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FATAL
June 18th, 2007, 12:15 PM
Battle for the best boss battle by enter name here
sprmonst.wad (50 KB)
ftp://ftp.sunet.se/pub/pc/games/idgames/levels/doom2/Ports/s-u/sprmonst.zip
Port: Zdoom.
Single player.
12.12.05.
1 Map.
Reviewer: Fatal using GZdoom.
Score: 2

Unless you're some sort of masochist, do not download this wad. Instead, I'm going to give a very detailed description on what happens in this wad. Don't read the couple of first paragraphs if you want for some reason leave the surprises for yourself. It has one difficulty level, and that is damn hard. I didn't enjoy a single bit about this wad, and I doubt that many people will enjoy either. The level starts up rather promising. A bit more difficult than wads usually start, but it was an interesting looking beginning. After the player passes the start, the downfall starts from the first arch vile. Not to worry, though, more is to come. After couple of more arch viles, a rocket launcher is given to the player. "Jolly good, no more troubles with arch viles, right?" "Haha, you wish!"

From this point on this map takes the nose dive. Having to fight first two, then three or four arch viles accompanied by numerous other monsters is no fun even with a rocket launcher. "Ok, I passed the big fights, I'm sure the level will soon start properly" "HAHA, you wish!" The final battle is something I don't ever want to see again. More than 5 arch viles, more than 8 revenants, more than 5 barons and more than 4 mancubi in a room with only couple of pillars as cover is the opposite of fun. It took me over 15 tries to beat them all. A BFG is given, and without it I would've stopped playing this wad in an instant when seeing the final battle. There is a megasphere, but it doesn't help too much when all you can see is flames from the arch viles' attacks and red from the damage you receive from them and other monsters' attacks.

The map's architecture is below average. It has many annoyingly tight places which really raise the annoyance bar for this level. Only zdoom features I could find were some slopes here and there, a mirror in one place and the final battle spawning all around the player. I can't see why this map was made port specific. Visually this map is rather basic. It isn't brilliant, but it isn't bad either. It gets the job done.

Believe me; you don't want to play this map. It's good for nothing. Go ahead now, read some other reviews. The ending was supposed to be funny, but I was way too annoyed at the time to find anything about the wad as funny. I think that given the author's name is "enter name here" (or is this the template default?), I'm not too sure whether he even wanted to have his name associated with this wad.

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I can see my house!

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