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Falci
December 20th, 2005, 04:49 PM
While making my first Doom2 map... the one I'm doing for Psyren's project, I found a wierd bug with some raising stairs I did.

When in ZDoom, walking over the first step will make the steps raise correctly.

In JDoom, however, walking over the first step will cause nothing to happen.

What the hell is wrong?

I'm using Doomsday 1.86

The map is Defined in Doom Builder as Doom 2 map type.

Doom_Dude
December 21st, 2005, 02:37 PM
Nobody knows whats wrong. I've not had rising stairs not work in Doomsday before.

Illdo
December 21st, 2005, 11:15 PM
Give us this map so we can have a look. If you don;t feel like showing us your whole work so far, make an empty WAD with only rising stairs and give it to us if the problem is in it too.

Falci
December 22nd, 2005, 02:49 AM
http://forums.newdoom.com/showthread.php?t=29450

Yesterday, I decided to ask the same question in the Doomsday Tech problems forum... so the link to the map is there, but I didn't have an answer yet. You guys may try if you want.

The map is small, but complete. It still lacks monsters because I added them after I uploaded the level... It's lacking only difficulty levels right now. And fixing that problem too.

Grazza
December 22nd, 2005, 03:31 AM
Vermil has now provided an answer...

This type of issue also affects doors - Zdoom will regard a remote door linedef without a tag as the same as a local door, whereas other exes will regard it as exactly what it is: a remote door linedef without a tag.

If you're making a map that isn't intended to be Zdoom-only, you need to test it in other exes.

WadAuthor's error checking will help identify these problems, as it will show them as invalid tags. You'll need to amend them by hand though - if you ask it to amend them automatically, it will just make them normal linedefs (I think - that's the case with doors, anyway).

Falci
December 22nd, 2005, 04:12 AM
I just saw it, and it solved my problem...

I just forgot how to use the raising stairs properlly and ZDoom's features (that were unknown to me) wouldn't help me making it work.

Thanks for the atention. I look foward to delivering this quick beautie to Psy. Or to anyone wanting to give it a go once it is completed.