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View Full Version : openGl + Widescreen?


lucius octavion
December 26th, 2006, 11:41 AM
There is a problem I have with skulltag/gzdoom in openGl. That is running it in a widescreen aspect ratio. (16:10)

Now, when I do this, I change the video settings to 16:10 1440 x 900.

In open gl, everything just gets stretched. In software, it behaves like it should, that is you can see more on the sides.

Has anyone successfully done something like this, but with openGl?

Thank you

MR_ROCKET
December 26th, 2006, 10:52 PM
Yeah there's something wrong with it in GL currently.
Don't get me wrong, it works pretty good but the aspect acting like it does, it will cause problems with monitors refresh rates if it's not fixed.

Nuxius
December 29th, 2006, 06:46 PM
The GZDoom aspect ratio problems should be fixed in the next release.

Graf_Zahl
December 30th, 2006, 01:02 AM
They indeed should. I don't have a widescreen monitor but all widescreen modes I tested have the correct dimensions in my latest test build.