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jetflock
July 6th, 2006, 05:47 PM
i have created 8 textures for a sky animation.
i forgot that in swantbls, an animated texture must begin with #1 like
"jf_frog1"---"jf_frog4".
is it possible to change the ref number for rsky3 (sky3) to another texture so i can make an animated sky?

Ajapted
July 6th, 2006, 11:15 PM
I've never used swantbls program, but the engine doesn't care if the first entry has a '1' in it. It all works based on the order of texture definitions in the TEXTURE1 lump. The order should be:

SKY3, SKY3A, SKY3B .. SKY3G (eight entries)

Then specify SKY3 and SKY3G as the begin and end names for swantbls.

Making your own TEXTURE1 lump will be the hardest part. Maybe XWE or WinTex can do it (on Linux I would use Deutex).

FATAL
July 7th, 2006, 03:18 AM
Sorry Jetflock, but...

Hey Andrew, fancy partisipating a mapping contest found in my signature?

jetflock
July 7th, 2006, 05:31 AM
nope. i don't believe that works. i know how to make animated textures, i have already went through those steps you mentioned to try and get the effect going.

Ajapted
July 7th, 2006, 06:56 PM
Jetflock: are you sure PrBoom allows animated skies? The only other idea I have is to use linetype 271 "transfer_sky", which was added in MBF and may have been copied into PrBoom. For linetype 271 the texture name can be anything. In MBFEDIT.TXT it says "Animated textures may be transferred to skies as well."

Fatal: yeah I noticed the competition, but lacked inspiration - I couldn't think of anything realistic that would be fun to make.

jetflock
July 8th, 2006, 07:26 AM
Hmm....I'll google up some info regarding linetype 271....I've never really edited strictly for boom before, so i'll have to get all my facts str8.....