FATAL
June 18th, 2007, 11:56 AM
Wad name: Wolfenshit 2
Wad Author: Daimon (aka Walter Confalonieri) and possibly a second unknown author
ftp://ftp.sunet.se/pub/pc/games/idgames/levels/doom2/Ports/v-z/wa2.zip
Reviewer: Vermil
Port Used: Zdoom
Port Required: Zdoom
Firstly, I am aware that this wad uses another wad as a base, but I was unable to get a hold of it.
Though Intriguingly, the author has written a message to the archive maintainer at the top of the txt telling them to replace the wad used as a base with this one...
Hence I have assumed the entire map was made by Daimon.
After looking at the original Wolfenshit, I wasn’t expecting very much at tall from this wad. However while this map shows that the author is still a long long etc.. way off releasing a playable map it does show a lot of improvement over their afore mentioned previous “map”.
The level consists of a bunch of Wolfenstein style areas (that look wolf like and are fairly competent if simple), basic Doom style areas (very basic) and random shapes.
This suggests that the author may have initially been intending to make a serious albeit sprawling, map, but began to lose interest hence the mixture of Wolf and Doom themes and eventually got completely bored hence the random shapes.
Like the visual theme progression is seemingly completely random. There is no exit and teleporters abound that take you all over the place.
In it’s current state the map is unplayable anyway due to legions of foes and an almost complete lack of ammo or health power ups (except in the starting in the starting area might I add). One thinks the author only ever played this map with cheats. After several failed attempts to play through this map normally I gave up and turned on cheats myself to view the rest of the map.
The only real reason this wad requires Zdoom is because near all the monsters after those in the start area are stealth monsters. There is also a handful of other Zdoom effects” such as particles and coloured lindefs, but there they don’t really have any impact at tall.
The second part of the title sums up what every Doomer will think of this map. I hate to say it, but this map should be completely avoided. The nicest thing I can say about this map is it could be a good stress reliever (i.e. blowing away legions of foes in God mode with a Rocket Launcher of BFG).
http://img390.imageshack.us/my.php?image=wolfens22hk.png
Wad Author: Daimon (aka Walter Confalonieri) and possibly a second unknown author
ftp://ftp.sunet.se/pub/pc/games/idgames/levels/doom2/Ports/v-z/wa2.zip
Reviewer: Vermil
Port Used: Zdoom
Port Required: Zdoom
Firstly, I am aware that this wad uses another wad as a base, but I was unable to get a hold of it.
Though Intriguingly, the author has written a message to the archive maintainer at the top of the txt telling them to replace the wad used as a base with this one...
Hence I have assumed the entire map was made by Daimon.
After looking at the original Wolfenshit, I wasn’t expecting very much at tall from this wad. However while this map shows that the author is still a long long etc.. way off releasing a playable map it does show a lot of improvement over their afore mentioned previous “map”.
The level consists of a bunch of Wolfenstein style areas (that look wolf like and are fairly competent if simple), basic Doom style areas (very basic) and random shapes.
This suggests that the author may have initially been intending to make a serious albeit sprawling, map, but began to lose interest hence the mixture of Wolf and Doom themes and eventually got completely bored hence the random shapes.
Like the visual theme progression is seemingly completely random. There is no exit and teleporters abound that take you all over the place.
In it’s current state the map is unplayable anyway due to legions of foes and an almost complete lack of ammo or health power ups (except in the starting in the starting area might I add). One thinks the author only ever played this map with cheats. After several failed attempts to play through this map normally I gave up and turned on cheats myself to view the rest of the map.
The only real reason this wad requires Zdoom is because near all the monsters after those in the start area are stealth monsters. There is also a handful of other Zdoom effects” such as particles and coloured lindefs, but there they don’t really have any impact at tall.
The second part of the title sums up what every Doomer will think of this map. I hate to say it, but this map should be completely avoided. The nicest thing I can say about this map is it could be a good stress reliever (i.e. blowing away legions of foes in God mode with a Rocket Launcher of BFG).
http://img390.imageshack.us/my.php?image=wolfens22hk.png