View Full Version : Enemy ammo, keys and 3-D objects
rebelcrow83
August 29th, 2007, 11:11 PM
1.) How do I disable enemies to drop ammo after you kill them?
2.) After I make a 3-D object for Doomsday, how do I put the object in the game?
3.) After a player kills a boss, how do I get the boss to drop a key?
If anyone could answer these questions, I greatly thank-you in advance.
Illdo
August 29th, 2007, 11:17 PM
1.) How do I disable enemies to drop ammo after you kill them?
DeHackEd can do it, as can Edge's DDf and ZDoom's DECORATE.
3.) After a player kills a boss, how do I get the boss to drop a key?
In vanilla Doom, you should accomplish that by making an item-dropping monster into a boss and then hacking the item dropped to turn it into a key. In source ports mentioned above, it's much easier.
rebelcrow83
August 29th, 2007, 11:47 PM
Since I only use Doomsday, will Dehacked work on Doomsday? Also, Without hacking the game, can XG scripting accomplish the same thing?
Vermil
August 30th, 2007, 12:23 AM
With XG you can spawn an item on the map once all of a bad guy type has been killed.
You can obviously elaborate on that to make it a bit fancier. For instance, instead of just having the key appear, you could make a pedelstal raise out of the ground (moving sectors) for the key to spawn on, somewhat like the Choas Sphere in HeXen2.
Though you can not specifcally alter what a bad guy drops in Ddday. All you can do is switch the drops to another bad guy by changing a bad guys ID in a thing def. Drops are hardcoded to things with the ID's:
POSSESSED drops a thing with the ID CLIP
SHOTGUY -SHOTGUN
CHAINGUY - CHAINGUN
WOLFSS - CLIP
Obviously you can change the stats of the things with ID CLIP etc to make them look and function like other pickups if you wish.
rebelcrow83
August 30th, 2007, 01:49 AM
I was thinking on the lines of that, but I wasn't really sure. Thanks for clearing that up for me Vermil.
Also, is there any way that I can link an xg script to a dynamic light?
Example : Turning a dynamic light on and off or causing it to strobe fast or slow.
Thanks in advance!
JohnnyRancid
August 30th, 2007, 08:42 AM
The guys that do alot of editing with JDoom normally stick in the Doomsday forums, you should probably ask there.
rebelcrow83
August 30th, 2007, 02:37 PM
oh ok thanks
jake250
August 30th, 2007, 03:40 PM
DeHackEd can do it
How you do that? O.o
Illdo
August 30th, 2007, 08:41 PM
Oh wait... turns out you can't. Sorry. My mistake.
Unless you edit the dropped items to make them nonexistent.
BeTaNoL
August 30th, 2007, 08:56 PM
In DECORATE, you just copy the actual Doom2 monster props, and remove/modify the string where the itemdrop is located... pretty easy.
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