View Full Version : Hi-res textures?
KuriKai
January 25th, 2007, 03:35 AM
Will legacy support hi-res textures?
And if so what does the layout need to be?
smite-meister
January 25th, 2007, 03:44 AM
Will legacy support hi-res textures?
And if so what does the layout need to be?
Legacy 2 already does. Practically no restrictions on the layout.
See http://glbsp.sourceforge.net/JointTextureSpec.txt
JPEG is not yet supported, but it should be pretty trivial to add.
KuriKai
January 25th, 2007, 03:46 AM
I was meaning external, like doomsday does
smite-meister
January 26th, 2007, 09:02 AM
I was meaning external, like doomsday does
The H_START feature in the texture spec is meant for hi-res texture packs which replace the original ones.
The textures can be stored in any data container format Legacy supports, currently
this means WAD, WAD3, PAK or external directory. PK3 (zip) will be added to the list eventually.
KuriKai
August 9th, 2007, 05:31 PM
Hi again.
I am wondering where hi res textures have to reside to be used to replace the original textures in the doom games. I do not want to create my own textures
and what is the virtual directory structure like "/textures"?
e.g in doomsday it is "/data/jdoom/textures/"
cheers
KuriKai
smite-meister
August 10th, 2007, 04:03 PM
If you only want to replace the original textures with hi-res versions and add nothing, I suggest using the H_START namespace.
AFAIK it's the closest thing we have to the Doomsday feature you mentioned, and works pretty much in the same way.
BTW, since this is such an old thread, I'd like to mention that the JPEG textures and PK3 containers work now.
KuriKai
August 28th, 2007, 08:48 PM
png textures supported yet?
And could you tell me in more detail on how I should pack it for legacy 2.0?
Aliotroph?
August 28th, 2007, 11:11 PM
You didn't actually read the link Smite posted did you? :p
KuriKai
August 29th, 2007, 02:24 AM
well I ain't putting no textures in a wad.
MR_ROCKET
September 20th, 2007, 10:20 AM
I'm on windblows here and have only been able to test this with an older version, so I'v only been able to have hi-res png textures working properly contained inside a wad.
If your on linux though, I'd imagine you can pack them up as a pk3 and would work that way also.
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