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asdf
June 20th, 2006, 08:31 PM
if i make a custom monster for zdoom, how do i place it in an editor (doombuilder)

jake250
June 21st, 2006, 04:40 AM
Your custom monster must have a number.

In decorate :

actor nameofthemonster X

X is the actor's number, in the editor, put a thing where you want your monster, and change his Type number to X. If your using doom builder, a ? will appear on the thing, but if you open the game (and the files for this monster are in the wad) then he'll be there.

Sorry, im not really good at explaining thing. I hope it is understandable.

ace
June 21st, 2006, 05:49 AM
If your using doom builder, a ? will appear on the thing, but if you open the game (and the files for this monster are in the wad) then he'll be there.

Actually, if done correctly it should show it as just a gray thing with no sprite. If it's got a "?" I think something went wrong...

Dutch Devil
June 21st, 2006, 06:17 AM
For the lazy people just save your map into your custom monster wad and open that map in Doombuilder.
If all went according to plan your monster will show up in the decorate section in doombuilder.

Or use XWE and copy and paste all data and sprites to your map clean up and and you can use the monster.

jake250
June 28th, 2006, 09:04 PM
Actually, if done correctly it should show it as just a gray thing with no sprite. If it's got a "?" I think something went wrong...
Well, all my custom monsters in Doom Builder in my map are "?" and they work perfectly.