bouvrie
December 16th, 2006, 05:47 AM
Whenever a multiplayer game is started with people having different Dehacked patches, the game won't start due to different versions.
I was wondering though: would there be an easy way to make engines 'allow' this? I've always dreamt of doing a mod that adds specific other-game characters to Doom, along with their respected weapons.
For example, in many source ports, players can customise their skin, so it's already possible to make a match of Duke Nukem vs Doom Marine vs Lo Wang, but all players will have to share their weapon arsenal.
It would be rather awesome however, to change the weapon graphics and behavior, based on the skin selected. Duke Nukem could then potentially shoot his special Duke weapons vs the Doom Guy, who could respond with a big BFG blast in Duke's face. :D
Aside from the objections in terms of balancing out characters and all, would such a construction be plausible, given some of the current source ports? Or would it require a complete rehaul of the engine, because the server will have to calculate behavior and stats from multiple dehacked patches running at the same time?
I was wondering though: would there be an easy way to make engines 'allow' this? I've always dreamt of doing a mod that adds specific other-game characters to Doom, along with their respected weapons.
For example, in many source ports, players can customise their skin, so it's already possible to make a match of Duke Nukem vs Doom Marine vs Lo Wang, but all players will have to share their weapon arsenal.
It would be rather awesome however, to change the weapon graphics and behavior, based on the skin selected. Duke Nukem could then potentially shoot his special Duke weapons vs the Doom Guy, who could respond with a big BFG blast in Duke's face. :D
Aside from the objections in terms of balancing out characters and all, would such a construction be plausible, given some of the current source ports? Or would it require a complete rehaul of the engine, because the server will have to calculate behavior and stats from multiple dehacked patches running at the same time?