View Full Version : Why the blood fade away in R3D?
Martian Buddy
August 20th, 2006, 09:10 AM
Well, Hello everybody.
I don't know what to do with that problem.
Somebody knows how to fix it?
Excuse my english.
Goodbye and thanks!
hawkwind2
August 20th, 2006, 03:58 PM
Risen3d, like jDoom, use particles for the blood effects. The time rate is done via a ded file. The amount of time the blood stays however can be changed somewhat. AFAIK the only port to have "permanent" blood is (g)zdoom, which uses decals instead.
So it isn't a problem, it is just the way it works.
Martian Buddy
August 21st, 2006, 07:13 AM
Thankyou.
You know where is located the DED file?
Goodbye!
hawkwind2
August 21st, 2006, 11:54 PM
The blood effects are in defs\R3D\CoreEffects.ded. If you want to tinker with the settings make a backup first ! There at one time used to be more blood effects ded by Cheb. I don't think it exists anymore. :(
Martian Buddy
August 22nd, 2006, 10:59 AM
I have the file... it's called "More Blood", but the blood of that file it's less than Markworth's jHeretic Particles, the file works in Doom perfectly, http://forums.jfiles.org/dload.php?action=file&file_id=72
I'm trying to give more duration to the blood. Is that possible?
hawkwind2
August 22nd, 2006, 08:20 PM
Edit the particles.ded. There is a section in it called Blood And Stuff. If I remember altering the Tics section has an effect on how long the blood stays.
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