View Full Version : Legacy Alpha problem.
Danimetal
February 7th, 2006, 02:20 AM
Hi.
I´m having a some problems with the third 1.99 Alpha release since the moment it was released and wasn´t until today that I feared those problems could also be on my comp when the definitive v2.0 is out.
I know this is an Alpha and is not meant to work or be stable at all but well, it keeps on refusing loading a lot of Pwads. It will load the main Iwad and play it fine but won´t do anything with a lot of other map files like some maps I made and even NDCP... It just doesn´t load. Trying the loadfile console command from the game has the same results as nothing happens.
Again, the whole thing is that I´m afraid that someting is wrong with my computer and something in this new code doesn´t like it. Has anybody experienced a similar problem?. I just hope whatever it is to work properly in the future.
Ebola
February 7th, 2006, 09:44 AM
use the command line.
Danimetal
February 7th, 2006, 11:04 AM
It effectively worked. Thanks Ebola...
Anyway, my NDCP2 map just got Legacy to freeze beyond recovery in my comp. Also, another question is triggered: is FS fully implemented?. Legacy keeps on telling me that the "playerweapon" function does not exist so I assume it hasn´t been implemented yet.
smite-meister
February 10th, 2006, 04:03 AM
is FS fully implemented?. Legacy keeps on telling me that the "playerweapon" function does not exist so I assume it hasn´t been implemented yet.
Depends on what you mean by "fully implemented". There are several different FS dialects and dozens of undocumented unofficial extensions around *owell*
The current CVS version has no playerweapon function. It would be easy enough to add it, but I'd like to know if it has been implemented anywhere else.
Oh yeah, the "addfile" console command does nothing right now. We may remove it altogether. The IWAD and PWADs should be all loaded at startup...
Planky
February 10th, 2006, 02:33 PM
Until recently, Legacy was the only port that was extending FS. GzDoom now has FS with most of Legacy's extensions, so it would pay to stay consistent with that.
Edit: Oh, please make sure runcommand is not added to 2.0.
DooMAD
February 10th, 2006, 04:40 PM
The main problem with runcommand is that it's effects are saved to the config file. If you use it to set the gravity or the fog density in a level, the setting remains even after you've finished playing that level.
If it's not included with 2.0, we'll need a better solution for setting global effects like that. One that only stays active while the level is running.
DarkWolf
February 10th, 2006, 04:58 PM
It probably wouldn't hurt to do some spring cleaning with FS. I'm not the best C coder, so I know a lot of the stuff I added could probably be done better.
Planky
February 10th, 2006, 05:22 PM
The main problem with runcommand is that it's effects are saved to the config file. If you use it to set the gravity or the fog density in a level, the setting remains even after you've finished playing that level.
If it's not included with 2.0, we'll need a better solution for setting global effects like that. One that only stays active while the level is running.
Ideally there should be console equivalent functions in Fragglescript, that way we wouldn't have to touch the console commands to do things like change the gravity.
smite-meister
February 11th, 2006, 03:51 AM
Edit: Oh, please make sure runcommand is not added to 2.0.
Good point. I've been thinking of the same thing myself. Since the console commands may change between versions, runcommand only causes compatibility problems.
DooMAD
February 11th, 2006, 04:24 AM
Ideally there should be console equivalent functions in Fragglescript, that way we wouldn't have to touch the console commands to do things like change the gravity.
That would be the only way, really. I started to consider whether it would be possible to define things like gravity in the Levelinfo block, but then it would be constant throughout the level. There would be times when only a certain section of a map would need to have different gravity.
Danimetal
February 11th, 2006, 09:10 AM
The current CVS version has no playerweapon function. It would be easy enough to add it, but I'd like to know if it has been implemented anywhere else.
Hmmm... If I am understanding that right, you´re asking whether this function exists in any port?... It exists in Legacy as in v1.42 and, in fact, I´m using it a lot for some Legacy maps and stuff :)... If FS commands present in v1.42 wouldn´t be in v2.0 compatibility problems with old wads (Legacy own ones) may arise.
MR_ROCKET
February 11th, 2006, 01:32 PM
About runcommand : If there could be a work around that, it would be nice. Hopefully some new functions could be fixed up that would work like runcommand but wont make changes to the game config as runcommand would do in the C version.
Rellik_jmd
February 11th, 2006, 04:13 PM
I for one would hate to lose the ability to addfiles in game, there is stuff (mainly machinima related) that would be much more difficult if not impossible without that command.
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