View Full Version : Spawning Things in R3d
i dont use iddqd
December 28th, 2005, 10:43 AM
um... how do i spawn things in r3d... ?
DaniJ
December 28th, 2005, 01:50 PM
spawnmobj TROOP 0 0 0 90
In the console.
i dont use iddqd
December 28th, 2005, 08:16 PM
now how would i say -- put that in a script for r3d... ? lol? im trying to design a waste-processing facility, and i need to make the map automaticly spawn barrels to run down the conveyor to a spot at the end that does spawns a rocket explosion/area attack to the end sector and blows up the barrels heh -- im pretty sure i can do the rocket explosion with a ded but.. i dont know about the barrels
ace
December 29th, 2005, 08:03 AM
I may not know much about Risen3D, but does it even have script abilities?
i dont use iddqd
December 29th, 2005, 08:40 AM
I may not know much about Risen3D, but does it even have script abilities?
thats what im trying to figure out... and if it doesnt... well i need to bug the creator to add it lol.... scripts > all ... you can do so much with scripts, so much more than you can with the standard linedef actions
DaniJ
December 29th, 2005, 01:59 PM
I may not know much about Risen3D, but does it even have script abilities?
No, AFAIK.
ace
December 29th, 2005, 06:21 PM
thats what im trying to figure out... and if it doesnt... well i need to bug the creator to add it lol.... scripts > all ... you can do so much with scripts, so much more than you can with the standard linedef actions
But that's the thing: all ports have different things in mind. I'm guessing that Risen3D, like Doomsday, is more about improved graphics, as well as its added editing features. So the creator may never have scripting in mind because that's not something they're interested in. If that's the case, tough...
No, AFAIK.
That's what I thought.
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