jvl
May 20th, 2007, 09:54 PM
I haven't worked for a long time to my DelphiDoom project but recendly I've
managed to find some time, so I've updated my port to version 0.3.213.
Lot of fixes:
-Fixed weapon positioning.
-Fixed lighttable calculation.
-Fixed demo recording and playback.
-Fixed doom2 end bug.
-Fixed the "endless" ironfeet bug .
Other new features:
-Added -compatibilitymode and -nocompatibilitymode cmd parameters for old compatibility mode
-compatibilitymode -> Behaves as the original Doom (as possible)
-nocompatibilitymode -> Use some new features
-If you have the chainsaw you can now change back to fist by pressing "1". Use -compatibilitymode to suspend this.
-Option -mainwad from the command line to specify main wad file.
-Look up and down with z-axis shift.
-Added -nozaxisshift parameter to prevent z-axis shift.
-Added -zaxisshift parameter to force z-axis shift.
-Added PRINT SCREEN button for screenshot, also creates up to 1000 screenshots.
-Partial compatible with old game engine demos
Homepage (http://www.geocities.com/jimmyvalavanis/applications/delphidoom.html)
Download (Execurable and source code - ~616KB) (http://w13.easy-share.com/1110150.html)
If you test it and find any bugs, or you have ideas of improvement please let me know.
I'd also like some download links to some really big PWADS (maps) for testing.
Thanks.
managed to find some time, so I've updated my port to version 0.3.213.
Lot of fixes:
-Fixed weapon positioning.
-Fixed lighttable calculation.
-Fixed demo recording and playback.
-Fixed doom2 end bug.
-Fixed the "endless" ironfeet bug .
Other new features:
-Added -compatibilitymode and -nocompatibilitymode cmd parameters for old compatibility mode
-compatibilitymode -> Behaves as the original Doom (as possible)
-nocompatibilitymode -> Use some new features
-If you have the chainsaw you can now change back to fist by pressing "1". Use -compatibilitymode to suspend this.
-Option -mainwad from the command line to specify main wad file.
-Look up and down with z-axis shift.
-Added -nozaxisshift parameter to prevent z-axis shift.
-Added -zaxisshift parameter to force z-axis shift.
-Added PRINT SCREEN button for screenshot, also creates up to 1000 screenshots.
-Partial compatible with old game engine demos
Homepage (http://www.geocities.com/jimmyvalavanis/applications/delphidoom.html)
Download (Execurable and source code - ~616KB) (http://w13.easy-share.com/1110150.html)
If you test it and find any bugs, or you have ideas of improvement please let me know.
I'd also like some download links to some really big PWADS (maps) for testing.
Thanks.