g6672D
March 7th, 2006, 04:29 AM
So what implementation of a third-person game would you like to see?
Option 1 has the Doom Legacy chasecam following the player around. It requires a different level structure than most due to the tendency to get stuck on one-sided lines and other obstructions. It's pretty easy to control. But even with custom levels, it can still get stuck.
Option 2 is a sidescroller-esque game like Duke Nukem or Mario. You can only move in the X/Z axes. But not the Y. This would be pretty hard to implement the needed controls. But if it's possible, no other issues.
Option 3 (my implementation) is similar to option 2. Except that you have full movement. Due to weird perspective and other things, aiming can be pretty fiddly. On the other hand, the levels are more interesting design.
Option 1 has the Doom Legacy chasecam following the player around. It requires a different level structure than most due to the tendency to get stuck on one-sided lines and other obstructions. It's pretty easy to control. But even with custom levels, it can still get stuck.
Option 2 is a sidescroller-esque game like Duke Nukem or Mario. You can only move in the X/Z axes. But not the Y. This would be pretty hard to implement the needed controls. But if it's possible, no other issues.
Option 3 (my implementation) is similar to option 2. Except that you have full movement. Due to weird perspective and other things, aiming can be pretty fiddly. On the other hand, the levels are more interesting design.