jetflock
April 17th, 2006, 05:48 PM
NEW patched cyan textures will work in legacy gl, but not legacy in software mode.
this can be rectified by making the whole texture (how you want it appearing in the game itself-unpatched).
for compatibility sake, i would do as stated above to rectify the problem, or make it legacy gl compatible but not software.
I'm writing this because my wad will be 100% legacy compatible, and I have been stumbling upon Legacy issues as I go on. I also heard people give up on compatiblitiy.
just some food for thought.
(I could see this issue applying to glboom, I haven't really tested in that so far, just regular boom)
this can be rectified by making the whole texture (how you want it appearing in the game itself-unpatched).
for compatibility sake, i would do as stated above to rectify the problem, or make it legacy gl compatible but not software.
I'm writing this because my wad will be 100% legacy compatible, and I have been stumbling upon Legacy issues as I go on. I also heard people give up on compatiblitiy.
just some food for thought.
(I could see this issue applying to glboom, I haven't really tested in that so far, just regular boom)