though. so more testing will need be done about that..
Anyways, it comes packed with the recent pre-mega, so later when the wad is done, I'll update the installation with it. ;)
Same pass..
Exl
September 17th, 2007, 01:58 PM
Looks good. Maybe add a dialog when the program is first run ti tell the user to setup their IWADs. I was confused as to why there were no Games available at first, and I wrote the damn program.
Also the setup option "Launch NDCP2 Launcher" was amusing.
JohnnyRancid
September 17th, 2007, 03:03 PM
What I mean is that when NDCP 1 was released, it was simply a collection of popular mappers' maps merged together in one pwad megawad. And with all these teasers, intro videos, and talk of a launcher [that at first, i thought was required to play it] are turning this wad into a stand alone game. I personally cant think of a way you can manipulate NDCP enough to be deserving of all the attention. I'm just worried that if you do all this, NDCP 2 will become a flop because it wasnt nearly as good as you guys made it seem.
Doom 3 was totally hyped before it came out, but once doomers got it, they were dissapointed to how it wasnt the same as Doom 1 or Doom 2.
Or like when KDiZD came out, it simply was not enough like Doom 1 E1.
ace
September 17th, 2007, 03:57 PM
As Jetflock said, there is no hyping going on here. Hyping requires some self-praise of some kind. All this is is a bunch of possibilities for showing an introduction movie before the actual wad starts, as many WADs do with similar things such as TITLEMAPs, etc. (and for that I think that introduction "teaser" is a bit misleading, I admit).
There's no flaunting going on here. Do you see words like (at the risk of over-exaggerating) "32 amazing maps" or "awesome, creative gameplay" or "the best WAD ever" in any of these videos? No. They're just a more interesting and fun way of going about setting up the player with some story of some kind. Believe it or not, people don't usually tend to bother to open the text file packaged with Wad x just to read the two-paragraph story included with it.
On top of that, these are hardly public. If these were posted on several highly active Doom forums all at the same time, chances are it would be received as hype and would skew people's judgements of how good it was--though not by much because there isn't any in-game footage present at all, either; much like that first Hokuto no Doom trailer which can't bring any expectations up in anyone because it shows nothing of the project itself.
Honestly, I think you're just overreacting.
MR_ROCKET
September 17th, 2007, 04:10 PM
Thanks Exl, - modestly ;)
One of those first run dialogs? yeah that would be cool. I also have an option like that with the installer where it could display a small html doc after install. so I'll see how that turns out cuz me thinks so 2.
Edit:
On the setup dialog where you would add the Game and Engine paths, I added a little a note that says:
*Note for first time configuration:
After adding the Game Wad and Engine paths, make sure to select them from the pulldown menu after clicking Accept.
jetflock
September 17th, 2007, 09:46 PM
rancid this is just a hobby forum, i understand what your saying, but all in all these will be normal doom wads. i don't understand your point in dragging this out. i made the movies for fun, thats all. i do not understand you comparing this "hype" with anything. i hope you enjoy the wad itself, otherwise, oh well. if we (or I) want to make random content, then we will, it was never intended or approved for the mapset itself.
JohnnyRancid
September 18th, 2007, 12:23 PM
On top of that, these are hardly public. If these were posted on several highly active Doom forums all at the same time, chances are it would be received as hype and would skew people's judgements of how good it was--though not by much because there isn't any in-game footage present at all, either; much like that first Hokuto no Doom trailer which can't bring any expectations up in anyone because it shows nothing of the project itself.
Honestly, I think you're just overreacting.
You got me there, I didnt really think about that. Its just that most megawads start with a thread that goes "Hey I'm making a megawad, heres some screenshots, it'll be done in a few more weeks!" and everyone goes "hey. cool, looks good" And thats about it. I didnt want this wad to get out of hand by turning into an entirely new game and exposing it to everyone and giving it a whole lot of extra attention.
I think it was the word "teaser" in the movie title that spurred my worrywart.
MR_ROCKET
September 19th, 2007, 01:19 AM
Small but final update, here's a snip from the pm I sent PS. ;)
So here's a Launcher for the project. Let me know if you like it, (or at least want it) heh. It wasn't much work to make, Exl did all the hard coding in Launchtool, Codeimp did some other things but to my understanding it's Exl's base code and is open source. - so I ended up making a proprietary build for the NDCP2 wad. ;) All credit goes to where it is due, as well as Falci's title art. More info can be found by clicking the About button.
Btw, this has only been sent to Exl and PS..
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