View Full Version : Doom][ Osiris wad, level 6
Markel66
December 16th, 2005, 02:51 PM
This is probably been answered a million times, but I just found this wad. Very nice wad !! Play it if you haven'n. But I cannot find all of the secrets in level six. I cant even access all areas of the map. There is a switch near the start room that I can't get to. It is on a ledge. This is probably a big deal. There is a mega sphere that i can see, but can't find or activate the elevator . There is a room with a transporter. I can go into the room but the pillers are blocking the transporter. Then i cant get back out of the room. Theere are some hallways that have moss blocking them. Does the moss ever go away? I can find and use the exit but I would like to access the whole level.
I am playing on a xp box and am using jDooM doomsday. This may be an issue but my computer does not like DooM if I don't use jDooM.
Thanks for any help offered, Have a good Christmas !!
Mark*thumbs*
Ledmeister
December 17th, 2005, 04:25 PM
Osiris.wad is (or at least was) packaged with it's own slightly modified Doom2.exe engine. If you're running the wad without it, problems like that moss-blockage thing can occur.
hawkwind2
December 17th, 2005, 05:08 PM
Osiris.wad has a built-in DeHacked patch. JDoom has limited dehacked support so will cause blocking problems with the "moss". You could put on the command line -nodehs (although the game wont look as intended ) or what would be better is to run the wad using ports with excellent DeHacked support, such as Risen3D or GZDoom. If using Risen3D don't use models, as there is some incompatability with some models and DeHacked with this wad.
Grazza
December 17th, 2005, 05:40 PM
You could put on the command line -nodehs (although the game wont look as intended )It won't behave as intended either - the dehacked patch in Osiris makes a lot of changes, and is essential if you're going to play it.
BTW, I recall there being some bug (that wasn't going to be fixed) in Zdoom's dehacked support that affected Osiris - something to do with some of the killed monsters becoming "ammo fountains". Ah yes, here we are: link (http://forum.zdoom.org/potato.php?t=1795).
So, I'd suggest Doom2.exe, Chocolate-Doom, Eternity, Prboom-plus (they should all work fine for sure), Legacy (might be OK), or you could try Edge or Risen3D (no idea, but they might work OK).
If you're wondering why some stuff can block your path when not using the dehacked patch that doesn't block you when you use it, it's because one of the many things you can change using dehacked is to make something not an obstacle (or conversely, make it an obstacle).
hawkwind2
December 17th, 2005, 09:01 PM
It won't behave as intended either - the dehacked patch in Osiris makes a lot of changes, and is essential if you're going to play it.
BTW, I recall there being some bug (that wasn't going to be fixed) in Zdoom's dehacked support that affected Osiris - something to do with some of the killed monsters becoming "ammo fountains". Ah yes, here we are: link (http://forum.zdoom.org/potato.php?t=1795).
So, I'd suggest Doom2.exe, Chocolate-Doom, Eternity, Prboom-plus (they should all work fine for sure), Legacy (might be OK), or you could try Edge or Risen3D (no idea, but they might work OK).
It wont behave as intended , yeah, I meant that too ;)
I didn't know about the " ammo fountains ". An interesting Zdoom quirk.
I mentioned Risen3D before. Sounds, sprites, hud weapons, all work correctly as the author intended. :)
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