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View Full Version : transparent issues....


jetflock
April 17th, 2006, 05:48 PM
NEW patched cyan textures will work in legacy gl, but not legacy in software mode.
this can be rectified by making the whole texture (how you want it appearing in the game itself-unpatched).

for compatibility sake, i would do as stated above to rectify the problem, or make it legacy gl compatible but not software.

I'm writing this because my wad will be 100% legacy compatible, and I have been stumbling upon Legacy issues as I go on. I also heard people give up on compatiblitiy.
just some food for thought.
(I could see this issue applying to glboom, I haven't really tested in that so far, just regular boom)

MR_ROCKET
April 18th, 2006, 02:31 PM
Yeah glboom and legacygl are alot alike in ways, zennode works good with both of them, I'v tried to encourage others to setup with zennode as a default node builder seems how the project is for boom/glboom.
I suggest editing in doom2 or boom editing config with zennode as the default node builder.
If there are legacy types you might want to use, try and see if you can make the effect compatible with or in boom or doom editing standard and test with glboom and legacy.
Heh I figure the project woulda turned out to be made for legacy, seems how leagcy's basically a somewhat updated boom to begin with.
And yeah there's always these issues between software and opengl, if possible try and make it work and look right in both. but in this case transparent textures..
You might be better off using a simi-transparent texture first. - as in maybe a pixel in each coner of your clear texture and see if that works out in software.
I'm thinking it has to do with non-visable off-sets.

jetflock
April 18th, 2006, 11:26 PM
yeah.
the main thing i noticed is:
say you got this transparent fence, the size is like 16/128-
if the mapper decides to patch this up, say in wintex, to a size of 64/128 its not gonna work in legacy software mode....just gl....
Ah....
but if the mapper patches it outside of doom, say in photoshop, making it 64/128- as the WHOLE texture without patches, then he will have no problem.
any transparent texture patched will just create a dark space in software legacy.