FATAL
June 18th, 2007, 11:37 AM
Bloodrust
Author: Simon "SlayeR" Judd
Bloodrst.zip (1.03 MB)
ftp://ftp.sunet.se/pub/pc/games/idgames/levels/doom2/Ports/m-o/omgpump.zip
Port: Doom2.exe
Singleplayer, Co-op, DM
11 Maps
Reviewer: CrashOverRide
Score: 7.5
Overall Review
Score: 7/10 - Above average
This fine map pack has several levels, each of which needs it's own review to do it justice in some respects. I've included a level by level breakdown below, at the end of the review. to allow those more into the tech. aspects of the review to read those parts first.
Graphics/Lighting:
Score: 6.5/10 - Slightly above average
Nice usage of original Doom 2 textures can be seen in all the levels.....some better than others, in fact. Don't get me wrong, though, as the maps could have benefitted from a few new textures/lights in a few blander areas.....but the author did do good with what he worked with, I
think.
Lighting is at just the right levels in most areas, with shadows/lightspots on walls and floors.....set appropriately throughout the map pack.
Weapon/Health Placement:
Score: 6.5/10 - Slightly above average
Most levels have adequate levels of all items to keep you supplied throughout your adventure, but you might be prone to run slightly low on health items/ammo on the longer levels if you don't keep an eye on every corner as you play through, or shoot only when necessary. If you are a new doom gamer, you may this a bit challenging......but most doom vets shouldn't have a problem with it, provided they keep frequent saves on file.
Monster placement:
Score: 7/10 - Above average
This map pack goes to good lengths to make sure you have enough enemies of all kinds to keep you occupied, and a bit on your toes as well. They are also well placed, and in some sneaky locations on some levels(You'll see). The only problem with this, IMO, is that beginner FPS players and those new to doom might find the number of enemies too high on all but the lowest of difficulties.
Praises - New music on most levels. Challenging gameplay on every difficulty for most players & doom veterans. Nice texture usage and room layouts.
Cons - Beginning gamers to doom or the FPS genre may be put off a bit by the challenge of saving ammo/health/etc in the bigger levels(more into the map pack). Some of the beginning maps are a bit short.
Level by level breakdown
Map 1 - In this level you enter the nearest security checkpoint, determined to find out what's going on, only to come face to face with vile monstrosities.......as well as what look like marines, but which act like savage beasts. ***Short and simple, yet it comes with a few surprises. Play, and you will find out what they are.*****
Map 2 - You have now transported into what you believe to be the hangar facility entrance.....yet it is a bit difficult to be sure, as several areas seem "warped" somehow by the beast's presence. There are no enemies with you when you beam in, but that doesn't mean everything is all right, as you nearly get your head ripped off by the claw of an Imp when you walk inside the next room. The entrance to the rest of the starport is blocked, so a nearby teleport is your only option. ***A little longer than Map 1, this map has a nice steel brushed style to it.***
Map 3 - Where are you now? It looks like one of the Hangar's personnel processing centers, but no one is home. No one not undead or evil, at any rate. Somehow, you fight your way to a nearby teleport, used by the center to ship people to various areas. Nervously, you step through once more.
Map 4 - The control tower at last, and for once you have the advantage, even though coming here was a step backwards towards your goal. The control tower sentries aren't aware as you blast their brains out of their skulls...and enter the ops station. Besides the usual baddies from before, it seems the place has new management......and it ain't too happy that you've gotten this far. ***In this level you will notice some familiar hellish elements, like the old warped trees, and the rough & cold stone walls....along with some various human tech. aspects, which make the level look good***
Map 5 - You've finally made it back to the water treatment/transfer station near the base where you were stationed, only to find it to be just as infested as the other areas you'd just been in. Can you make your way to the main base complex alive? Only time will tell. ***Nice techno-militaristic texture usage in most areas, and good usage of blue/green textures in several areas to good effect***
Map 6 - Somewhat luckily, you've made it to the waste treatment/storage facility, but can't believe your eyes. The warped look and feel you noticed before seems pervasive all around you, and most of the once open entryways are blocked by colored skull symbols, seemingly laughing at you as you struggle to figure a way to open them.***Nice useage of hell-base textures(wood/rough stone/dark steel/etc) in many areas.***
Map 7 - Warping back to reality, you find you've gone almost in a complete circle, seeing before you the main landing pad of the hangar facility. Several pens in cargo bays contain more hideous beasts, and the landing pad is now a fortress surrounded by lava. Luckily, you are somehow able to survive and reach the personnel teleport which (hopefully) should lead you home......or so you think. But why all the monsters at the landing facility? And why were they in those pens? ***Very short map, but with a bit above average usage of textures found in map 6 and more....especially seen in the "fortress" in the center of the map***
Map 8 - You have to start somewhere, you guess.....and what a somewhere. Instead of warping straight to the storage section, you find yourself within the base's infrastructural section.......where things like waste export and water intake are controlled. You notice one thing, however, and even more so since you saw the caged beasts from before.....the things are taking over, slowly but surely, and you are hell bent on stopping them......but will you? ***This level is a bit bigger than the rest so far, and looks pretty nice, combining concrete/light steel type textures with a few natural colored textures in some rooms to give the map a nicely blended look......which while still far from commercial quality, is pretty nice nonetheless.***
Map 9 is a secret level, and hence not reviewed.
Map 10 - Opening a security door, you find yourself finally within the storage/training section. Hopefully, you can get to the Reasearch command section of the base soon......if you can survive that is. The number of monsters increases with every step, it seems, and ammo.....while still in good supply, is running out quickly. Almost all doors are locked with the same twisted locking system you'd seen before, and you're lucky to find a way inside the other areas when......***Similar to Map 8, but with a warehouse/hell field style look in some areas.....good length.*** ***Possible bug, wherein some moveable wall sections don't open all the way....but you and the monsters can still walk through them.***
Map 11 - Research command at last, and not a moment too soon. Large amounts of demons overrun the emergency helipad, and it takes most of your remaining ammo just to hold them off. Past a barrier wall, you see it.......the experimental hydro power station, powered by quantum energy. All of a sudden, it comes to you......if these beings got ahold of that kind of power, they could take over the whole planet, and possibly get to earth. If you can get to command and find the source of the problem, you may be able to stop it. ***Possibly the longest/hardest map in the set. Lots of good human base texture combinations.*** ***Possible bug, where you can walk/jump through some caged walls***
<a href="http://img481.imageshack.us/my.php?image=doom00152ea.png" target="_blank"><img src="http://img481.imageshack.us/img481/4149/doom00152ea.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 1: Got spiders? Call the fraggin' man.
<a href="http://img481.imageshack.us/my.php?image=doom00171hp.png" target="_blank"><img src="http://img481.imageshack.us/img481/5586/doom00171hp.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 2: Yellow skull on a fountain=Hellish art deco
<a href="http://img481.imageshack.us/my.php?image=doom00191mp.png" target="_blank"><img src="http://img481.imageshack.us/img481/2069/doom00191mp.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 3: Every red skull says "Don't drink the water." Told ya.
<a href="http://img481.imageshack.us/my.php?image=doom00200ly.png" target="_blank"><img src="http://img481.imageshack.us/img481/7408/doom00200ly.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 4: Whoever "fired" the gardner has hell to pay.
<a href="http://img481.imageshack.us/my.php?image=doom00215fp.png" target="_blank"><img src="http://img481.imageshack.us/img481/6913/doom00215fp.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 5: Check out my Hellipad.....got a bucket?
Author: Simon "SlayeR" Judd
Bloodrst.zip (1.03 MB)
ftp://ftp.sunet.se/pub/pc/games/idgames/levels/doom2/Ports/m-o/omgpump.zip
Port: Doom2.exe
Singleplayer, Co-op, DM
11 Maps
Reviewer: CrashOverRide
Score: 7.5
Overall Review
Score: 7/10 - Above average
This fine map pack has several levels, each of which needs it's own review to do it justice in some respects. I've included a level by level breakdown below, at the end of the review. to allow those more into the tech. aspects of the review to read those parts first.
Graphics/Lighting:
Score: 6.5/10 - Slightly above average
Nice usage of original Doom 2 textures can be seen in all the levels.....some better than others, in fact. Don't get me wrong, though, as the maps could have benefitted from a few new textures/lights in a few blander areas.....but the author did do good with what he worked with, I
think.
Lighting is at just the right levels in most areas, with shadows/lightspots on walls and floors.....set appropriately throughout the map pack.
Weapon/Health Placement:
Score: 6.5/10 - Slightly above average
Most levels have adequate levels of all items to keep you supplied throughout your adventure, but you might be prone to run slightly low on health items/ammo on the longer levels if you don't keep an eye on every corner as you play through, or shoot only when necessary. If you are a new doom gamer, you may this a bit challenging......but most doom vets shouldn't have a problem with it, provided they keep frequent saves on file.
Monster placement:
Score: 7/10 - Above average
This map pack goes to good lengths to make sure you have enough enemies of all kinds to keep you occupied, and a bit on your toes as well. They are also well placed, and in some sneaky locations on some levels(You'll see). The only problem with this, IMO, is that beginner FPS players and those new to doom might find the number of enemies too high on all but the lowest of difficulties.
Praises - New music on most levels. Challenging gameplay on every difficulty for most players & doom veterans. Nice texture usage and room layouts.
Cons - Beginning gamers to doom or the FPS genre may be put off a bit by the challenge of saving ammo/health/etc in the bigger levels(more into the map pack). Some of the beginning maps are a bit short.
Level by level breakdown
Map 1 - In this level you enter the nearest security checkpoint, determined to find out what's going on, only to come face to face with vile monstrosities.......as well as what look like marines, but which act like savage beasts. ***Short and simple, yet it comes with a few surprises. Play, and you will find out what they are.*****
Map 2 - You have now transported into what you believe to be the hangar facility entrance.....yet it is a bit difficult to be sure, as several areas seem "warped" somehow by the beast's presence. There are no enemies with you when you beam in, but that doesn't mean everything is all right, as you nearly get your head ripped off by the claw of an Imp when you walk inside the next room. The entrance to the rest of the starport is blocked, so a nearby teleport is your only option. ***A little longer than Map 1, this map has a nice steel brushed style to it.***
Map 3 - Where are you now? It looks like one of the Hangar's personnel processing centers, but no one is home. No one not undead or evil, at any rate. Somehow, you fight your way to a nearby teleport, used by the center to ship people to various areas. Nervously, you step through once more.
Map 4 - The control tower at last, and for once you have the advantage, even though coming here was a step backwards towards your goal. The control tower sentries aren't aware as you blast their brains out of their skulls...and enter the ops station. Besides the usual baddies from before, it seems the place has new management......and it ain't too happy that you've gotten this far. ***In this level you will notice some familiar hellish elements, like the old warped trees, and the rough & cold stone walls....along with some various human tech. aspects, which make the level look good***
Map 5 - You've finally made it back to the water treatment/transfer station near the base where you were stationed, only to find it to be just as infested as the other areas you'd just been in. Can you make your way to the main base complex alive? Only time will tell. ***Nice techno-militaristic texture usage in most areas, and good usage of blue/green textures in several areas to good effect***
Map 6 - Somewhat luckily, you've made it to the waste treatment/storage facility, but can't believe your eyes. The warped look and feel you noticed before seems pervasive all around you, and most of the once open entryways are blocked by colored skull symbols, seemingly laughing at you as you struggle to figure a way to open them.***Nice useage of hell-base textures(wood/rough stone/dark steel/etc) in many areas.***
Map 7 - Warping back to reality, you find you've gone almost in a complete circle, seeing before you the main landing pad of the hangar facility. Several pens in cargo bays contain more hideous beasts, and the landing pad is now a fortress surrounded by lava. Luckily, you are somehow able to survive and reach the personnel teleport which (hopefully) should lead you home......or so you think. But why all the monsters at the landing facility? And why were they in those pens? ***Very short map, but with a bit above average usage of textures found in map 6 and more....especially seen in the "fortress" in the center of the map***
Map 8 - You have to start somewhere, you guess.....and what a somewhere. Instead of warping straight to the storage section, you find yourself within the base's infrastructural section.......where things like waste export and water intake are controlled. You notice one thing, however, and even more so since you saw the caged beasts from before.....the things are taking over, slowly but surely, and you are hell bent on stopping them......but will you? ***This level is a bit bigger than the rest so far, and looks pretty nice, combining concrete/light steel type textures with a few natural colored textures in some rooms to give the map a nicely blended look......which while still far from commercial quality, is pretty nice nonetheless.***
Map 9 is a secret level, and hence not reviewed.
Map 10 - Opening a security door, you find yourself finally within the storage/training section. Hopefully, you can get to the Reasearch command section of the base soon......if you can survive that is. The number of monsters increases with every step, it seems, and ammo.....while still in good supply, is running out quickly. Almost all doors are locked with the same twisted locking system you'd seen before, and you're lucky to find a way inside the other areas when......***Similar to Map 8, but with a warehouse/hell field style look in some areas.....good length.*** ***Possible bug, wherein some moveable wall sections don't open all the way....but you and the monsters can still walk through them.***
Map 11 - Research command at last, and not a moment too soon. Large amounts of demons overrun the emergency helipad, and it takes most of your remaining ammo just to hold them off. Past a barrier wall, you see it.......the experimental hydro power station, powered by quantum energy. All of a sudden, it comes to you......if these beings got ahold of that kind of power, they could take over the whole planet, and possibly get to earth. If you can get to command and find the source of the problem, you may be able to stop it. ***Possibly the longest/hardest map in the set. Lots of good human base texture combinations.*** ***Possible bug, where you can walk/jump through some caged walls***
<a href="http://img481.imageshack.us/my.php?image=doom00152ea.png" target="_blank"><img src="http://img481.imageshack.us/img481/4149/doom00152ea.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 1: Got spiders? Call the fraggin' man.
<a href="http://img481.imageshack.us/my.php?image=doom00171hp.png" target="_blank"><img src="http://img481.imageshack.us/img481/5586/doom00171hp.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 2: Yellow skull on a fountain=Hellish art deco
<a href="http://img481.imageshack.us/my.php?image=doom00191mp.png" target="_blank"><img src="http://img481.imageshack.us/img481/2069/doom00191mp.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 3: Every red skull says "Don't drink the water." Told ya.
<a href="http://img481.imageshack.us/my.php?image=doom00200ly.png" target="_blank"><img src="http://img481.imageshack.us/img481/7408/doom00200ly.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 4: Whoever "fired" the gardner has hell to pay.
<a href="http://img481.imageshack.us/my.php?image=doom00215fp.png" target="_blank"><img src="http://img481.imageshack.us/img481/6913/doom00215fp.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
Caption 5: Check out my Hellipad.....got a bucket?