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View Full Version : my new wad


william
March 19th, 2007, 05:03 AM
Hi,im in the process of making new levels for doom 2,here is some info for them.

I am using textures from plutonia experiment and tnt evolution.
The levels ive done so far are realistic,they look like real labs and military bases.
The levels are quit large.

FATAL
March 19th, 2007, 06:05 AM
Sounds fine, as long as they have some content. Fun maps are hard to come by.

william
March 19th, 2007, 06:18 AM
ive had to change the wad from a doom 2 wad to a final doom wad,becouse most of the textures i have used cant be handled by doom 2{dont know why}.So it will now run under tnt.Also the source port im developing it for is zdoom,{but you can use other source ports if you want,exept doom95 becouse the game crashes when i load this wad to test it.I suggest zdoom becouse you will be able to get the most from the features,eg:i have used some computer textures with moving screens,just like in real life.}

Here are some screenies to get view wilst i continue the progect.

http://i19.tinypic.com/46yrmop.png

http://i18.tinypic.com/2znvj9v.png