View Full Version : 13 Years of Doom Tribute Map: Sign up!.
Danimetal
December 17th, 2006, 06:28 AM
To celebrate the 13th birthday of Doom I´ve thought of a little project we could undertake that would result in a Doom2 Map13 (or Doom e1m3)... Our little community tribute to the game.
The project would consist in a map we would do among 13 persons, one at a time. The map would be something in the lines of Doom_Dude´s XX YEARS OF DOOM maps so you can imagine how it would work... There could be many possibilities counting remakes, homages and diverse stuff but this particular project goes with this rules:
-A preset map, whose layout consists on the words "13 YEARS OF DOOM" will be made available. The authors (a total of 13) shall work on one of the characters and pass their work to the next until the last mapper finishes. Last touches (finishing and balancing) will be done by the coordinator.
-Each mapper gets 3 days according to a schedule before sending the map to the coordinator. In these 3 days he shall convert the letter he has been assigned to into part of a map. Each mapper also gets the right to add as many passages and outside rooms as he wants to as long as
A) They don´t show on the automap.
B) They don´t interfiere with future additions to the map.
C) They´re not excessive (map has to take place into the letters).
-The map will run through each letter in a consecutive fashion (1st a "1", then the "3", then the "Y", "E", "A" and so on until spelling "13 YEARS OF DOOM". Each mapper can add a start and ending to his letter be it a teleporter, a passage or whatever. Other authors won´t modify what has been done.
-Each author has complete freedom regarding his part of the map. He can choose whatever theme and textures he wants to with only one limitation: this is a Doom map, absolutely no port stuff (Legacy, ZDoom, Boom, whatever) or anything that may work wrong in OpenGL ports (let´s all enjoy Doom!). Limit removing features regarding visplanes are allowed, but the max number of segments won´t overflow!.
-Regarding textures, custom textures are allowed, custom flats would need to be discussed as the primitive executables never allowed creating new flats, only overwriting existing ones.
-Modifying other author´s work is not allowed. Backtracking, however, would be
possible if discussed on the forums.
-Regarding keys, we shouldn´t need to use them but if you really want them just ask for any of the three tech keycards or skulls... A total of 3 would be available. "First come first serve" rule applies!!!.
-Each letter should increase the difficulty: starting easy on the "1" and ending hard on the final "M". Fluctuations are accepted but mappers are required to play what has been done before and adjust the difficulty accordingly to create something playable.
-To make things easier authors will only work on one difficulty setting. We could discuss this though if everyone agrees on changing it.
-There will be a table specifying when weapons, monsters and special powerups may
appear. Getting all weapons and three cybers in the "1" is no fun!. Health powerups and stuff like that are left to the author´s discretion as long as they respect the previous work.
-Each author is required to add, at least, one secret into their area!.
-Each author shall give a valid mail adress to the coordinator and will also recieve the coordinator´s mail in return so they can exchange files. Once you sign up and the coordinator notices you will get a PM in your Newdoom inbox so check it out!.
So, there are only 13 slots and one is already mine, that leaves us with 12 slots. Again, first come first serve!!. Post here, tell us what letter do you want to do and when we have all mappers we´ll post our items and monsters table and start working. Also, if you think you can do some artwork like a titlepic just post it here even if you don´t want to map!.
Don´t forget that you won´t start working until all letters before yours are done. Once you get the map remember that you only have 3 days maximum (we will post an approximate schedule plan) to do it. If you finish your map before time the next mapper will be able to take it instantly for 3 days or, if busy, he could wait until your period for having the map has expired and start working on his sheduled days.
When things like Christmas and New Years Eve come around we could take a little break. This thing shouldn´t take more than a couple of months to be done but needs of your collaboration so, please, signup only if you´re really going to help!.
Anyway, I´m first to sign up. I will take the last character that is available once the other 12 are picked up and will act as coordinator (this is a small project, anyone could do it so volunteer if you want to). You can start signing up now: remember, only 12 slots left :D!!.
PS: Post any questions here along with your signups but try to keep it clean as I´ll have to read this thread from the beginning to the end in order to check who signed up and stuff.
PPS: When all mappers are ready we´re likely to use this thread to post the monsters and weapons tables and stuff regarding the project so, again, keep it clean :).
PPPS: More rules are likely to appear and apply as we realise how many mistakes this plan has.
Dutch Devil
December 17th, 2006, 08:01 AM
Only three days to come up with something thats waaaaay to short for me, cool idea me thinks no time to join too busy with other projects.
ace
December 17th, 2006, 08:34 AM
Well, hm. On the one hand, a single 1/13 map portion probably wouldn't take that long, and 39 days is perfectly reasonable considering that the year is almost over anyway. On the other hand, it sometimes takes me up to a day to make one room. Curse my lack of speedmapping ability.
I have an idea for one of the O's, too, but I doubt I'd be able to make it with such a limited time frame. :/
Dutch Devil
December 17th, 2006, 09:03 AM
What about the size of the letters can one mapper make an humongous 1 and the other mapper an very small 3.
I think an default size for the letters would look the best maybe you could make the map with the letters and send it to anyone who is in the project so he/she can work on the letter.
Danimetal
December 17th, 2006, 09:27 AM
The letters, of course, have a standard size: the coordinator comes up with the layout of the letters already done so all the mappers have to do is fill them up. I think I stated it in the rules but they´re way too thick :D. As for the map with the letters, that´s what I meant with "preset" :) - the letters are already done when the map comes to the person in question. All that is needed is imagination and something to fill the letter up.
Every letter would be something like 640x1024 (unless every mapper wants it otherwhise, with I doubt) and that´s not a LOT of space to fill up in three days. Come on you two, you know you want to do it ;)!.
Dutch Devil
December 17th, 2006, 09:56 AM
"F" is mine then ill try my best to make something in an short time custom flats are allowed going to use some gothic stuff if thats okay.
Gimme the F :) [edit] can I have the red skull key too?
ace
December 17th, 2006, 10:29 AM
Alright, alright. I'll try and get the first 'O' done. I think I'll be able to make it in the 3-day limit (plus, it's one of the final letters anyway). Plus, I won't get it until right after finals, which will work out nicely (there's never anything special that happens at the beginning of a new semester, after all).
Also, I'd like the yellow skull key.
Illdo
December 17th, 2006, 10:36 AM
Can I get in? I'll sign up for the "R".
Danimetal
December 17th, 2006, 11:46 AM
DutchDevil, custom flats... Well, I´m not sure of allowing them: we´re celebrating Doom but well, I guess that everyone will play this with their port so as long as they stay at 64x64 it´s O.k.
For the three people who signed: I´ll be sending PM´s to tell you my mail adress so we can get in further touch.
So far we´re something like:
13 YEARS OF DOOM.
Plus the RED KEY and YELLOW KEY are already taken.
Only 9 slots left!, Who else is in?.
PS: Ace, do you want the O on "of" or the O on "Doom?".
ace
December 17th, 2006, 11:48 AM
The first O in DOOM, sorry for not being specific. :p
rustyslacker
December 17th, 2006, 11:57 AM
To this project I give a fierce and resounding meh.
I'll take the Y but I make no promises of getting it finished so we should have a backup Y. ;)
Danimetal
December 17th, 2006, 12:58 PM
Signed up too... You´ll be the third so start making plans :P!. Oh, you already have my mail so contact me as soon as possible so we can speak about the project :).
FATAL
December 17th, 2006, 02:30 PM
Since we're talking of such a small area, and you're in the lead, I'll join with O (of 'doOm', even though it doesn't matter that much). However, I'll ask Ace if he has the same plans as I do. If so, then I must withdraw.
Danimetal
December 17th, 2006, 03:04 PM
Okay then... There are still slots left (remember, the last one to be chosen is mine´s) for more people to join in so there´s still time for those who are thinking about it :). I can say we should start working on this somewhere between Cristmas and the New Years Eve if people keep on joining. For now I´d like to add a few things to clarify:
-Customs flats are allowed by Dutch Devil´s request. Custom textures were also allowed. Just try not to use too many of them: we don´t want the map to weigh like 13mb!!!.
-All custom flats and textures will be sent along with the map in a separate wad file from mapper to mapper. The last one to map will have all textures available for him-her!.
-All letters will be something like 640x1024. Some will be bigger (for example, the enlarged D and M from Doom) and some will have little area to map in (like the 1 or the F) but all will roughly be something like that. You can add outside passages and rooms but don´t overdo it.
-Remember: no port stuff, not even Boom extensions!.
I´ll be working on the tables soon so keep in tune and keep on signing in!.
Illdo
December 17th, 2006, 11:51 PM
I'll get working on the level right away :)
Danimetal
December 18th, 2006, 04:24 AM
Right away?... Err.. Aren´t you supposed to start when your turn comes?.
Doom_Dude
December 18th, 2006, 05:43 AM
This thread has bumped Fatal's contest thread out of the sticky collection. :p
Good luck with the wad. I might be able to do one of the later letters if I can get my editing engine running again. I seem to have stalled and need some of Dutch Devil's gas. ;)
Danimetal
December 18th, 2006, 06:31 AM
Sorry about Fatal´s post :P... The sticky is very much appreciated: it will surely catch some attention!.
As for letters, you could take the M on Doom and be the last to map, that would give you time to feed on coffeine and teine enough to fire your engines again :).
Dutch Devil
December 18th, 2006, 06:47 AM
I seem to have stalled and need some of Dutch Devil's gas. ;)
I am an nuclear powered mapping machine :) sorry no gas.
Illdo
December 18th, 2006, 07:18 AM
Right away?... Err.. Aren´t you supposed to start when your turn comes?.
I mean, I'll begin planning :)
BTW, what will be the shape of the letters?
Danimetal
December 18th, 2006, 09:21 AM
Oh O.k :). The shape of the letters?. I think that the most correct thing will be to use something Doom related. Obviously, the "DooM" part will use letters in the shape of the original logo. For the rest we could either use the Doom font shapes (wich would make letters a little big) or regular capitals that resemble the typing in the logo.
Doom_Dude
December 18th, 2006, 09:53 AM
Sorry about Fatal´s post :P... The sticky is very much appreciated: it will surely catch some attention!.
As for letters, you could take the M on Doom and be the last to map, that would give you time to feed on coffeine and teine enough to fire your engines again :). We'll see. I don't want to commit myself and then fail to do anything later.
I am an nuclear powered mapping machine :) sorry no gas. I think you're starting to glow. *shocked* Oh well, guess I'll just get a new engine.
FATAL
December 18th, 2006, 11:55 AM
Apparently Ace didn't have same plans as I did, so I'll make something very nice up for this when the time comes.
LordRaven
December 19th, 2006, 01:45 PM
Is there still a place for me?
Danimetal
December 20th, 2006, 06:40 AM
LordRaven, indeed there is a place!. Just pick up your letter and as soon as you´re done I´ll PM you with my mail adress so ge can get in further touch.
Currently there are 8 slots left, that are really 7 because I will claim the last of them for myself... Soon I´ll try to ask for help in Rants and Raves, NDCP2 forums and maybe in the ports forums to fill all the slots we can.
Here´s our status:
1 -
3 -
Y - Rustyslacker.
E -
A -
R - Illdo
S -
O - LordRaven + Blue key
F - Dutch Devil + Red Skull Key
D -
O - Ace + Yellow Skull Key
O - Fatal.
M -
I have all your mail adresses right now (though I don´t think I got Dutch Devil´s correctly :P) and you have mine´s so we could discuss anything. Still, any new ideas arising could be discussed right here.
Also, I´ll try to host a "Project Status" page somewhere (maybe in my own ATC website... Damn, I should finish ATC!) so we can check on all tables, the letters that are done, downloads and stuff like that :).
Dutch Devil
December 20th, 2006, 07:53 AM
(though I don´t think I got Dutch Devil´s correctly :P)
*ohh* Time to email you again then ;)
MR_ROCKET
December 21st, 2006, 10:23 AM
I got your pm dani, let me finish some other rl stuffs and get back to this topic later tonight or tomarrow/this weekend. sounds cool though ;)
LordRaven
December 21st, 2006, 12:54 PM
I take the last O remaining and the blue key
I hope the letters will be big enough because I often played "words" wads and the lines were 128 pixels wide... that's not enough for details
Danimetal
December 21st, 2006, 01:52 PM
@Rocket: O.k, I´m glad you found it interesting... I´m not sure many mappers read the news on Newdoom or all the threads so I´m forced to do a bit of spamming here and there... Next stop: Rants and Raves!!!.
@LordRaven: Great. Yours is the O and the blue key!. That makes for all the keys that were available as regular Doom treated skulls and keycards as the same - if I remember correctly. I´ll send you a PM with my mail adress right away.
Also, I´ve edited post #25 to reflect the news.
ace
December 21st, 2006, 07:12 PM
@LordRaven: Great. Yours is the O and the blue key!. That makes for all the keys that were available as regular Doom treated skulls and keycards as the same - if I remember correctly.
Hm... IIRC, didn't the skull keys have the ability to open the keycard doors--but not the other way around? If that indeed is the case (though it could have been my imagination), then we could simply set it up so that no skull keys of one color follow a keycard of the same color. I think that would work nicely.
Though of course, if it's not the case, I might as well just shut up right now. :p
Illdo
December 21st, 2006, 10:55 PM
Doom Wki is your friend. :P
Doors in vanilla Doom are affected identically by keycards and skull keys.
Logan MTM
December 21st, 2006, 11:15 PM
"Logan like it!"
"Logan want work!"
"Logan want the slot 1!"
Can i, can i? =P
ace
December 22nd, 2006, 02:52 AM
Doom Wki is your friend. :P
Doors in vanilla Doom are affected identically by keycards and skull keys.
Drat and double drat! Ahh well. I'm sure the others will figure something out, then. :p
FATAL
December 22nd, 2006, 06:01 AM
"Logan like it!"
"Logan want work!"
"Logan want the slot 1!"
Can i, can i? =P
You're in. You can have 1.
Danimetal
December 22nd, 2006, 06:47 AM
Haha!.
Hi Logan!. Of course you can join in, while there are slots left don´t even ask, just say "I want the letter X" and that´s all. That said, thanks for saving me a post Fatal :).
@Ace: Just as I suspected, when cheating in classic Doom I think I always got the skullkeys :).
@LordRaven, I posted somewhere in this thread the approximate dimensions of each one of the letters: they were roughly 640x1024... Some succesful 1024x1024 wads are already out there so this little project could work!.
Edit: As I can´t edit the #25 post anymore I´ll add the list right now:
1 - LoganMTM.
3 -
Y - Rustyslacker.
E -
A -
R - Illdo
S -
O - LordRaven + Blue key
F - Dutch Devil + Red Skull Key
D -
O - Ace + Yellow Skull Key
O - Fatal.
M -
Only 5 slots left!!!. Tell your family and friends, ask your teachers and neigbours, we´re sure we can have the whole NewDoom team of active mappers here ;).
rustyslacker
December 22nd, 2006, 07:16 AM
Dani. When I make my Y, can it be composed of twisty little passages and mazes as long as it all fits inside the Y? Or is the Y the layout and I just get to detail and add monsters?
Danimetal
December 22nd, 2006, 07:20 AM
You can make whatever you want inside the Y: If you want to make a lot of twisty passages and mazes you just do that. If you want to create a small replica of E1M1 you just do it. Whatever that fits inside the "Y" can be done. Just remember you can make it more interesting by adding outside passages and rooms as long as they´re not excessive and they don´t appear in the map (and they don´t make the other mappers work harder!).
I´ll post more stuff about the rules and such when the team is complete and I upload some little thing to illustrate it :).
rustyslacker
December 22nd, 2006, 07:22 AM
K, thanks. Sent you an email as you requested, BTW. ;)
Logan MTM
December 23rd, 2006, 11:49 PM
Well...
I understood absolutly NOTHING what Dani writed on the first post BUT,
Map "1" started *confused*
Danimetal
December 24th, 2006, 03:56 AM
Heh, no prob... I´ve already sent you a mail regarding your map... Sorry you didn´t understand anything I wrote but, if you want, I can mail you further instructions :)... Also, as you can imagine, it´s not fair to start the map until every slot is in and the templates are ready.
Please, mail me if you want detailed instructions :).
Logan MTM
December 24th, 2006, 04:42 AM
I understand more or less 80% of what you wrote. The left 20% my fucking translator don't translate!
But all right, i think now i know what i must do. Just wait by now. *Sweet*
Anyway, i hope the template give to me more space to mapp. Come on Dani, a BIG "1" to me! :D
Danimetal
December 24th, 2006, 05:29 AM
A big 1... Well, I see what I can do ;).
Osiris's_Legacy
December 24th, 2006, 02:31 PM
Sign me up for 3 please.
Danimetal
December 24th, 2006, 03:38 PM
No prob... I´ll PM you instantly, please, reply to my mail adress!.
Here´s our status:
1 - LoganMTM.
3 - Osiris's_Legacy.
Y - Rustyslacker.
E -
A -
R - Illdo
S -
O - LordRaven + Blue key
F - Dutch Devil + Red Skull Key
D -
O - Ace + Yellow Skull Key
O - Fatal.
M -
Only 4 slots left and mine´s!!!!.
Edit: The estimated starting time for this project is a couple of days after New Years Eve so if you´re thinking about giving it a try do it already!.
voltcorp
December 27th, 2006, 07:50 PM
I can not resist signing in for the S.
Just kind of clueless as to how difficulty will be at the exact middle of the WAD ^^'
I'm not too found of homages though, can I go "all original" (no extra textures, though)?
Dutch Devil
December 28th, 2006, 07:51 AM
I'm not too found of homages though, can I go "all original" (no extra textures, though)?
I think the majority goes for stock doom textures and I think I will do the same or just use the custom stuff other teammembers have used before me.
Danimetal
December 29th, 2006, 07:12 AM
I can not resist signing in for the S.
Just kind of clueless as to how difficulty will be at the exact middle of the WAD ^^'
I'm not too found of homages though, can I go "all original" (no extra textures, though)?
No prob at all, this is a Newdoom project and as a Newdoom memer you´re in :). Don´t worry about the difficulty settings: all we want to do is a little tribute map but you can get the hang of it by playing the work of people before you :).
As for textures, you can go all original, all whacky or all whatever as long as the basic rules stated in the first post are respected. I´m sending you a PM with my mail adress so you can mail me and keep youself in touch with the project...
Also, right now:
1 - LoganMTM. - Estimated beggining: Jan 3rd.
3 - Osiris's_Legacy. Estimated beggining: Jan 6th.
Y - Rustyslacker. Estimated beggining: Jan 9th.
E - Vacant Estimated beggining: Jan 12th.
A - Vacant Estimated beggining: Jan 15th.
R - Illdo Estimated beggining: Jan 18th.
S - Voltcorp Mail not confirmed!. Estimated beggining: Jan 21st.
O - LordRaven + Blue key Estimated beggining: Jan 24th.
F - Dutch Devil + Red Skull Key Estimated beggining: Jan 27th.
D - Vacant Estimated beggining: Jan 30th.
O - Ace + Yellow Skull Key Estimated beggining: Feb 2nd.
O - Fatal. Estimated beggining: Feb 5th.
M - Vacant Estimated beggining: Feb 8th.
Just three slots left and starting around Jan 3rd of 2007. If these slots are not filled soon I´ll take them myself!.
FATAL
December 29th, 2006, 12:15 PM
I was just thinking that maybe people could name their parts of the map. Since it's all split up into parts, we could make thirteen custom textures that would have the name of the map and put it in a similar way as the exit sign. Of course, if one can't think of a good name for his part, it doesn't have to have one, but I'd like to tell people the name of my part.
I believe there are these bmp text generators, which would suit very well to this purpose.
Danimetal
December 29th, 2006, 02:21 PM
I could take the whole Bmp generator thing... I have the Doom Font laying somewhere for some program. If people like it it could work :).
rustyslacker
December 29th, 2006, 02:35 PM
I like the idea of naming our sections. *thumbs*
LordRaven
December 29th, 2006, 05:11 PM
I also like the naming parts thing
I just want to say, I'll be in vacations in the south from jan 1st to 8th, I just hope the mapping thing won't start until then, and if it does, that I will still be in it
Danimetal
December 29th, 2006, 05:16 PM
LordRaven, I still don´t have your email and I can´t contact you. Did you get my PM?.
Anyway, don´t worry, your turn doesn´t come until way far from January 1st... If we started, say, January 3rd, your turn wouldn´t be until January 24th or 25th and that´s plenty of time to get back to school, work or whatever :).
As for the naming, it seems it´s having aceptation but remember the limited size of your parts (640x1024): we should afford a texture no longer than 64 or 92 wall units if we want to keep it clean!!!.
Also, did you guys get the mail with the provisional shaping?.
Edit: Almost forgot!!!. About map titles... I will ask you to send some information along with your part of the map so I can assemble a txt file. The information will contain the usual stuff: your name, your country, a message to Doom for its birthday (in your own language, if you want to), the name of your section and a few comments about it.
Edit 2: I made the pertinent changes to post number 47 regarding whether you´re confirmed or not, also including an estimated time of beginning. Soon we´ll have a website where I´ll upload all these things - the site will remain private and hidden for people outside the project :P but in the meantime you can check here:
Check it out (http://forums.newdoom.com/showpost.php?p=492608&postcount=47) :).
Osiris's_Legacy
December 29th, 2006, 05:45 PM
The naming thing sounds coolio Dani. The progress site is a good idea too.
rustyslacker
December 29th, 2006, 05:52 PM
I hope my turn gets around before the 9th; that's when I go back to school. :(
Danimetal
December 29th, 2006, 05:54 PM
I hope my turn gets around before the 9th; that's when I go back to school. :(
Maybe you want to switch places with another mapper or get another letter?.
rustyslacker
December 29th, 2006, 06:48 PM
I have the Y, which is third, so I have a good chance of getting it before then.
Danimetal
December 29th, 2006, 07:37 PM
Remember, 3 days per map, even if you finish early. People have their schedules and we don´t want to mess them up...
FATAL
December 30th, 2006, 06:46 AM
Why couldn't people send the map in advance if they get it done? It wouldn't have to change the next mapper's deadline.
Danimetal
December 30th, 2006, 07:46 AM
They could send the map in advance as long as they started making it on their respective dates: if you get your map done in 1 day you can send it right away...
I´ll try to explain why I don´t think that making the maps in advance is unfair: imagine I have the Y... I start making my map three days earlier and I make a lot of passages and stuff. Three days later the map arrives to my mail and I see the dude with the 3 has done a lot of passages in the same place where I did. I have to start over.
As long as everyone maps in their timeframes I don´t personally care if they use the 3 full days or less :). BTW, working on the website right now. It sucks a lot!.
FATAL
December 30th, 2006, 10:25 AM
I´ll try to explain why I don´t think that making the maps in advance is unfair: imagine I have the Y... I start making my map three days earlier and I make a lot of passages and stuff. Three days later the map arrives to my mail and I see the dude with the 3 has done a lot of passages in the same place where I did. I have to start over.
Oh that's not what I meant. I was merely talking of someone getting a fellow getting his portion done in a day, and sending it further right away, so that the next guy will have 5 days to work on his part. If he also is a quick mapper and sends it along the next day, the third mapper would have 7 days. This wouldn't change anything, but instead would be much nicer to the next dude if he gets some extra days.
By the way, check your mail, Dani. I've got one more left until I send some shit over at your general direction.
Danimetal
December 30th, 2006, 12:46 PM
Oh, that would be perfectly Ok. Gonna check the mail now :).
jetflock
December 30th, 2006, 07:05 PM
let me think while some letters are still available. haven't been dooming much these past few months.
Danimetal
January 1st, 2007, 10:56 AM
Letter are still available and time is running short before we begin: the day after tomorrow I will send Logan the map and he shall start mapping (beware the evil time differences). I will try to set up the website tonight.
As for the available letters: if no one takes over when the turn of these letters is here I will do them. I wouldn´t like to have a major participation in the project but well, it seems there aren´t many active mappers af of lately ;).
rustyslacker
January 1st, 2007, 03:45 PM
I like the idea of sending stuff along early.
And the site looks like shit, Dani, but it should suffice. :)
Tchakkazulu
January 1st, 2007, 04:28 PM
I'll claim the E then :-)
Danimetal
January 1st, 2007, 04:36 PM
The E... Okay, check your PM box to get my mail and reply so I can confirm you in the team :).
And the site looks like shit, Dani, but it should suffice.
Indeed, behold the marvels of plain Html XD!!!.
So far:
1 - LoganMTM - Estimated beggining: Jan 3rd.
3 - Osiris's_Legacy. Estimated beggining: Jan 6th.
Y - Rustyslacker. Estimated beggining: Jan 9th.
E - Tchakkazulu. Estimatednbeggining: Jan 12th.
A - Vacant Estimated beggining: Jan 15th.
R - Illdo Estimated beggining: Jan 18th.
S - Voltcorp Mail not confirmed!. Estimated beggining: Jan 21st.
O - LordRaven + Blue key Estimated beggining: Jan 24th.
F - Dutch Devil + Red Skull Key Estimated beggining: Jan 27th.
D - Vacant Estimated beggining: Jan 30th.
O - Ace + Yellow Skull Key Estimated beggining: Feb 2nd.
O - Fatal. Estimated beggining: Feb 5th.
M - Vacant Estimated beggining: Feb 8th.
Osiris's_Legacy
January 2nd, 2007, 02:55 AM
Apparently, we're supposed to be discussing what difficultly level we're all going to be playing on. I would like to have us working on an Ultra Violent map, but then wouldn't we want this map to be.......not too hard so everyone of all skill levels can play it?
Danimetal
January 2nd, 2007, 06:22 AM
Apparently, we're supposed to be discussing what difficultly level we're all going to be playing on. I would like to have us working on an Ultra Violent map, but then wouldn't we want this map to be.......not too hard so everyone of all skill levels can play it?
Hmm... My original idea was everyone to work on a "Hurt me plenty" map, a default difficulty level: not too hard, not way too easy. From there I could arrange the different difficulty settings when the map is done by adding or substracting ammo and health.
The purpose of this was to give authors more time to work on their maps instead of spending time in balancing them. What do you think?.
Dutch Devil
January 2nd, 2007, 06:29 AM
Make every letter harder so 1 is very easy and the M is very hard.
Danimetal
January 2nd, 2007, 06:51 AM
Yeah, that´s also in the rules... I seriously hope you guys read them!!!. The tables with monsters and weapons are ready in the site, just in the rules (at the bottom of the main page). Everything I could think about is there :)... Well, not everything, but most of it. I, for example, think I forgot that I would be checking for errors and fixing them.
Osiris's_Legacy
January 2nd, 2007, 07:05 AM
Well, now that I've looked at the site and looked at some of the rules and stuff, I wouldn't mind taking/sharing the M with someone if no-ones gonna take it.
Dutch Devil
January 2nd, 2007, 07:10 AM
Ok so I can only use the mancubus and the super shotgun? then I think I need to make areas outside the F which is allowed but not sure if there will be enough room for it.
Osiris's_Legacy
January 2nd, 2007, 07:14 AM
Wait a second. Does that mean I can only use the Lost Souls and shotguns? Or can I use enemies and weapons from the previous engagement? And what about items (Medikits, Armour, Ammo ect.)
FATAL
January 2nd, 2007, 07:36 AM
No, He meant that the mentioned items are allowed to be used from that point on. You're such silly people.
And where the heck is this website!?
Dutch Devil
January 2nd, 2007, 08:12 AM
Read your email your good friend Danimetal has probably send you an update with an link to his website :p
Danimetal
January 2nd, 2007, 08:16 AM
@ Osiris: If you want the M there´s no problem with me about it. Maybe we´ll get to share it :).
@ Dutch & Osiris: Nonono, that´s not about it guys!. The table is something like additive or something: the items listed mean wich new items you can add to your map. For example, the S can have the items for 1-3-Y-E-A-R plus the items that are listed for the S. In the same fashion, the first O can have its own stuf plus 1-3-Y-E-A-R-S and so on... If it wasn´t that way a map listed with "Archvile" would be the most painful thing on earth.
About items: you can add whatever you want to it as long as the gameplay justifies it. I think there´s no fun in beginning each letter with a full suit of armor and health so put these items according to what previous authors have done so the difficulty is mantained and increased letter by letter. Anyway, if you´re gonna have a HUGE battle you can have health and armor as usual because the player is gonna need it.
@Fatal: The site... I sent everyone a mail with the adress, didn´t I?. Look at your mailbox :).
FATAL
January 2nd, 2007, 12:04 PM
M has to have a cyberdemon and a BFG, but the cell distribution has to be limited so that the player can't just blast the cybie with the big gun, but rather has to put some skills into use.
Danimetal
January 2nd, 2007, 01:05 PM
Hmmm... Does it ABSOLUTELY need a Cyberdemon?. I know something about your plans but before I allow you to have your Cyber you must consider how this BFG would affect the rest of the wad. Take into account that the action takes place in small spaces. A BFG could be harmful for the gameplay.
What does the rest of the team think about that?.
FATAL
January 2nd, 2007, 01:24 PM
Come on, just before the final battle!
Danimetal
January 2nd, 2007, 01:50 PM
Listen, we can do this (unless everyone wants it otherwise): I´ll claim the last letter so I can undo the mess you´ve done and provide some BFGless conclusion to the map. Agreed?.
@Osiris: You still want the M???. I just claimed it. Tell me if you still want it to change it or share it or whatever :).
Anyway, I thought Fatal´s O was the one on "OF" but seeing it´s the last on Doom I don´t see a reason why he shouldn´t have a BFG and a Cyberdemon. Okay, it´s somewhat a preferent treatment but if anyone wants to oppose I´ll listen :). I just want everybody to have fair possibilities, even if it takes changing the table or ignoring it or whatever -crosses fingers so everybody likes things as they are-.
EDIT: We´re rolling!!!. I just sent the map to LoganMTM with the winning layout (2 vs 1 votes). Believe me, with the layout (I will put it on the site soon) almost every letter has enough space to add passages and stuff above and below. That gives us great possibilities, like accessing a leter from above, below or the sides... Fear not adding passages and rooms not only below and above your letters but also near others, just make sure everyone has space to map!!. Oh, I also enlarged the letters on DOOM a bit, so congratulations to those who have them XD!.
Gotta go to correct a couple of things on the site.
Anyway, I just wanted to make sure you know that we´re on our way now.
FATAL
January 2nd, 2007, 03:15 PM
Anyway, I thought Fatal´s O was the one on "OF" but seeing it´s the last on Doom I don´t see a reason why he shouldn´t have a BFG and a Cyberdemon. Okay, it´s somewhat a preferent treatment but if anyone wants to oppose I´ll listen :). I just want everybody to have fair possibilities, even if it takes changing the table or ignoring it or whatever -crosses fingers so everybody likes things as they are-.
Nah, I'm fine with 20 arch viles, but in the M part, I think a classic Cyber Demon - BFG finale would suit very well. Maybe even a cyber demon and a mastermind (separated so that they don't fight each other). The player must not have too much cells to just rape them both.
Tchakkazulu
January 2nd, 2007, 04:29 PM
There's something not quite right about the O's in DOOM. Compare the title pic to the editor shot and you'll see it. The lower lines of the inner-circle of the O should be parallel to the lower lines of the outer-circle.
Just sayin'.
Danimetal
January 2nd, 2007, 04:37 PM
Yeah, yeah, I know... I said I made a few modifications here and there just for the sake of it. Also said that every mapper is entitled to modify and add stuff according to the rules. I count on most mappers modifying their stuff to fit their tastes so there´s nothing special there.
Osiris's_Legacy
January 2nd, 2007, 05:57 PM
Well, if you want to share the M, then coolio. If you wanted the M for yourself, could I have the D in DooM as well then? Of course, that's only if we don't share the M. Also, good to know thats an additional table.
Danimetal
January 2nd, 2007, 07:54 PM
Heh, it couldn´t have been otherwise... This could have turned into "1 kind of monster" map!. As for the M... Due to the project started I´d like it, to be honest. Please, just confirm the D and it´s yours :).
Osiris's_Legacy
January 2nd, 2007, 09:03 PM
Well then, D confirmed.
ThomasJ
January 2nd, 2007, 09:11 PM
Hey guys,
Been a while since I was heavy into the Dooming, but I've been tinkering with it again recently and I'd like to help out with this project. I could take on the A if there is still a need.
-T
Danimetal
January 3rd, 2007, 04:12 AM
@Osiris: Okay, you are the only mapper with two letters now!!!. That´s something of a privilege but well, yours are to do with them whatever you want (even renting or lending them to other people if they get interested XD!)... I take it that you could be willing to give your new letter if someone else wants to join?. In that case I´d mark it as "Vacant" and if no one comes you can have it. Of course, you can have it anywhere if you want it: the project has started after all!!.
@ThomasJ: A time or not, 1000 posts or 2 you´re welcome as a community member :). I´ve signed you up for the "A", as you requested. Before I can oficially confirm you belonging to this project I need your mail adress so I can keep the contact with you. I´ve sent you a PM with mine´s, so you can contact me!.
Finally, has anyone seen VoltCorp?. I take it that if he doesn´t confirm he doesn´t want to be on the project and that leaves another vacant slot :S...
As for the status:
1 - LoganMTM - Estimated beggining: Jan 3rd.
3 - Osiris's_Legacy. Estimated beggining: Jan 6th.
Y - Rustyslacker. Estimated beggining: Jan 9th.
E - Tchakkazulu. Estimatednbeggining: Jan 12th.
A - ThomasJ. Estimated beggining: Jan 15th.
R - Illdo. Estimated beggining: Jan 18th.
S - Voltcorp. Mail not confirmed!. Estimated beggining: Jan 21st.
O - LordRaven + Blue key Estimated beggining: Jan 24th.
F - Dutch Devil + Red Skull Key Estimated beggining: Jan 27th.
D - Vacant . Estimated beggining: Jan 30th.
O - Ace + Yellow Skull Key Estimated beggining: Feb 2nd.
O - Fatal. Estimated beggining: Feb 5th.
M - Danimetal. Estimated beggining: Feb 8th.
Osiris's_Legacy
January 3rd, 2007, 04:50 AM
Well, of course if one more person wanted to join in the project, I'd happily give them the D. Of course if there are any vacant spots that may pop up, I wouldn't mind sharing those with someone as well.
Danimetal
January 3rd, 2007, 05:08 AM
Well, of course if one more person wanted to join in the project, I'd happily give them the D. Of course if there are any vacant spots that may pop up, I wouldn't mind sharing those with someone as well.
Okay them, I´m gonna mark the "D" as "Vacant" but it´s yours if no one claims when the "S" turn has come :).
Dutch Devil
January 3rd, 2007, 07:35 AM
I'm cool with an BFG in the map just before the cyberbattle or spiderboss ;)
Danimetal
January 3rd, 2007, 07:45 AM
Okay... I´ll guess what I can do with that BFG since the closure is mine :).
Logan MTM
January 3rd, 2007, 06:47 PM
http://img516.imageshack.us/img516/9334/13ynn5.th.gif (http://img516.imageshack.us/my.php?image=13ynn5.gif)
|O| |O| |O|
Danimetal
January 3rd, 2007, 07:23 PM
Errrr... Is there anything wrong?. The Joao is intended to be a joke.
Edit: Maybe the layout?. 3 persons spoke their opinion about it and that layout won. I think they were Fatal and Rusty. I think that layout can work anyway... Maybe to get from the "F" to the "D" we will need some teleporting or someone sharing the space of the "OOM" to get to the D. I am more than willing to provide Dutch parts of the "M" for that matter.
Dutch Devil
January 4th, 2007, 10:53 AM
Plan is that you only see "13 years of doom" appear on the automap all other stuff has to be hidden right?
Ah ok ill just throw in an teleporter somewhere, ive got plenty of space to the right of the F.
Danimetal
January 4th, 2007, 02:57 PM
Everything outside "13 Years of Doom" has to be hidden. If you have any architecture inside it should show, be it walls, pillars, stairs... Whatever, everything inside the letters is shown and everything outside (the inner part of the O´s, A, R and D should be hidden too).
Doom-Dork
January 4th, 2007, 03:08 PM
It's been some time since I did any mapping, and I wasn't much good then, but I would be glad to see the outcome of this project.
I hope it takes less time than NDCP 2 :)
Danimetal
January 4th, 2007, 04:00 PM
I hope so too!!!. The original plan is to have it somewhere in February. About the outcome: expect the sum of its parts, more than the sum of its parts or just less :).
Logan MTM
January 4th, 2007, 10:39 PM
Errrr... Is there anything wrong?. The Joao is intended to be a joke.
Edit: Maybe the layout?
Nothing is wrong, i just liked of the joke! :D
I need know onething. I'm VERY BUSSY latelly BUT i don't want giveup this project. NO WAY!!!
... I hate my job! *rant*
So, can i pass the map foward with my nedded Tags and my sectors defined to the next mapper? Only in the case i don't finish my part at the time.
I'll try to finish my "map" anyway.
Thank youuu!
Danimetal
January 5th, 2007, 04:42 AM
In case you´re not finished with your map when your deadline comes you can either:
a) Borrow the time from someone that finished early (for example, Rusty takes only two days. His spare last day is yours :D).
b) Just finish the map when the last mapper (in this case, me) is done. The map will take some more days to be released this way, but that´s not a problem.
It applies to everyone of course. If we need to take 13 days more we´ll do. In the meantime I hope everyone to try their best to fit into their deadlines :).
Logan MTM
January 6th, 2007, 12:01 AM
Thank you a lot Dani!
I'll send the map to your mail.
Once again, i don't want giveup! I just need more time to finish something in my RL.
Lets mapper! :D
ThomasJ
January 6th, 2007, 12:28 AM
Hey all,
Dani, here's a question: would it be possible for us to get the blank template now so that we can tinker around with our letter in advance and see what we can do with the available space? That way once its our turn to work on the actual map-in-progress, we'll already know what we want to do with it. We could even save pieces of it as prefabs and then just drop them into the map once its our turn to work on the real one. That should help speed things along and make it easier for us to finish within the deadlines.
Danimetal
January 6th, 2007, 06:15 AM
It would be perfectly fine Thomas. I´ll upload it to the project´s website tonight, as I gotta go now... You know, today is such a special day in my country and I´ll be off during most of the day. Once I got home again I will update the site, upload the template and so on. Just remember when thinking that you will never know how much space the previous mapper left above and below the letters!!.
LoganMTM sent me the map, as everyone can read. I´m sending it along to the next mapper with further instructions. His map is not finished yet but he will do it when the last mapper is done (or when some space becomes available).
More later!.
ThomasJ
January 6th, 2007, 12:24 PM
Ah, I see you're from Spain. I think you are the first Spaniard that I've ever "met" online. Well, have a happy Three King's Day. :)
Illdo
January 6th, 2007, 09:36 PM
Hey,
-Each author shall name their parts of the map. These names will be represented by custom textures above any entrance to their respective sections. Authors are, thus, required to leave space above the entrances and exits of their sections so the coordinator can put the names there.
What does it mean? Do we have to make those custom textures? Or do we just have to make nameplates so you can make textures and put 'em there?
Osiris's_Legacy
January 7th, 2007, 03:29 AM
How long should the lines be that we need to leave blank for the nameplate? 64? 128?
Danimetal
January 7th, 2007, 08:03 AM
Ah, I see you're from Spain. I think you are the first Spaniard that I've ever "met" online. Well, have a happy Three King's Day. :)
Heh, I think I am the only spaniard to be active on this forum. There were some spanish people from South America and maybe anoter spaniard but I lost their track. As for the Three King´s day, thanks, I got many great presents today :).
What does it mean? Do we have to make those custom textures? Or do we just have to make nameplates so you can make textures and put 'em there?
I can make them myself, don´t worry. I´ll just grab some bmp font program, fire up the doom font and write the names down. Maybe I´ll use the "Exitsign" font for that. As for providing the nameplates: I don´t think it will be neccesary. I will surely put a linedef in front of the exits and entrances to your maps and put the name of your map as its texture: some sort of floating sign, like this:
http://img483.imageshack.us/img483/8444/doom05ho5.th.jpg (http://img483.imageshack.us/my.php?image=doom05ho5.jpg)
Just a quick example but I guess you get the idea. In this case I just put it floating there but it could be embedded on the side walls, over a teleporter, whatever...
How long should the lines be that we need to leave blank for the nameplate? 64? 128?
I guess it depends on the available space and the name of the section... 128x16 seems to work as your regular "Exitsign" thing, but it could be 64x32 for names in two different lines and things like that. I say that we can discuss how exactly we all want that done :).
rustyslacker
January 7th, 2007, 08:06 AM
Osiris and I are sharing the Y; make sure we're both in the credits or whatever. :)
Danimetal
January 7th, 2007, 08:56 AM
Make sure to remind it to me in the txt file you shall be sending when you´re done :P :).
Oh, I´m updating the site and uploading the template map in a few minutes. Check it out!.
Osiris's_Legacy
January 7th, 2007, 06:04 PM
I've decided I'll be leaving a few sigs on my letters, you'll see them on floor and/or ceiling, if you look hard enough.
Danimetal
January 8th, 2007, 01:21 AM
Okay then :). Remember to keep lines outside the letters invisible on the map!.
Osiris's_Legacy
January 8th, 2007, 04:33 AM
Don't worry. All you see is the three on the map, nothing more.
Danimetal
January 8th, 2007, 04:52 AM
Oh, great... Everything inside the "3" like stairs, doors and stuff sould be seen too. The important thing is that you see "13 Years of Doom" when you hit the automap :).
Osiris's_Legacy
January 8th, 2007, 04:55 AM
Indeed, that's how it is.
voltcorp
January 8th, 2007, 05:32 PM
Huh...hey guys *wave*
Danimetal
January 8th, 2007, 11:59 PM
Hey Voltcorp!. Glad you made it here... I already got your mail and answered it. You´re into the project officially now, just let me update the site later to put you there too. Welcome and don´t forget to have a good time here :).
@Osiris and Rusty: It´s great that you´re sharing your letter, really, I´d like more people in the project to follow your example and add some more "connection" to the whole map as it gives a new dimension of available space within the letters themselves. It´s up to them, of course, and I think that a good mix between connection and individuality could work very good. Anyway, I just wanted to tell you guys, today we have Osiris´s checkpoint. You both together have 6 days as a whole but I´d like to upload the site so, could you send me the state of the map?.
As for our current schedule: only 1 letter is left:
1 - LoganMTM - Not complete.
3 - Osiris's_Legacy. In progress.
Y - Rustyslacker. Estimated beggining: Jan 9th.
E - Tchakkazulu. Estimatednbeggining: Jan 12th.
A - ThomasJ. Estimated beggining: Jan 15th.
R - Illdo. Estimated beggining: Jan 18th.
S - Voltcorp. Estimated beggining: Jan 21st.
O - LordRaven + Blue key Estimated beggining: Jan 24th.
F - Dutch Devil + Red Skull Key Estimated beggining: Jan 27th.
D - Vacant . Estimated beggining: Jan 30th.
O - Ace + Yellow Skull Key Estimated beggining: Feb 2nd.
O - Fatal. Estimated beggining: Feb 5th.
M - Danimetal. Estimated beggining: Feb 8th.
I´m still thinking about what to do with this vacant... Waiting for someone to claim it is "risky", giving it away to the first to ask (like Osiris has done) seems fair but I think that it could also be a shared letter or something (as also Osiris has offered). Let me know guys what you think.
Danimetal
January 9th, 2007, 07:13 AM
Okay, gonna update the site in a few minutes. Just a side note about the map and stuff: I´ve been looking about the map and noticed a few strange sectors acting like walls. Maybe they´re meant to be part of the architecture but if they´re there to keep the shape of the leeter, don´t get stressed with it!. You can delete sectors inside the letters, be careless about your letter looking like a piece of Gruyere Cheese with lots of pillars, bend vertexes to create new walls at your will... You know, it´s always better to have a map that works well and runs at a nice speed :).
Nice work so far :). I´m sure I´d like to add a few details and stuffs but will resist :D.
LordRaven
January 9th, 2007, 01:25 PM
Back from vacations !
Nice to see things started well
Doom_Dude
January 9th, 2007, 05:24 PM
I'll take the vacant D if it still up for grabs......
Dutch Devil
January 9th, 2007, 05:28 PM
DD takes the D XD
voltcorp
January 9th, 2007, 07:06 PM
I'll take the vacant D if it still up for grabs......
I was almost losing hope on that letter *rofl*
Illdo
January 9th, 2007, 10:51 PM
Two DD's in one thread, haha
Danimetal
January 10th, 2007, 02:16 AM
I'll take the vacant D if it still up for grabs.......
Biiingo!!!. We had bingo ladies and gentlemen!. The whole schedule is complete right now :)... I´ll update the site and the list right now and drop you a litte PM about the project website and things like that. Welcome aboard Doom_Dude, it´s a pleasure for me to share a map with you and I hope it gets you back on Doom editing again :).
As for the list:
1 - LoganMTM - Not complete.
3 - Osiris's_Legacy. In progress.
Y - Rustyslacker. Estimated beggining: In progress (working together with Osiris).
E - Tchakkazulu. Estimatednbeggining: Jan 12th.
A - ThomasJ. Estimated beggining: Jan 15th.
R - Illdo. Estimated beggining: Jan 18th.
S - Voltcorp. Estimated beggining: Jan 21st.
O - LordRaven + Blue key Estimated beggining: Jan 24th.
F - Dutch Devil + Red Skull Key Estimated beggining: Jan 27th.
D - Doom_Dude. Estimated beggining: Jan 30th.
O - Ace + Yellow Skull Key Estimated beggining: Feb 2nd.
O - Fatal. Estimated beggining: Feb 5th.
M - Danimetal. Estimated beggining: Feb 8th.
No slots left :). Did you notice the two DD´s one right after the other :P?.
Dutch Devil
January 10th, 2007, 01:52 PM
Ah well you could always use my other nick "Morbid Doomer" :p welcome aboard Doom_Dude.
rustyslacker
January 10th, 2007, 03:06 PM
I had some technical difficulties getting Legacy running, but I've got a backup copy that works. I'll play it first and then get to work. Osiris is doing a lot of the layout, and I'll be dismantling structures and detail work from my NDCP2 failure to fill in the rest. :)
Danimetal
January 10th, 2007, 03:44 PM
Okay... Just remember you have to return the map by Jan 12th :).
@Dutch: Morbid Doomer sounds like some brutal death metal band.
Dutch Devil
January 10th, 2007, 04:02 PM
Morbid Angel you mean :)
Danimetal
January 10th, 2007, 04:32 PM
Ahhh... Those were the good days. I liked a lot (and still like) how their albums use consecutive letters on their names!.
D-d-d-d-d-d-d-d-double posting!!!. I expect Rusty´s map to come today and get sent to Tchakkazulu as soon as possible. Whether this will happen before or after than Tchakkazulu´s 12:00pm is something I don´t know.
rustyslacker
January 12th, 2007, 03:16 PM
Tchakkazulu! Contact me somehow and I'll send you the map!
Or do I give it to Dani first?
Tchakkazulu
January 12th, 2007, 04:16 PM
Dani needs it for the progress screenie, but I'll send you an e-mail to the hotmail address listed on your profile.
Danimetal
January 12th, 2007, 04:47 PM
I´d still want it to have the screen and check the progress... Anyway, what we´ve got here is some timezone issues we´ve got to cope with.
rustyslacker
January 12th, 2007, 08:01 PM
I sent it to Danimetal.
Tchakkazulu
January 13th, 2007, 04:30 AM
Then I hope Danimetal will send it to me very soon.
FATAL
January 13th, 2007, 04:55 AM
I´d still want it to have the screen and check the progress... Anyway, what we´ve got here is some timezone issues we´ve got to cope with.
You should have mentioned GMT.
Danimetal
January 13th, 2007, 06:00 AM
The map is sent. I´ll update the site on the fly right now.
Edit: As we speak I´m updating the site with the new screenshots, progress and stuff... I´m also taking a quick look to Rusty and Osiris´ work and here are my thoughts:
-You dudes seem to like your names very much judging by the amount of times the appear on the maps. Any special reason for that?.
-So far the layout is fine, you´ve done a nice work with the space available within the letters and have left a lot of space for adding outside sectors for every neighbour that wants it. I would have liked more outside structures but it´s good this way :).
-If you don´t mind I may do a final cleanup of everything when the whole map is done just in case there are any unnecesary vertexes, misaligned textures and things like that. When doing it I´ll try not to add anything ;).
And that´s all. Oh, in case you don´t know, you can see some titlepic here:
http://forums.newdoom.com/showthread.php?t=32122
And talking about pictures, the idea of this map travelling all over the word is certainly poetic, isn´t it?.
Doom_Dude
January 13th, 2007, 09:26 AM
Ah well you could always use my other nick "Morbid Doomer" :p welcome aboard Doom_Dude. Thanks.
Think I like Dutch Devil better.
-So far the layout is fine, you´ve done a nice work with the space available within the letters and have left a lot of space for adding outside sectors for every neighbour that wants it. I would have liked more outside structures but it´s good this way :). Ummm can I ask why the stuff outside the letters won't be viewable in the automap? I probably won't add much outside the letters if it's invisible on the automap..
Dutch Devil
January 13th, 2007, 10:52 AM
Think I like Dutch Devil better.
Yeah me to and everybody knows me by this name, I think I made it up in an second or so *wacky*
Allright back to mapping for me.
Danimetal
January 13th, 2007, 01:08 PM
@Doom_Dude: Mainly to have a clear view in the automap of the "13 years of Doom" theme. I thought that people would go adding outside stuff like crazy given the little size of the letters... So far I happen to be in a mistake but, who knows :)?.
Also, I think it is particularly clear but the question raises another explanation: I am no dictator or chief of the project, everything made here should be made among each and every one of us so everything (even the coordinator role) is open either for discussion or for anyone in the project that wishes to take stuff over.
Doom_Dude
January 13th, 2007, 02:47 PM
Ahhh ok, thats what I figured.. so the letters show up and stuff.
Talk to you later Chief! :D
rustyslacker
January 13th, 2007, 03:48 PM
Ah, shit. I screwed it all up. I thought I was supposed to have it in at the end of the day on the 12th; apparently it was due at the end of the day on the 11th. :(
Sorry guys. :(
Danimetal
January 13th, 2007, 06:03 PM
Well, I figure out that Tchakkazulu will take his 3 days and we will be one day behind schedule... I don´t think that´s much of a problem. I will try monitoring Tchakkazulu´s progress to see if we can scratch like 1/2 day or something: the more we scratch the near we get to the original schedule.
@Doom_Dude: Anyway, don´t let the automap thing turns you out of mapping a lot of outer space!. I mean, just suggest everything to appear and let´s discuss it right here.
Illdo
January 13th, 2007, 10:39 PM
I've got a question. I've been working on my portion of the map and it curently looks like this:
http://img170.imageshack.us/img170/4153/myrwt0.png
This is a bit different from the R in Dani's map. Can I still use this shape? Of couse, all the excess stuff outside the R will be hidden, and I will make sure that it is the appriopate height, width and position.
Tchakkazulu
January 14th, 2007, 01:54 AM
I think I might be able to finish my part of the map today. The basic idea is done, I only need to choose better textures than ASHWALL for about half of the map, add some decorative things and play with light levels. And some map testing.
If I don't get it finished for whatever reason, I'll send it in at the end of monday. Sorry, but I can only work on the map in the evening during weekdays (there's university during the day). It's the reason why I took a "weekend slot".
Danimetal
January 14th, 2007, 04:24 AM
I've got a question. I've been working on my portion of the map and it curently looks like this:
http://img170.imageshack.us/img170/4153/myrwt0.png
This is a bit different from the R in Dani's map. Can I still use this shape? Of couse, all the excess stuff outside the R will be hidden, and I will make sure that it is the appriopate height, width and position.
Hmmm... Well, I personally have to tell you what I told LoganMTM: I think it is unfair towards the other mappers to have your portion of the map done in advance and it also may ruin the playability of your map as you don´t know how does it play before and where the structures are. Moreover, we could have all worked like that and then pasted the letters together, thrown a bunch of corridors and have the map done in five days but the purpose of this deliberately slow pace was to keep the map with some sense of playability and help the mappers keeping the resources and layout clean. Not to speak that I found the idea fun ;).
Also, having a different letter could also make the other letters (or yours) look out of place so I wouldn´t use it. You could replicate your idea in the "official" R when your turn comes (specially for compatibility purposes...). Well, that´s my opinion. I would like to hear the others speak about this, maybe they want to map in advance?. Do they want to keep the original idea?. I personally want, specially when the project is started.
@Tchakkazulu: No problem at all on my side. I still think you have right to your full 72 hours... You have my mail for sending or asking or whatever.
FATAL
January 14th, 2007, 05:37 AM
I too must say that I prefer sticking to the original format. Otherwise we would get some letters looking totally out of place.
Doom_Dude
January 14th, 2007, 06:46 AM
@Doom_Dude: Anyway, don´t let the automap thing turns you out of mapping a lot of outer space!. I mean, just suggest everything to appear and let´s discuss it right here.Well I could suggest that but I have no idea what the size of the letters are and what it would look like with everything showing on the automap. If it looks fine with everything showing then I think they should show. It might be an idea to take a final screen of the whole automap and then see what we all think later. Maybe it'll look better with the exterior areas hidden. Hard to say at this point.
One thing I was thinking about for my 10 and 11 Years maps was to have the exterior rooms seperate and use teleporters but I ended up attaching stuff to the letters anyways and it was still apparent that the level spelled out the words so I didn't worry about it.
ThomasJ
January 14th, 2007, 04:03 PM
I also think that we should stick to the shape of the letters -- Dani did a good job of creating the template so that the letters all appear to be the same "font" and are the right size and everything. I think if we deviate from that, it'll start to look weird. That said, it shouldn't be too hard to convert your designs to match the correct R shape.
Dani, I don't really think it's bad to do a little bit of mapping in advance. That's why I suggested sending out the template. To be honest, I already have most of the inside portion of the A ready to go. I probably would have had trouble finishing within the scheduled days otherwise. I think this way it gives people more time to polish their section.
Danimetal
January 15th, 2007, 12:47 AM
Dani, I don't really think it's bad to do a little bit of mapping in advance. That's why I suggested sending out the template. To be honest, I already have most of the inside portion of the A ready to go. I probably would have had trouble finishing within the scheduled days otherwise. I think this way it gives people more time to polish their section.
Heh, well, what could we do about that?. If everybody agrees on that we could come to a compromise between current rules and proposals: for example... I don´t know, we could allow for making some mapping in advance inside the letters (that we all know how they look) and leave the ouside parts and connecting passages for the 3 days... The biggest drawback is that you´ll never know from where your letter will be entered so to avoid an excessive relying on teleporters you´d have to talk to the next mapper and agree on joining your parts in some section of the letter or outside passage... So, tu sum up, this is what I propose:
-The template map is uploaded to the site. Everybody in the team is allowed to download the template.
-With that template, everybody in the team is allowed to do mapping in advance but only inside the letter.
-No outside passages will be added until the map comes your way as nobody knows where sections from other mappers will be - we have to get a nice map inside and outside the letters so this is crucial.
What do you guys think?.
Well I could suggest that but I have no idea what the size of the letters are and what it would look like with everything showing on the automap. If it looks fine with everything showing then I think they should show. It might be an idea to take a final screen of the whole automap and then see what we all think later. Maybe it'll look better with the exterior areas hidden. Hard to say at this point.
I take the point: we could just wait until everything is done and then see... In case everything is clearly seen we could just leave it like that but if there are problems we could either make some parts invisible, make all the letters "secret" (so they always appear on red) or even make them always show on the automap.
Also, considering that the background pic on the status screen is gonna be the whole map layout we could arrange some color scheme there so it looks even clearer.
FATAL
January 15th, 2007, 12:31 PM
Ugh, I hate how your posts are always so long.
Yeah yeah, I'm fine with whatever you said.
Doom_Dude
January 15th, 2007, 03:33 PM
Spainiards have a lot to say. ;)
Also Fatal said he used Slige so I want to do that too. :p
As for the template I grabbed it and ummmmmmmmmm did a bunch of work earlier.
As for the whole invisible area thing. Guess it really doesn't matter to me and I don't know if I will go outside my letter. Maybe when the actual map comes over here I'll make some outside stuffs. Not sure. heh.
Danimetal
January 15th, 2007, 05:20 PM
Arghhh!. Everybody is cheating XD!!!... Anyway, let me honor my long, spanish tongue with another long post:
The map finally came my way and after solving some really urgent real life issues that have nothing to do with bathrooms I sent it to Thomas. You know, so far the thing plays really nice but I´d like to point out a few things we could discuss in our spare time:
-A) The 3 and the Y are insanely difficult to beat without mouselook due to the large amount of monsters and the lack of ammunition. I would like to solve that.
-B) I would also like to fix some non closed sectors on the 1 and a light issue on the Y (a little sector is way too dark against the bright background. Also, there are some stuck monsters we should fix.
-C) So far the map plays really good and has nice ideas!. Rusty and Osiris did good job on their respective parts and I´m sure you will be pleasantly surprised at the map :).
-D) Ahhh guys!. The map is so linear. Nothing bad with that but you´re almost leaving the outside space without use XD!. With the exception of the 3 there´s not a lot of outside sectors. Use them if you want, you know :P.
-E) About the invisible area thing.... When you see the "E" you´ll notice it really needs something to point out its nature ;).
-F) I´d like to propose something for the schedule... I think we all have clear how the schedule works and now we´re a bit delayed. Just a bit. I think it would be fair to send your map (finished or not) when your deadline comes so the next mapper can continue. Anyone that had his map unfinished could take it again when the circle is completed. To reserve your space you could create some sectors marking the outside space you´d like to use (as LoganMTM did) or you could just leave it to what´s left when it comes your way.
-G) Err... Send in your screenshots!. The media sector is empty :S.
And that was my long post. Off to update the site with a new screenie and some absurd news!.
PD: Rusty and Osiris... Specially Osiris: Was it REALLY neccesary to write your name all over the map that way?. I think it could lead to confusion in players. Personally I think that just once is enough as no one else is doing it.
FATAL
January 16th, 2007, 09:00 AM
Sure thing mr. project leader. Linear = not me.
Danimetal
January 16th, 2007, 09:33 AM
Sure thing mr. project leader. Linear = not me.
Errr... Yes, die. I´m itching to see what you come with.
FATAL
January 16th, 2007, 10:14 AM
Ha ha, I'm sure you will like it. I'll copy paste 'O' of destruction and... oops, secret!
Doom_Dude
January 16th, 2007, 10:19 AM
My letter is linear. Oh well.....
Danimetal
January 16th, 2007, 10:25 AM
My letter is linear. Oh well.....
Quite curious, considering that the D is a closed letter with no beginning or end ;).
@Fatal... Aren´t you thinking on some Slige+Copy+Paste+Scale thing, aren´t you?.
Doom_Dude
January 16th, 2007, 10:59 AM
Quite curious, considering that the D is a closed letter with no beginning or end ;).Well I put in a blocking wall that makes it a one way trip. :p I wanted to do the 'H' but you wouldn't let me. :p
Tchakkazulu
January 16th, 2007, 11:35 AM
Hmm, I didn't find the Y too difficult. Just make sure you hit the single smurf directly after you've pressed the button and all will be fine. Now the 3, that's another story. All went well until those flying smurfs were released.
I like to use smurf when hiding a spoiler ;)
-E) About the invisible area thing.... When you see the "E" you´ll notice it really needs something to point out its nature ;).
I seriously have no clue how to interpret that. Should I see that as a compliment, or as a point for improvement? The "visible areas" are all ground-level walkable areas. Everything above (or below, or not obviously walkable) has been made invisible... It's not like the boundaries are just there not making any sense.
-G) Err... Send in your screenshots!. The media sector is empty :S.
I have no clue how to convert from Doom palette to normal images. Okay if I just printscreen with GZDoom?
Danimetal
January 16th, 2007, 12:07 PM
Well I put in a blocking wall that makes it a one way trip. :p I wanted to do the 'H' but you wouldn't let me. :p
Yeah, like in 13tH years of doom :P.
Hmm, I didn't find the Y too difficult. Just make sure you hit the single smurf directly after you've pressed the button and all will be fine. Now the 3, that's another story. All went well until those flying smurfs were released.
Heh, that massive amount of smurfs will be fixed for sure or any player would be discouraged :). The Y wasn´t that difficult but having to save a bullet to finish the 3 made it difficult :P.
I like to use smurf when hiding a spoiler
The though of "Smurfs: A DOOM TC" is hilarious :D!!!.
I seriously have no clue how to interpret that. Should I see that as a compliment, or as a point for improvement? The "visible areas" are all ground-level walkable areas. Everything above (or below, or not obviously walkable) has been made invisible... It's not like the boundaries are just there not making any sense.
As a compliment, of course!!!. Your letter is pretty cool and the work you´ve done in it is great. Is just that it´s difficult to recognise an "E" in the editor if you don´t know that there´s an "E" there. It happens with smurf areas ;).
I have no clue how to convert from Doom palette to normal images. Okay if I just printscreen with GZDoom?
Perfectly fine. Just send me any screenies and I´ll do the rest :).
rustyslacker
January 16th, 2007, 03:10 PM
You and your damn long Spanish tongue! :p (how kinky!)
PD: Rusty and Osiris... Specially Osiris: Was it REALLY neccesary to write your name all over the map that way?. I think it could lead to confusion in players. Personally I think that just once is enough as no one else is doing it.
What? I thought we each only had our names once. Huh.
And also, about the smurfs, when you overuse the smurfs it sometimes causes a smurf bug and the reverse smurfs can lock up the whole smurf. So be careful with the smurfs! D:
Doom_Dude
January 16th, 2007, 04:39 PM
I turned my 'D' into a huge DOOM_DUDE thinghy. ;)
just jokin'
What's this about smurfs?
Yeah, like in 13tH years of doom :P.LOL Yeah thats right.
Tchakkazulu
January 16th, 2007, 04:53 PM
I introduced the smurfs to be a placeholder for anything spoilerific. The effect is that only the people who already know what's being spoiled will know what the smurfs stand for, and people who have no clue will continue to have no clue. Advanced encryption, really. Once you play the first few letters of the wad, and re-read my first smurf post, you'll think "Yeah, that's true"... or something.
Danimetal
January 16th, 2007, 05:06 PM
What? I thought we each only had our names once. Huh.
Osiris had it like... 3 times.
Osiris's_Legacy
January 16th, 2007, 06:06 PM
Eh? I tested the 3 several times. I made it all like I was making a hard map, then I added double ammo and health. And don't forget, you'd have some ammo and/or armour from the 1, but that hasn't been made yet, so it may not be as hard then as it is now.
Sorry bout the names thingy, got a bit carried away :D .
LordRaven
January 17th, 2007, 10:12 AM
What we could do is all name our map with a title starting with our letter
Like if you`re D it could be Death hallway (just an example)
Danimetal
January 17th, 2007, 10:23 AM
That´s an interesting idea... I think I´ll do it with my M: "Melting flesh" or something like that.
FATAL
January 17th, 2007, 10:30 AM
I'm fine with it, as my map is called 'O' of destruction.
Dutch Devil
January 17th, 2007, 10:53 AM
Mine is "Fart-tastic"
Danimetal
January 17th, 2007, 12:47 PM
LOL @ Dutch!.
There was some Dream Theater prank with "Pull me under". It was something like "Pull my finger, pull my finger, pull my finger I´ve got a fart".
Illdo
January 17th, 2007, 12:57 PM
And my map will be "Rudiments". I actually have it completed :) Got some nice architecture in there.
ThomasJ
January 17th, 2007, 03:58 PM
The map has been sent along. Get ready R. ;)
Danimetal
January 17th, 2007, 04:18 PM
That was REALLY quick!!!. I´ll try to take a look at it now and then will send it to the next mapper and go to bed. I will do all the updating tomorrow if possible.
Edit: BTW, Tchakkazulu, I spotted a bug in your map!.
2nd Edit: Already sent the map to Illdo. As said, I will update tomorrow after lunch will the new progress shot and stuff. So far the map is playing great but there´s an issue with difficulty. Starts rather tight and loosens as it goes. We may need to balance the thing so it constantly increses its difficulty... This could be done by adding monsters and deleting ammo in different difficulty settings. I´d like the hardes settings to grow from what´s seen on the "3" to something that requires a lot of pace, cover and brain. In that sense, the "3" makes for a good starting point but it should be softer in other difficulty settings.
@Osiris: do you mind if I take out all your "Osiris" lettering in the map except for one?. I think that even players would be thankful for that!. If you agree tell me which one to leave.
@Rusty: I spotted some misaligments in your map regarding the lights. Want me to fix them?.
@Tchakkazulu: The bug is in the northern and southern sides of your map, just where an open view to the smurf is. It just happens that the smurf sector hides the trees when moving!. I should be easy to fix.
@Thomas: Great work on your part of the map. Nice planning!.
Tchakkazulu
January 17th, 2007, 05:14 PM
Thanks, I hadn't caught it.
Heh, I also found that I haven't properly aligned the textures in the secret area, which is noticable especially at the end. Also there's a rather curious square-shaped ceiling with a different texture in there.
ThomasJ
January 17th, 2007, 07:35 PM
Oy! The smurfs have taken over!
Now that I've seen the stuff that came before the A, I can throw in my two cents
1 -- what will become of this space, me wonders...
3 -- the many smurfs (if you can't beat em, join em) are only hard due to lack of shotgun ammo. A few more shells scattered through that area would make it fine. Shooting lots of smurfs with a pistol is a pain. I don't think you can count on ammo from the previous section. I designed the A to assume that the player is low on ammo at the start, and to leave the player low on ammo at the end. For the best overall balance, that seems to me the best way for people to approach their letters.
Y -- I guess it's kind of rough, but I did figure out a trick to it to make it easy. Also I survived it the first time I did it.
E -- I was going to mention the bug with the trees, but that's been covered. Also wanted to mention that the part where the smurfs teleport in is too easy. You can pick them off from over the low wall without any trouble at all. Perhaps changing them from smurfs to, say, hobbits would be a better challenge. ;)
A -- omg, it rocks. :D
rustyslacker
January 17th, 2007, 07:40 PM
@Rusty: I spotted some misaligments in your map regarding the lights. Want me to fix them?.
Sure, go ahead. :)
ThomasJ
January 17th, 2007, 07:42 PM
What we could do is all name our map with a title starting with our letter
I was thinking along these lines too. I think mine will be called Anachronism. It's just a big word that sounds cool and starts with A, but when I really think about it I can come up with good reasons for calling it that. ;)
Only problem with this idea is not too many words start with 1 or 3. :D
Osiris's_Legacy
January 17th, 2007, 09:20 PM
Okie Dokie Dani. I just wanna keep the one in the slime.
Danimetal
January 18th, 2007, 12:26 AM
Hmmm... Lots of stuff posted overnight means a long reply:
-Naming: The idea feels good to me but everyone should do it as they wish to. I´d like all names to be coherent (all to follow the rule or all to do it their own way) but it´s ultimately the mapper´s choice. For the "1" or "3" there are solutions like "1 step into madness" or "3-eyed beast". Whatever.
Something important about this: I don´t see a lot of space to add the name of the section in your maps!. I think I´ll have to carve some holes into the ending passages to put it there.
-Armor: To everybody who has played this... Aren´t there a lot of suits of armor in the map?. I think I spotted 3 or 2 of them in 4 letters and that´s a lot: it gives the player a fresh start way too often. I´d suggest to replace some of them with other items, depending on the purpose of the armor in the map (secret, trap, bait...).
-Idea for a last secret: I had an idea for a final secret in the map. I´ll mail it to you along with whatever news I may think about (it´s hard to post anything relevant when there´s forum activity :P) when I have uploaded the site. Just remind me of it if I don´t.
@Tchakkazulu: Do you want me to fix these problems - the bug and misalignment - for you or want to do it yourself?. Either way is fine with me.
@Rusty: I will fix the stuff in your map once Illdo sends it back. I´ll send you screenshots with the results and suggestions, in case you want to keep something as it is :). Also, I noticed you don´t have a secret in your letter (or I missed it). While playing it I spotted the most obvious but also delicious place for it. Want to find out where :)?.
@Osiris: Okay. When the map comes my way I will leave that one. I think I´ll have to fix some linedef stuff with it though, yesterday I saw something strange on it. Anyway, I´m keeping copies of the map for each time it´s sent so there can be always a copy for you with your 3 names on it :P.
@Thomas: I noticed that the flying smurfs part is way easier when you just run past them and try to take them out later. The ending is still a little maddening but overall I find the "3" to be quite addictive.
Osiris's_Legacy
January 18th, 2007, 12:30 AM
Hmmm....what exactly was strange on the name Dani? I tested the map with different ports and there didn't seem to be anything wrong with it.
Illdo
January 18th, 2007, 03:50 AM
Also, what are those smurfs you are constantly talking about?
Danimetal
January 18th, 2007, 06:28 AM
Osiris: This (http://img440.imageshack.us/img440/9828/doom0003fx0.png)is what seems to be wrong.
Illdo: These (http://img256.imageshack.us/img256/7638/lospitufoscumpleanosfeldd7.jpg)are the smurfs. Ask Tchakkazulu for more information ;).
Doom_Dude
January 18th, 2007, 06:50 AM
The whole name thing.... I thought it was going to be done with a texture dealie. There's not enough room in my letter for a sector made name and I wouldn't put one in there anyways.
For the NDCP conglomeration map I did this:
http://img233.imageshack.us/img233/5937/conglommap0013bw.th.jpg (http://img233.imageshack.us/my.php?image=conglommap0013bw.jpg)
Danimetal
January 18th, 2007, 07:20 AM
Yes, yes, it´s gonna be made with a texture. It´s just that nobody left a place made specifically for that so I´ll have to figure something out :). BTW, I´be been looking for that image for a long time!!. Where the hell it was?.
Also, updating the site right now... Next time you check there will be a new progress screen :).
Doom_Dude
January 18th, 2007, 07:30 AM
I tried finding the place in the forums where I posted that image and I had to give up and look through my ImageShack pages to find it.
LordRaven
January 18th, 2007, 09:38 AM
Hm, I don`t know if its possible but
I am supposed to start the 24th, wich is a wednesday
The problem is that wednesday night Im not home because I ski and Friday I have 2 hours of Tae kwon do
That only leaves one night for the whole thing
Could I be moved to the weekend?
Danimetal
January 18th, 2007, 10:00 AM
Moving you to the weekend would scramble everyone else´s schedule or would just cause an enormous lag. With 6 days left I can think of these solutions:
-Change your turn or letter or everything with someone that has a weekend slot.
-Do as much work in advance as you can right now, almost doing the letter so you can finish it in your free night.
-Get the map regularly, return it regularly and, as Logan, get it again on a second round after everyone´s done.
The first solution would have you talking with a lot of people in the team, but I don´t think that´s a real problem. It could cause some styr with the passages but ultimately everything should be fine.
The second solution seems easy enough. You could even get the map with a delay other mappers could use (like LoganMTM) or return it sooner with extra time for other mappers.
The last one seems like a waste of time. Giving the map to some other author while you can´t work on it would be, like in the second case, the best chance to take.
I can´t solve your problem myself but I´m sure that talking about it and doing some thinking will solve it :).
LordRaven
January 18th, 2007, 01:02 PM
Yeah, I could start this weekend, I'll just download the map so I can see the size and font I have to use
rustyslacker
January 18th, 2007, 01:40 PM
Osiris: This is what seems to be wrong.
Looks like a problem with sector references. Shouldn't be too difficult to fix if that's what it is. *thumbs*
@Rusty: I will fix the stuff in your map once Illdo sends it back. I´ll send you screenshots with the results and suggestions, in case you want to keep something as it is . Also, I noticed you don´t have a secret in your letter (or I missed it). While playing it I spotted the most obvious but also delicious place for it. Want to find out where ?.
Sounds good to me.
voltcorp
January 18th, 2007, 05:44 PM
What we could do is all name our map with a title starting with our letter
Like if you`re D it could be Death hallway (just an example)
I had planned that for my map already *roflmao*
Great minds think alike, I guess :p
The thing is I totally forgot the name I thought up. I remember there were 2 words, both beggining with s...."Silent Scream", maybe? "Soaring Strike", perhaps? "Sizzling Sausages"?
I can't recall *owell*
ThomasJ
January 18th, 2007, 05:55 PM
Yes, yes, it´s gonna be made with a texture. It´s just that nobody left a place made specifically for that so I´ll have to figure something out :).
I thought that's what people were doing by using the "UAC" texture (SHAWN1), so I followed suit. The 3 has this on the overhang when you first enter the area, and the Y and the A have it in the connecting tunnels just before you enter those letters. The only one that doesn't have it is the E. If everyone else was using SHAWN1 because they want to have SHAWN1 there, that's cool and I misunderstood, but for the A you can replace SHAWN1 with the name (Anachronism).
Osiris's_Legacy
January 18th, 2007, 06:43 PM
Ugh....what port were you using to see that Dani? And was in OpenGL or software?
MR_ROCKET
January 18th, 2007, 07:50 PM
Move a vertex run zennode. :P
ThomasJ
January 18th, 2007, 09:21 PM
Ugh....what port were you using to see that Dani? And was in OpenGL or software?
I didn't see that glitch in zdoom.
Osiris's_Legacy
January 18th, 2007, 11:00 PM
I used ZDoom, GZDoom (both OpenGL and software), Legacy (OpenGL and Software) and Doomsday on OpenGL, and not once did I see that ickiness.
Danimetal
January 19th, 2007, 02:10 AM
@Osiris: That was ZDoom. I usually test things with PrBoom+ and despise any ZDoom testing for Doom wads since I found it it doesn´t behave like the originals, but wanted to have the "Y shearing" feature to be able to look at the error better.
@Thomas: I didn´t even noticed about the Shawn1 thing!. Well, I can put the name of your map there. I´d like to have it in a way that you can read "Entering: Whatever" whenever you enter a new or already visited area. Let´s see what I can do about that, maybe some dummy sector action will help me change what´s read on the lettering.
Tchakkazulu
January 19th, 2007, 10:39 AM
Geh, I'm late, but you can fix the bug and the misalignments, Dani.
ThomasJ, you made a good point that the teleporting smurfs are too easy. However, you have to kill them if you want to continue to your map, because they're really good at blocking off passages. Also, they eat ammo. It's not a complete waste, imho :)
EDIT: Also, Dani, you have a very interesting week schedule. I'm sure there are many advantages of having thursday between tuesday and wednesday.
LordRaven
January 20th, 2007, 12:01 PM
Ok, the more I use Slumped, the more I hate it, I want to add two new flats with new names for my letter so I import them (PNGs) and convert them to flat. When I close the editor and reopen it, he threats the lump as a series of random letters and tell me something about compiling it in ACS...
<Nevermind, I used Wadmangle, at least this one is competent>
Danimetal
January 20th, 2007, 12:13 PM
@ LordRaven: Use XWE. Makes everything much more easy... Also, pngs???. You must be kidding, this is old Doom so I wouldn´t use anything but bmps if you don´t want the thing to crash!... Maybe Slumped converts them to bmp but well, XWE works for me :). For everything your add, remember to put it in a separate file and send it to me so I can upload it.
@Tchakkazulu: Heh, didn´t notice, I´ll try to fix that when updating. As for fixing the bugs in the map, I´ll try and do it when LordRaven sends it back to me.
LordRaven
January 21st, 2007, 08:38 AM
Note to the person with the F, is it ok if I used 384 pixels to the left of my O???
I already did it but I can correct it if you don't want, however, I need at least 192 pixels for my map to be OK, but 384 is better
Danimetal
January 21st, 2007, 09:21 AM
Okay, the map has been sent over again with bugs mentioned fixed and the site has been uploaded. This time we have some screenshots that could help you figure out how the work of your fellow mappers looks.
rustyslacker
January 21st, 2007, 10:00 AM
Received the map and responded to your email.
voltcorp
January 22nd, 2007, 06:59 PM
Ok, got the map (kinda late, but I already had it all skecthed out.)
First let me say the all the secrets and puzzles really kept me on my toes, and it was a load of fun. Congrats to all that already mapped.
Now, for my part of the map, I would like:
-The chainsaw, if possible, it's a fun secret (well hidden and really hard to get to). If you think it ruins the balance of the rest of the map, I'll just cut it off (pun intended)
-Introduce some really powerful, far shooting, monster. The player w'ont engage it directly. If you are planning on using one on your map and would like it to remain new, just warn me, and I'll choose among what's left.
-LordRaven, is it ok if the exit is thru a cave? If you're planning something exterior, just make it into a "stone arch", and if it's way different, I can make it into a "hidden altar" with a teleporter.
Reply with most urgency, obviously.
EDIT: Ok, i'm running into a nasty bug here. No errors on DoomBuilder, but on all sourceports I tested it generates this:
http://img201.imageshack.us/img201/9175/bugsmall6wr.th.jpg (http://img201.imageshack.us/my.php?image=bugsmall6wr.jpg)
Notice that the line marked "O" renders perfectly, while the one marked "X" renders only the lower texture, even though they have pretty much the same settings, except heights and lower texture. The upper one does not generate a HOM or anything, it just acts like a sky texture.
Another similar construct I did before renders fully, and by comparison I didn't find any major difference betweem them.
Help, anyone? :(
ThomasJ
January 23rd, 2007, 12:29 PM
EDIT: Ok, i'm running into a nasty bug here. No errors on DoomBuilder, but on all sourceports I tested it generates this:
http://img201.imageshack.us/img201/9175/bugsmall6wr.th.jpg (http://img201.imageshack.us/my.php?image=bugsmall6wr.jpg)
Notice that the line marked "O" renders perfectly, while the one marked "X" renders only the lower texture, even though they have pretty much the same settings, except heights and lower texture. The upper one does not generate a HOM or anything, it just acts like a sky texture.
My guess is that the 0 height sector you made to create that wall has the sky ceiling texture. Change it to any other ceiling texture and it should fix it. I think. *smirk*
voltcorp
January 23rd, 2007, 12:55 PM
My guess is that the 0 height sector you made to create that wall has the sky ceiling texture. Change it to any other ceiling texture and it should fix it. I think. *smirk*
I love you in a totally heterosexual way.
EDIT: Email sent. I only had one day, but I did make 1/4 of it *funnynot*
I'm extremely sorry for delaying the project just as it got back on schedule :(
Danimetal
January 24th, 2007, 09:00 AM
Okay, site updated, map send this morning and everything running... Logan and Voltcorp haven´t finished their parts yet but, you know what?. I think that the area around the "1" is definitely done and soon the area around the "S" will be done too so they could work around them before everyone finishes mapping.
What do you think?. Cheating?. Convenient?. Lazyness helper?. It would be only applied to letters that have theirs around them done and could help us do the thing faster :).
Dutch Devil
January 24th, 2007, 02:55 PM
I'm going to drop my letter and key for this I don't have the time sorry Dani other projects have an higher priority right now.
Danimetal
January 24th, 2007, 03:05 PM
Argh... Well, sorry you dropped DD, it would have been great to have something yours here. Anyway, a new planning is needed fast as Dutch´s letter is only 3 days away. In those 3 days anyone can claim the letter, it would be great if that anyone would be someone new but in case someone in the team wants to, just do it. An idea for this: a letter done among more than one author, like 2 or 3.
LordRaven
January 25th, 2007, 02:21 PM
Im almost done with my map, It should be linked to the S by a teleporter but for some odd reason, the S is... well... just a hole in the ground
Danimetal
January 25th, 2007, 03:14 PM
Heh, don´t worry Lordraven, just put the teleporter there, add the tag and put the teleport exit thing nowhere. The author of the S knows exactly what to do :).
LordRaven
January 25th, 2007, 04:02 PM
And about the map in general, I found it very interesting because I saw all the talent in each of the mappers but each having its own style of architecture. I'm looking forward for other community maps like this
voltcorp
January 25th, 2007, 08:22 PM
Well, if the S is just a hole (read that out loud), then there's something wrong. There is a octagon shaped tower with 2 monster traps, and an unfinished sector with lots of ugly mountains that I will redo. There's nothing actually around the S yet, but I only had 1 day =/
LordRaven
January 26th, 2007, 05:14 AM
Ok, I understand that, just at the end of your level put a teleporter to mine
Danimetal
January 26th, 2007, 09:13 AM
Still no news on anyone applying for Dutch´s letter, that would start tomorrow... Just to make sure it will be done I will be doing it myself in case no one volunteers to do the job. It would be a bit of less cool, as there would be 12 instead of 13 mappers (oh well...) but the important thing is that the work carries on :).
Updated the site to reflect this event and stuff. Voltcorp and Lordraven, could you post a screenshot of your letters so I can update them to the website?.
Doom_Dude
January 26th, 2007, 11:31 AM
Im working on my NDCP map over the weekend before I get my 'D' jobby.... so I don't think I can help with the letter Dutch dropped. :/
Osiris's_Legacy
January 26th, 2007, 05:00 PM
If no one wants the letter, I'll take it or share it with someone/lots of people.
Danimetal
January 26th, 2007, 05:49 PM
Okay, so far is yours. Anyone else wants some F action ;)?.
rustyslacker
January 26th, 2007, 07:07 PM
If no one wants the letter, I'll take it or share it with someone/lots of people.
I shall design a single structure or cool detail. Light design is really all I'm good at. :)
Danimetal
January 27th, 2007, 07:14 AM
PM or Mail Osiris then, so you can get to an agreement... As for the letter, hmm, it should already be here.
ace
January 27th, 2007, 10:10 AM
Ack! Nearly 2/3 of a month with no Doom-community contact whatsoever, thanks to finals and getting adjusted to a new semester of classes. Well since I've been gone, apparently, since the 7th (and worse, I think I didn't check this thread since the 5th or so), I've read through, I think, most (obviously reading through give or take 100+ posts gets boring, heh) of the important stuff from this thread since the last post I remember reading, but I need to clarify.
So:
-Mapping in advance is allowed at this point, but only on the inside area, and then the outside can be saved for getting the complete map. Correct?
-Areas outside (or inside if there's a hole, such as in O and D) the letter itself should be marked hidden. Correct?
-There's something about a final secret area but I have no idea what this is about.
-We are one or two days behind schedule and there's a slot coming up that I think is filled, yet the site claims differently (if I'm correct we're currently on LordRaven, yes?).
-There is no resource as yet because no new textures are being used yet (I could possibly be the first to change this, though I'm not sure anyone else would have a use for the ones I plan on using in particular)--correct? If we are planning on using custom textures, should we get them in ASAP?
-We should try on working to make our letters non-linear, and perhaps connect them to previous letters (judging by the progress shot at the site). Correct?
-There's something about smurfs as well, but I have no idea what the hell that was about. :p
Am I right on these points? Sorry for my absence by the way--if I could have been here I would have. Argh. :(
Also, I'm especially hoping that the first point is true, because the weekend my slot falls on, I won't even be here the first or second day, leaving only one. As such I'd get it started post-haste (i.e. today).
Danimetal
January 27th, 2007, 10:34 AM
Welcome back Ace, we missed you!.
You´re correct on almost everything. You´re specially correct on the smurfs, we´re a day behind schedule (I should have the map in my hands right now) and there´s no need to make things non linear... But you can always contact any other mapper and borrow some outside or inside parts. That would make the map much less "tube" looking if you could see some letters from any letter you´re in.
The custom textures, no worries and no hurries, just add them when you get to map and send them along.
The rest is correct :).
Tchakkazulu
January 27th, 2007, 10:35 AM
- True
- True
- Dani hasn't spoiled anything about that, though I have an idea of what it could be.
- Today, saturday, is marked vacant on the site, but is claimed by Rusty and Osiris earlier in this thread..
- Indeed
- Indeed
- Smurf.
EDIT: Blargh, Dani beat me to it.
ace
January 27th, 2007, 02:05 PM
Awwwwright then. I'll get started on that map tomorrow, I s'pose... I'll only have about half of a day to work on it when I "officially" get it, anyway. Perhaps I'll have learned to speedmap by then? :p
Doom_Dude
January 27th, 2007, 02:11 PM
Hey it's that ace guy! ;) Have fun in the letter H!
Danimetal
January 27th, 2007, 02:18 PM
H for Hace, of course :p.
Dutch Devil
January 27th, 2007, 02:44 PM
Ace?? who is Ace ive never heard of him before, I kinda missed having you around :p
ThomasJ
January 28th, 2007, 02:21 AM
I don't know who he is, but his avatar scares me. *sick*
Illdo
January 28th, 2007, 02:38 AM
Bug-Eyed Earl! :P
Danimetal
January 28th, 2007, 05:15 AM
Okay, given that we´re with a significant Delay of two days behind schedule and that LordRaven hasn´t send his piece of the map yet I´m sending the map to Osiris and Rusty so they can do whatever they can before the deadline. When LordRaven map arrives we shall check if there are any conflicts between the maps and then solve them.
Osiris and Rusty, you will have little time since by Tuesday the map would need to be in Doom_Dude´s lair!!.
voltcorp
January 28th, 2007, 04:28 PM
Ok, I understand that, just at the end of your level put a teleporter to mine
Sure, that's a given *smirk*
But if the end of my map and the start of yours are in any way close, could we discuss a connection?
Voltcorp and Lordraven, could you post a screenshot of your letters so I can update them to the website?.
http://img442.imageshack.us/img442/2607/doom0004ei3.th.jpg (http://img442.imageshack.us/my.php?image=doom0004ei3.jpg)
For everyone:
I playtested the whole thing and think I need more ammo on the beggining of my map. Please tell me if you disagree, I may just be a lousy player *crazy*
Illdo
January 28th, 2007, 09:45 PM
The 1 is still unfinished, and the player is supposed to start there, so I guess it will have ammo.
Osiris's_Legacy
January 28th, 2007, 09:47 PM
I think there needs to be more ammo in the A in Year. By the time I reached the R in Year, I had 1 shell and 10 bullets left without finding the secrets, which is kind of ridiculous. I'd just suggest adding 1 box of shells or 1 box of ammo.
ThomasJ
January 29th, 2007, 02:09 AM
I think there needs to be more ammo in the A in Year. By the time I reached the R in Year, I had 1 shell and 10 bullets left without finding the secrets, which is kind of ridiculous. I'd just suggest adding 1 box of shells or 1 box of ammo.
That's basically how I intended it. I have no problem with changes if that's wrong. My approach was to assume almost no ammo from the start, and leave the player with almost no ammo at the end. If the R mapper assumes the same, there should be some ammo at the beginning of that letter. Seemed like a good way to balance each section, but I guess it only works if everyone does it. Balancing ammo and armor and health is something that's going to need some adjustment in the end no matter what.
Speaking of ammo, I was wondering about the backpack. Has that been used yet? I thought about putting one in the A but thought it might be a little too early. But I think it should turn up somewhere roughly half-way through the map. It has significant implications for all letters that come after it because the player will be able to carry more ammo.
LordRaven
January 29th, 2007, 01:35 PM
Sure, that's a given
But if the end of my map and the start of yours are in any way close, could we discuss a connection?
My map starts in the middle of the O
I think this closes the question
Danimetal
January 29th, 2007, 01:41 PM
Heh, I see some teleporting action going on unless you want to have a complicated trigger system at the "O" that magically changes the layout... Damn, that´s something I must do with my letter!.
Edit: by the way, I´m sending a mail to everybody right now with that Secret thing I spoiled before. We should mail discuss the idea to see if we like it :).
voltcorp
January 29th, 2007, 04:05 PM
LordRaven:
Yeah, I guess it does :D
Illdo:
I don't know if I misinterpreted your map, but it ends at that teleporter with the cacodemon on it, right?
Well, he kind of teleports inside my letter :/
About the ammo discussion, I meant only my letter. I ran out of ammo in the 1st room of it.
As from the rest of the map, I had no problems with ammo, and I do agree a backpack would be too early there.
Illdo
January 29th, 2007, 11:01 PM
I don't know if I misinterpreted your map, but it ends at that teleporter with the cacodemon on it, right?
Well, he kind of teleports inside my letter :/
Hmmm... I didn't really think of that. But yes, that;s the end.
voltcorp
January 30th, 2007, 11:02 AM
Well, can I add a small sector to "stuck" the monster, or do you plan on a safer workaround?
Illdo
January 30th, 2007, 12:37 PM
Well, you can always remove the caco and put him in the beginning of S(as long as it will fit in there.) That'll be probably the best idea.
Danimetal
January 30th, 2007, 01:09 PM
Gentlemen, it would seem that we have a delay going as Osiris hasn´t sent his map yet but I though it would be good to send the map already, without the F done. The only reason for that is that the F and the D are in opposite corners of the map and is quite unlikely that they will have conflicting areas. I assumed they´re going to use teleports to link their parts of the map (who would like to walk for that long?) so maybe I could throw in some middle areas between the F and the D when compiling the map, you know, just for fun and to make the travel between those letters less abrupt.
Anyway, right now we have three people working on their letters: Osiris, Doom_Dude and Logan, who I sent his letter again because it wouldn´t conflict with anyone anymore. I´ll surely do the same thing again with our other dear brazilian in the project :).
Finally, please, check out your mails since I already sent the secret thing and I´d like to collect your responses.
Doom_Dude
January 30th, 2007, 05:32 PM
I'm playing this dealie so I can get a feel for the whole thing and be able to add my monsters and whatnot and get on with finishing my letter. However the teleporter in the room beyond the blue door doesn't work. Tried in Legacy and GZDoom.... and finally looked at it in DB and there's no destination sector with the same tag as the lines. Something is amiss.
ThomasJ
January 30th, 2007, 06:29 PM
About that caco issue, is there no room to put the caco in front of the teleporter? You can then flag the teleport's linedefs to block monsters so he can't teleport himself. Works unless the caco has to go on top of the teleporter.
*edit*
woohoo... page 13! ;)
<confetti!>
Illdo
January 30th, 2007, 09:24 PM
Maybe for you. For me we're still on 5. :)
As for the caco... I'm afraid that there's no room outside the teleporter. So you'll have to remove the caco, or move him to S (preferrably the latter.)
Osiris's_Legacy
January 30th, 2007, 09:33 PM
I'm so sorry to Danimetal and Doom_Dude for not finishing the map as per requested. I was interuppted and distracted at one point and then I had school, therefore unable to complete the map and send it on. Once again, apoligies to those that are affected by this.
Doom_Dude
January 31st, 2007, 05:15 AM
That's the way it goes sometimes. I didn't get a thing done last night. After getting stuck actually playing the map my RL virus decided to change course (I had a cold / headache, sore throat and coughing in various stage during the past several days) and I ended up with the worse case of sinus congestion that I've ever had. So I got no work done and ended up with no sleep either. Fucking colds. Meh, this is not a good time.
[edit] I got some drugs for my congestion. Now I'm about to go off to the hospital to see me Mom. :( Dunno when I'll get back to this map dealie.... other stuff to do.
ace
February 1st, 2007, 05:12 PM
Question: are we going to use a new sky for this? Because to be honest, I've always thought that the color of the default SKY1 texture is very crappy unless your outdoor areas are all shades of brown (which tended to be the case with the stock Doom II episode 1 maps anyway, surprise surprise :p)--then again, personally I find it to be not a very good sky in the first place.
I'm sure that then people with different themes would want different skies though (to be honest I had something grayer in mind), so it's hard to say what we would do (seeing as we're working with Vanilla here) if we were to change it unless we could agree on a certain sky. But I thought I'd throw the possibility out there.
Doom_Dude
February 2nd, 2007, 04:47 AM
Sorry everybody but I haven't done anything on my map since my time came up. I've been in the hospital off and on with my family to see my mom (she's getting better but has some awful virus and the doctors aren't quite sure what it is) and I'm sick with some kind of cold from hell and I've not slept much in days. So I dunno when I'll be able to continue my work. I can send what I have to danimetal if he wants and he can finish because I don't think I can anytime soon. All it really needs is monster / ammo and a secret area.
FATAL
February 2nd, 2007, 05:51 AM
Question: are we going to use a new sky for this? Because to be honest, I've always thought that the color of the default SKY1 texture is very crappy unless your outdoor areas are all shades of brown (which tended to be the case with the stock Doom II episode 1 maps anyway, surprise surprise :p)--then again, personally I find it to be not a very good sky in the first place.
Then play with Doomsday with jDEP. :p
Doom_Dude
February 2nd, 2007, 04:21 PM
What happened to Danimetal?
Osiris how are you making out?
I'm almost finished my letter except for doing the linkage to the previous letter (which Osiris is still mapping I guess). I added a teleport to the start and one to the end of my letter so that's all set to go.
Osiris's_Legacy
February 2nd, 2007, 04:31 PM
I haven't mapped for a while yet, school was eating my time like I eat ice-cream. I'll get onto it right away.
Danimetal
February 3rd, 2007, 07:08 AM
Here I am again.
First of, sorry about these virus Doom_Dude, I hope your mom is getting well and will be healthy and back home soon. Don´t worry if you haven´t been able to map: we must always count with problems and just try to deal with them. If you can´t finish what you have just send it along to me and I will send it to Ace, whose turn came yesterday. We can talk about finishing the map and adding monsters later, in case you have time :).
Second, the sky... I wasn´t planning on any custom sky because I hadn´t even thought about it but well, night skies are always so appealing ;). Suggestions are welcome.
Third, I am sorry I have been away for some days: real life really had me by the balls and I didn´t even had the time to reply to my numerous mails. This weekend is gonna be hell and I have lots of stuff to do but I´ll try to get everything Doom related done in the following hours. Still have to work on the conglom NDCP2 map :S.
Fourth, to compensate for the delay time I´ve though about modifying the schedule. This is what I´m thinking about: I´ll wait until Doom_Dude sends his piece of the map back and will do the same with Osiris. Then I´ll try to catch Logan and ask him if he´s done with the one to put it into the map... If he´s early it will be okay but if he´s not I will just send the map to Ace but not before I have Doom_Dude´s and Osiris´ parts. When the map is sent I´ll modify the schedule.
Is that okay?. I´ll wait for your replies. Sorry for the inconveniences!!!.
Now off to the NDCP2 forums.
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