lucius octavion
December 26th, 2006, 11:41 AM
There is a problem I have with skulltag/gzdoom in openGl. That is running it in a widescreen aspect ratio. (16:10)
Now, when I do this, I change the video settings to 16:10 1440 x 900.
In open gl, everything just gets stretched. In software, it behaves like it should, that is you can see more on the sides.
Has anyone successfully done something like this, but with openGl?
Thank you
Now, when I do this, I change the video settings to 16:10 1440 x 900.
In open gl, everything just gets stretched. In software, it behaves like it should, that is you can see more on the sides.
Has anyone successfully done something like this, but with openGl?
Thank you