Danimetal
July 29th, 2007, 07:25 AM
Hi!.
This is a development question. I remember we were discussing a while ago about the tag limits. Legacy v1.42 has a greatly increased number of tags that completely covers the the number of effects you can have with the current SEGS limitations, still I remember that the Hexen-Doom type maps done for Legacy 2 will have the maximum tags set at 255.
It was argued that 255 was such a small number for modern maps, maxime is we´re using a lot of 3d floors, light effects and 3d floors intersections (these effects alone would eat 100+ tags in some maps I did, plus tags for teleporters and other effects got to 255+)... With the SEGS limit increased to twice its previous value I would like to know if the tag limits will stay at 255 and if there´s an engine reason for that. Most people will want to use Hexen features and it would be a turn-down to have to start a new map once the tags are beaten (with could happen with vastly detailed maps).
Thanks for any replies :).
This is a development question. I remember we were discussing a while ago about the tag limits. Legacy v1.42 has a greatly increased number of tags that completely covers the the number of effects you can have with the current SEGS limitations, still I remember that the Hexen-Doom type maps done for Legacy 2 will have the maximum tags set at 255.
It was argued that 255 was such a small number for modern maps, maxime is we´re using a lot of 3d floors, light effects and 3d floors intersections (these effects alone would eat 100+ tags in some maps I did, plus tags for teleporters and other effects got to 255+)... With the SEGS limit increased to twice its previous value I would like to know if the tag limits will stay at 255 and if there´s an engine reason for that. Most people will want to use Hexen features and it would be a turn-down to have to start a new map once the tags are beaten (with could happen with vastly detailed maps).
Thanks for any replies :).