View Full Version : Question about dead monsters and blocking linedefs
August 7th, 2007, 04:41 AM
Can a monster slide through a monster blocking linedef if it's dead? For example, could rocket blast cause a former human to slide through a monster blocking linedef?
August 7th, 2007, 06:07 AM
If I recall correctly, it can. You can easily make a little test map about it with a rocket launcher, a former human and some lines.
August 7th, 2007, 07:37 AM
NO U ye slimey character
EDIT: well I did try it, and I'm pleased to report that it does block dead monsters too.
August 7th, 2007, 04:37 PM
Havent you ever played e1m1 with idkfa?
The lines that make that zigzaggy bridge are monster blocking.
August 7th, 2007, 06:18 PM
With "It can" I meant "It can block"... What the hell do you want that for?.
August 8th, 2007, 03:20 AM
invisible teleports look silly if some dead monster disappears while teleporting.
August 8th, 2007, 03:33 AM
Ahhh... I see.
August 8th, 2007, 08:58 AM
heres some tips to keep the monster out of your teleport. Assuming that it won't come out bad in your map, you can pick out the most reasonable one.
-If the teleport is down a flight of stairs, change the heights so the teleport is up a flight of stairs, so the monster doesnt slide down.
-Make an invisible door that has to be opened by walk over.
-Use a heavier monster such as a demon, revenant or hell knight.
-Dont let the player get a BFG, SSG, or rocket launcher before that teleport.
August 8th, 2007, 09:26 AM
What on earth?
The monster blocking linedef worked fine.
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