View Full Version : Is jumping allowed?
August 6th, 2007, 01:33 PM
I assume no. Jumping would allow the player to cheat in my map.
August 6th, 2007, 03:02 PM
The project is intended to be Boom-compatible, isn't it? Boom does not feature jumping, so it logically follows that the maps are intended to be played without jumping.
August 6th, 2007, 03:23 PM
That is most true. However, most (all?) of the ports that support boom also support jumping.
Also, sometimes I've played some port specific maps, that weren't made with jumping in mind. In my opinion, the readme file for every wad should state whether it's allowed to jump or not. The archive template is old.
August 6th, 2007, 03:33 PM
I shall say no.
August 6th, 2007, 03:40 PM
Me two no jumping and crouching though I think its safe to jump on my maps durrrrr I think.
August 6th, 2007, 06:50 PM
I have a few areas in my map you might want to jump around in, but for the most part there's no need for jumping.
August 7th, 2007, 04:30 AM
I say no jumping for my maps.
August 7th, 2007, 07:00 AM
It would be funny to have a script that instant gibs the player if they jump and have some text that says 'sorry you can't do that'. :p Maybe for the NDCLP (Newdoom Community Legacy Project)...
August 7th, 2007, 07:32 AM
Who knows what will happen when legacy 2 comes out it would probably be the first legacy megawad I think, NDCP3 thats being made for legacy 2 :p
August 7th, 2007, 07:52 AM
I doubt it would be the first considering how long these NDCP's take to make.
August 7th, 2007, 05:57 PM
So, ZDoom's TITLEMAP was desabled but Legacy stuffs is enable!
August 7th, 2007, 06:16 PM
Einnn... When did we say that?.
August 7th, 2007, 06:37 PM
LOL. *casts another confusion spell*
August 8th, 2007, 01:25 AM
*Wanders through this thread wearing an amulet that reflect spells*
August 8th, 2007, 03:10 AM
I usually jump, but usually just to move a bit differently to confuse the monsters, but I don't jump over high ledges that I'm not meant to jump and then skip half the map. Also worth noting, different ports have different jump heights and air movement...
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