ace
June 19th, 2006, 05:55 PM
Okay. I started the cavernous area of my map today (and already it's half done :D), and I decided I wanted a "bottomless" pit in one of the areas, where if you fall and hit the ground in that sector, you die.
Now of course, the problem lies within the activation of said event. Right now I'm using a voodoo doll and a crusher, and when the player falls far enough into the sector, he'll pass a line which triggers the crusher, and thanks to timing it right, even though the player loses health in mid-air and finally reaches 0 and dies just as he hits the bottom of the chasm.
Now here's the problem with it. This is how the chasm is shaped:
http://img226.imageshack.us/img226/9541/chasm8zv.png
On any of the four ends, the player can run from one side to another at a 45 degree angle (across an "|_" or "_|" shaped section) and activate the special, thus killing the voodoo doll without the player falling in the hole. No matter what I do, there's always a part where the player can cross over, especially at the very right side. If I move the lines further in, the player won't be able to cross them going slowly before they hit the ground, thus ruining the effect. In other words, doing it this way I am screwed, and I would very much not like just using the 20% damage or putting in some out-of-place nukage at the bottom (unless I can somehow make it work, as a very last resort).
My question is this: is there any Boom (or even Vanilla) trickery that can be done with a voodoo doll or somesuch that causes the player to die as they hit the floor, other than what I have set up? Otherwise I'll have to find some workaround, but that's most undesirable.
I know voodoo dolls means it won't work properly in Legacy, so I have a 20% damage for the sector; of course, I need that special for it to work in DM and coop anyway (I can't specify which player to kill of course). And sadly, the fix from earlier did not make a difference when the caverns were added, much to my dismay. I really hoped it wouldn't be the case, but TBH I also saw it coming, and there's not much I can do at this point to stop a segfault in Legacy; moving the dummy sectors around doesn't help and the caverns area is as close to the map as it gets. So I think (unless another miracle can happen) that once and for all, Legacy is out of the game anyway.
Otherwise, if there's no sneaky way of pulling this off properly than a nukage pit will have to do somehow. Hope that's not the case though.
Now of course, the problem lies within the activation of said event. Right now I'm using a voodoo doll and a crusher, and when the player falls far enough into the sector, he'll pass a line which triggers the crusher, and thanks to timing it right, even though the player loses health in mid-air and finally reaches 0 and dies just as he hits the bottom of the chasm.
Now here's the problem with it. This is how the chasm is shaped:
http://img226.imageshack.us/img226/9541/chasm8zv.png
On any of the four ends, the player can run from one side to another at a 45 degree angle (across an "|_" or "_|" shaped section) and activate the special, thus killing the voodoo doll without the player falling in the hole. No matter what I do, there's always a part where the player can cross over, especially at the very right side. If I move the lines further in, the player won't be able to cross them going slowly before they hit the ground, thus ruining the effect. In other words, doing it this way I am screwed, and I would very much not like just using the 20% damage or putting in some out-of-place nukage at the bottom (unless I can somehow make it work, as a very last resort).
My question is this: is there any Boom (or even Vanilla) trickery that can be done with a voodoo doll or somesuch that causes the player to die as they hit the floor, other than what I have set up? Otherwise I'll have to find some workaround, but that's most undesirable.
I know voodoo dolls means it won't work properly in Legacy, so I have a 20% damage for the sector; of course, I need that special for it to work in DM and coop anyway (I can't specify which player to kill of course). And sadly, the fix from earlier did not make a difference when the caverns were added, much to my dismay. I really hoped it wouldn't be the case, but TBH I also saw it coming, and there's not much I can do at this point to stop a segfault in Legacy; moving the dummy sectors around doesn't help and the caverns area is as close to the map as it gets. So I think (unless another miracle can happen) that once and for all, Legacy is out of the game anyway.
Otherwise, if there's no sneaky way of pulling this off properly than a nukage pit will have to do somehow. Hope that's not the case though.