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View Full Version : Doom HUD numbers patch replacement ded


KuriKai
August 8th, 2006, 05:35 AM
Posted by Chilvence

add this to the ded in the font pack and you can get rid of the red yellow and duplicate grey numbers
STGNUM1 = "{fonta scale=0.66 x=-0 R=1 G=1 B=1}1"
STGNUM2 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}2"
STGNUM3 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}3"
STGNUM4 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}4"
STGNUM5 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}5"
STGNUM6 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}6"
STGNUM7 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}7"
STGNUM8 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}8"
STGNUM9 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}9"
STGNUM0 = "{fonta scale=0.66 x=-1 R=1 G=1 B=1}0"
STYSNUM1 = "{fonta scale=0.66 x=-0 R=1 G=1 B=0}1"
STYSNUM2 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}2"
STYSNUM3 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}3"
STYSNUM4 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}4"
STYSNUM5 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}5"
STYSNUM6 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}6"
STYSNUM7 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}7"
STYSNUM8 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}8"
STYSNUM9 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}9"
STYSNUM0 = "{fonta scale=0.66 x=-1 R=1 G=1 B=0}0"
STTNUM1 = "{x= 3.2 y=-0.3 scale=1.3}1"
STTNUM2 = "{x=-0.7 y=-0.3 scale=1.3}2"
STTNUM3 = "{x=-0.7 y=-0.3 scale=1.3}3"
STTNUM4 = "{x=-0.7 y=-0.3 scale=1.3}4"
STTNUM5 = "{x=-0.7 y=-0.3 scale=1.3}5"
STTNUM6 = "{x=-0.7 y=-0.3 scale=1.3}6"
STTNUM7 = "{x=-0.7 y=-0.3 scale=1.3}7"
STTNUM8 = "{x=-0.7 y=-0.3 scale=1.3}8"
STTNUM9 = "{x=-0.7 y=-0.3 scale=1.3}9"
STTNUM0 = "{x=-0.7 y=-0.5 scale=1.3}0"
STTMINUS = "{x=-0.7 y=-0.3 scale=1.3}-"
STTPRCNT = "{x=-2.0 y=-0.3 scale=1.3}%"