View Full Version : Force Pistol Start
May 28th, 2006, 02:13 AM
Is there some(easy) way to force people to have a pistol start and full health when a map is beaten, using original Doom configuraton? I would like to keep this code contained in the wad. One file maps are so much nicer.
May 28th, 2006, 02:17 AM
I'm not exactly sure of the details so I can't elaborate much (I'm sure someone else will be able to), but it can probably be done through dehacked, or depending on the source port, a script.
May 28th, 2006, 02:20 AM
I want it to play through Doom2.exe. I like making maps very compatible.
I will attempt to look through the scripts.
May 28th, 2006, 02:22 AM
If you're wanting to make it compatible for all ports, then I'm fairly sure dehacked is probably the best possibility for this. As I said, however, I've never done this so I can't say for sure. It doesn't sound like something that should be too hard to accomplish, though, even for vanilla Doom (in other words, Doom 2 without source ports)
May 28th, 2006, 02:40 AM
If you mean you want to have a multi-level wad where the player is forced to have a pistol start on each map, then all you need to do is make sure he exits each map dead. For examples of ways to do that, see Scythe (map10 and map20) and Scythe2 (map05, map10, map15, map20 and map25). And Ksutra map24 for a really cute one. :)
May 28th, 2006, 02:49 AM
Thanks I will pull those up in an editor and see how the exits were made.
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