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DeusExMachina
April 20th, 2006, 08:05 AM
OK, the basic structure and monster placement of my map is done, it just needs to look better now.
the file is available to download here:
http://www.yourfilelink.com/get.php?fid=84732
password is the same as the resource wad

any feedback would be appreciated, this is not the final version.

Hans
April 26th, 2006, 02:27 PM
Isn't it a little small for a map that comes between map 15 and 16.
It looks nice though
Don't know anymore to say at the moment maybe i'll give some more comment when your level hits the next stage:)

rustyslacker
April 26th, 2006, 05:32 PM
I'll try it in a day or so.

Post one more time, DEM, and you have a 666 post count.

ace
April 26th, 2006, 06:24 PM
Isn't it a little small for a map that comes between map 15 and 16.
It looks nice though
Don't know anymore to say at the moment maybe i'll give some more comment when your level hits the next stage:)

So was the original Grosse, no? Because I think that seems to have been the desired effect, a recreation of MAP32 with more different stuffs. From what I see in it, anyways.

Not half bad at all. Needs more brick textures, though. :p

Too bad about taking the multiple player starts for different skills out, but I can see the map is not made to have that effect anyway...

DeusExMachina
April 27th, 2006, 12:44 AM
Yeah, the difficulty level starts stopped working for some reason, and just gave me voodoo dolls :)
Also, Ace is right, is was meant to be a recreation of Grosse - that and Dead Simple are my favourite Doom][ maps. However, it was supposed to be harder than Grosse, because I've played that so many times now, that its easy - shot all the nazis, grab the BFG, release the cyber, and shoot the bastard. At least its harder to get the BFG now - you have to zoom straight past the cyber to get to the secret that unlocks it.
Brick Textures? Do you mean the wolfenstein ones? I tried that, and it looked terrible. It looks all right in the cyber's room tho...

w00t! 666 posts! *diablo*

Hans
April 27th, 2006, 01:07 AM
So was the original Grosse

Heh forgot about that one

ace
April 27th, 2006, 04:31 AM
At least its harder to get the BFG now - you have to zoom straight past the cyber to get to the secret that unlocks it.

Ah, I forgot to mention. My one gripe with the level was that secret. Not because you have to go past the cyber, because that's easy. Rather it was the arrow pointing to it. It made it a dead giveaway, IMO.

Brick Textures? Do you mean the wolfenstein ones? I tried that, and it looked terrible. It looks all right in the cyber's room tho...

I meant more of the brown brick textures you used all throughout the outer areas. 'Twas a joke. :p

DeusExMachina
April 27th, 2006, 06:58 AM
OK, so kill the arrow and vary the brick textures...anything else? Are the difficulties all right?

Dutch Devil
April 27th, 2006, 08:52 AM
I have taken at peek at the map and wasn't impressed with the looks of it too much the same textures.
Imo this map needs to be bigger and needs more detail the secret was dead easy to find.

Why didn't you delete some sectors they serve no purpose at all, its not tagged to do anything.
For instance sector2 isn't deleted wouldn't it be better if you removed those, there are quite a few others as well.

DooMAD
April 27th, 2006, 09:28 AM
It crashes Legacy for reasons I've yet to fathom. Also, what Dutch Devil said.

Dutch Devil
April 27th, 2006, 09:46 AM
You can make an good looking map with wolf3d textures take a look at this map I made.
Wolfenstein all the way not such an bad map imo, it has an decent amount of detail too.

Downgrab link use map32 to play it boom port needed:
http://rapidshare.de/files/19066322/Wolf3d.zip.html

DeusExMachina
April 28th, 2006, 03:18 AM
Sector 2? I'll take a look.
Yeah, I'll probably make it bigger, and use more textures. Thats just the basic design.