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View Full Version : Your FÛRST Map(s)!


ace
November 22nd, 2005, 07:45 PM
Come on, we all think it every once in a while whilst playing one's map: how did this mapper start out? Well, it comes to me now, perhaps you could share your first map(s)? Come on, don't be shy... or even just post map/screenshots of it. IF you have your first map(s), come on, show meh! :D

Here's my unfinished "first draft" of Paranormal Episode I: The Prison. The maps included are maps 5, 7, 8, and 10. Will run in any port except MAP07 as it uses 3D floors and water. In that case you might as well run the whole thing in Legacy.

No new music, no new textures, no scripting, bad architecture, lack of mentallity, little gameplay, meh, meh, meh. How I ever improved from this is beyond me. Perhaps it was my drive to stave off of my plans, which BTW, SUCKED SUCKED SUCKED. :p

Need FILE (not image) hosting? RapidShare (http://www.rapidshare.de) FTW. It has a wait but is much better than 3D Downloads, doesn't require registration and is free (unless you want to not wait 20 seconds every time, in which case you are impatient :p). So yeah.

Oh yeah, and without further ado, here is what you've all been waiting for: crap (http://rapidshare.de/files/8024916/ParaE1.rar.html). :D

g6672D
November 22nd, 2005, 08:51 PM
I have one to share. My old Awersty.wad was originally based on the Tricks of the Doom Gurus WADED tutorial. Evidenced by the start room. But it's much more different. However, it fulfils your requirement of being totally crap. :)

Awersty used to be my alias. g6672D is the new one.

Note that I couldn't find the original. This one is kinda modified. However, I made the things locations weak to compensate. :)

Awersty.WAD (http://rapidshare.de/files/8026036/awersty.wad.html)

shtbag667
November 22nd, 2005, 09:15 PM
http://www.doomwadstation.com/testsite.zip

Thats my oldest wad. I made some maps before that one but I never uploaded them, they were just for learning to map anyways.

Lutrov71
November 23rd, 2005, 12:13 AM
Isn't too bad, but meh: http://www.doomworld.com/idgames/index.php?id=12454
Oh, and it doesnt require jDoom as the txt file implies.

FATAL
November 23rd, 2005, 05:12 AM
Hehee. Now that you ask, my first wad has been unreleased (and unfinished) until recently when it was suddenly needed in the reviewing project. Hehe, yup, the wad that you must (note: MUST! That means that you aren't given a choice not to review it) review in order to get in the team. It's also the wad which I used to learn some editing tricks.

So, download this wad (http://rapidshare.de/files/8038789/reviewme.zip.html) and go review it!

More information of recruiting can be found here. (http://forums.newdoom.com/showthread.php?t=29004)

DeusExMachina
November 23rd, 2005, 05:40 AM
so, review: The secret door texture is too obvious. And whats the point of having a shotgun as a secret when there's a plasma gun right behind you. And the secret door wasn't lower unpegged either.

The first battle was ok, the plasma gun made that easy.
However, whats the point of having a dark area if you give the player a LA visor str8 away?

The Ambush you have no hope of surviving.

Dutch Devil
November 23rd, 2005, 06:30 AM
My very early efforts in mapping for DooM, I made these with windeu 5.24.....
http://img440.imageshack.us/img440/3499/doom00006xh.th.png (http://img440.imageshack.us/my.php?image=doom00006xh.png)http://img440.imageshack.us/img440/2345/doom00010bi.th.png (http://img440.imageshack.us/my.php?image=doom00010bi.png)http://img440.imageshack.us/img440/7149/doom00020ck.th.png (http://img440.imageshack.us/my.php?image=doom00020ck.png)

http://img440.imageshack.us/img440/2341/doom00030ww.th.png (http://img440.imageshack.us/my.php?image=doom00030ww.png)http://img440.imageshack.us/img440/715/doom00044mg.th.png (http://img440.imageshack.us/my.php?image=doom00044mg.png)http://img440.imageshack.us/img440/3610/doom00052va.th.png (http://img440.imageshack.us/my.php?image=doom00052va.png)

http://img440.imageshack.us/img440/998/doom00069uw.th.png (http://img440.imageshack.us/my.php?image=doom00069uw.png)http://img440.imageshack.us/img440/7306/doom00079gj.th.png (http://img440.imageshack.us/my.php?image=doom00079gj.png)http://img440.imageshack.us/img440/704/doom00080vx.th.png (http://img440.imageshack.us/my.php?image=doom00080vx.png)

FATAL
November 23rd, 2005, 06:38 AM
so, review: The secret door texture is too obvious. And whats the point of having a shotgun as a secret when there's a plasma gun right behind you. And the secret door wasn't lower unpegged either.

The first battle was ok, the plasma gun made that easy.
However, whats the point of having a dark area if you give the player a LA visor str8 away?

The Ambush you have no hope of surviving.
You should've read my entire post, including the links to the instructions. And that's no review, anyway.

Adz123
November 23rd, 2005, 07:05 AM
This is my second ever map. Available for download on Doomwadstation, could'nt find my first one!

http://www.doomwadstation.com/auac/

Illdo
November 23rd, 2005, 07:18 AM
Apart from the tutorial map I made to learn DoomBuilder, the first one was this:

http://doomworld.com/idgames/index.php?id=13664

Well, the first one that was finished. I also tried to create 2 maps in DEU before: a "Grand Theft Auto" map (a city with zombies, SS nazis, demons...) and a "Supermarket" (each floor sells different stuff: armor, health, weapons...) I failed horribly of course :)

DeusExMachina
November 23rd, 2005, 07:52 AM
nah, it wasn't meant to be much of a review...it was a joke...

Tchakkazulu
November 23rd, 2005, 07:57 AM
I should have my first map somewhere. Can't find it right now, though. I'll post it in here later :)

FATAL
November 23rd, 2005, 08:39 AM
nah, it wasn't meant to be much of a review...it was a joke...
Either it was too intelligent for me to understand it, or more likely, the other way around.

Doom_Dude
November 23rd, 2005, 10:28 AM
My first maps ended up in Vilecore (http://megawad.newdoom.com/megawad_vilecore.shtml). Behold the noobishness...
http://img47.imageshack.us/img47/9758/vilecore0013ea.th.jpg (http://img47.imageshack.us/my.php?image=vilecore0013ea.jpg)::http://img186.imageshack.us/img186/4387/vilecore0022wf.th.jpg (http://img186.imageshack.us/my.php?image=vilecore0022wf.jpg)::http://img186.imageshack.us/img186/5744/vilecore0037em.th.jpg (http://img186.imageshack.us/my.php?image=vilecore0037em.jpg)::http://img186.imageshack.us/img186/2438/vilecore0047qn.th.jpg (http://img186.imageshack.us/my.php?image=vilecore0047qn.jpg)

PumpkinSmasher
November 23rd, 2005, 10:50 AM
vilecore was pretty good for a noob wad

+Acyclitor+
November 23rd, 2005, 12:01 PM
i don't have my first wad anymore, its lost in the sea of cyberspace. it was a complete plagerism on a level from the first Devil May Cry game though.

Tchakkazulu
November 23rd, 2005, 12:02 PM
The first levels were noob levels maybe, but there was definitely an upwards curve. The later levels became much better.

rustyslacker
November 23rd, 2005, 03:43 PM
Oh jeez. My first map was awful, awful, awful. *chuck*

"example.wad". It sucked, As one person put it, "It looks like a parade of random lines". I couldn't figure out how to make doors. The floors and ceilings were all the same height.

Wow, I don't even think I should let it out. It was so awful, you'll never want to see another of my maps again.

AlysiumX
November 23rd, 2005, 04:44 PM
Well... way back i think about 2000 or so i did this map. It was the first map i had ever done and it was made in deepsea. It has so many errors is not even funny, i recommend you run it in zdoom(donno if legacy can handle all the errors) Download (http://raider.dnsalias.com:8001/doom/wads/solsnkdm.zip)


I believe i should win the all time awful award for my level. 8P

DeusExMachina
November 24th, 2005, 12:34 AM
yeah, probably, it wasn't much of a joke...

Oh, and here's my first map...painful...half of the door textures are chopped in half, the gameplay's non-existent, and the level's too small.

No detail, either!

My first wadfile (http://rapidshare.de/files/8079321/hellonmars.wad.html)

rustyslacker
November 24th, 2005, 07:46 AM
Wow...Alysium, it's still better than what I came up with.

And here it is. http://rapidshare.de/files/8093999/example.wad.html

ace
November 24th, 2005, 06:17 PM
Ah, I guess the TXT file saying that you will never, ever, ever, ever, ever, ever, EVER see Demented is a lie, as I have found it.

However, there are some things to know about it first:

The average Doomer will be disappointed if they do not play this on ULTRA VIOLENCE. If you are a tad less-than-average then Hurt Me Plenty will be a tad easy but should suffice. Otherwise, you will be highly disappointed with the difficulty on any earlier difficulty level.

There are plenty of secrets to find. Turning around might help. ;)

You WILL, unless you play on ITYTD or HNTR difficulty, run out of ammo on MAP09. You MIGHT be able to avoid this if you have perfect, precise aiming and conserve the biggest ammunition (rockets, plasma) for the bigger baddies. But there's no guarantee.

If you pay attention, you may be able to notice that the levels lead up to each other. You won't be able to tell at all with MAP06 to MAP07 because of a plot hole that was to be filled in with DeHackEd (which I have never bothered to learn despite it is probably piss easy :p). It doesn't flow very well after level 4, but at least you can tell if you try hard enough.

One of the maps is based off of a real-world building, albeit a quite poor portrayal and very incomplete as compared to the real version. You can probably tell enough though, considering it's the only map that could possibly be built as real-world architecture.

These are my only maps, AFAICT, that are bug-free (except for one teleporter's linedefs facing the wrong way), and always have been. It's summat ironic considering that it was made with Hellmaker, probably one of the buggiest editors available (it DEFINITELY rivals DoomBuilder with all its might). :p

You will have the most difficulty on MAPs 07 and 09. MAP07 because it's got a crapload of monsters and a crampload of space, and MAP09 because of the lack of ammunition and health.

If you can beat this, with maxkills, on UV or Nightmare, on Vanilla Doom, without dying more than once, I will give you a bar of virtua-chocolate. Why? Because it's fracking impossible. Seriously. :D

Most of the maps should be beatable for the par. Remember how hard it would was to get maxkills, secrets and items AND beat the par on Doom II? Well that's how straightforward and short these maps are. Heh.

You MUST run this with Vanilla, ZDoom, or any port that does NOT fill in missing textures. This will, otherwise, ruin quite a nice bulletproof glass effect in MAP08. Plus I think there are a couple other things so ZDoom would be your best bet for port and otherwise Vanilla.

It may be very underdetailed, cramped, architecturally inaccurate, and repetetive (blue key, yellow key, red key, exit), but as long as you play on UV (or Nightmare, which you prolly don't want to do) you should find some fun, challenging gameplay (and/or frustration). I didn't find it too bad except on MAP09, at which point I was faced with hordes of bruisers and nothing but a fist, running my arse off.

MAP11 is completely bare. Completely. It was the last level I made, as MAP10 was the last level I had interest in sadly. I got so tired of it that after making the construction of the level (it was to be a boss level by the way) I wrote the words "GAME OVER" at the end of the red carpet. Meh.

MAP12, which I made as MAP28 (and it is included as MAP28 as well as MAP12 in the wad, and for some extremely weird reason MAP26) originally, and which was made before MAP11 as it took much less work to create, is possible only for the most talented of the Doom players on UV. It is just fracking hard.

There are some tricks and traps in this wad, which makes this best played in Vanilla in fact as it makes a couple of them less noticeable (BTW for the virtua-chocolate bar falling into a trap doesn't count ;)). I highly suggest Vanilla as it was intended for that originally, as at the time I had no idea of Legacy or Doomsday or ZDoom, but plain old Doom2.exe (though at the time Doom2.app considering it was Mac).

So, without further ranting about what you should know (and perhaps half of the stuff wasn't FULLY necessary, DAMNIT I USE PARENTHESES TOO OFTEN) about the thing:

Here it is! (http://rapidshare.de/files/8118854/demented.wad.html) :D

Have fun. Remember, play on ZDoom or Vanilla preferrably, on UV, and stay on the look-out for secrets and traps. Remember, turn around... ;)

Nuxius
November 26th, 2005, 03:30 AM
Here's my first (finished) map. It was made back in July 1994. So expect your typical 94 wad. :p

There's more details about it in the textfile that's included in the zip.

http://rapidshare.de/files/8177842/REAL.zip.html


A lot of my other early maps were lost when my hard drive (at the time) went crash and burn. Luckily (or unluckily, depending on how you look at it), I found these on a floppy disk some years later.

Unfortunately, my second map wasn't on the disk. It was a level that took place inside a strip club (seriously) and featured my first ever new Doom graphics: a bunch of pictures of scantly clad women that I scanned into the computer myself. How amusing.

BrDOOM
December 13th, 2005, 04:48 AM
Maybe some one liked...

BrDOOM WAD

http://www.doomworld.com/idgames/?id=14006

ace
December 13th, 2005, 01:13 PM
That was your FIRST map?! Well, despite it being very difficult, that is awesome for a first map. :D

FATAL
December 14th, 2005, 04:35 AM
Something strange here. He has three posts, all of them seeming to be alright, and he's banned?

ace
December 14th, 2005, 04:45 AM
Hm... that is odd. Other than the fact that he double posted the BrDOOM wad, he hasn't done anything. The only thing I could think of would be if he has a different account here somewhere or something... very odd indeed. *confused*

Tchakkazulu
December 14th, 2005, 07:25 AM
I told before in this thread I would post mine. Be afraid...

http://www.students.math.uu.nl/people/jgbeekel/Joerie3.zip

Only E1M1 and E1M2 exist, and I didn't start with texturing E1M2 yet (so it's only doortrak...). Finishing both maps will take about 5-10 minutes of your life, possibly less. Enjoy...

Bomberman9000
December 15th, 2005, 01:02 PM
Hmmmmmm what was my first map? Pumpkin, was it Mcdonalds by any chance?

ace
December 15th, 2005, 01:14 PM
Aww, somebody changed the title so FIRST was spelled correctly. WHERE'S THE JUSTICE IN THAT?!! :p

FATAL
December 16th, 2005, 03:57 AM
Probably because people don't have that many furst maps.

Doom_Dude
December 16th, 2005, 10:21 AM
He was banned because he was spamming the forums email about his map in Portuguese for some reason.

Aliotroph?
December 16th, 2005, 11:37 AM
Heh, reminds me of when we had that Spanish guy who did the same thing. He was on my MSN for a long, long time spouting Babelfish gibberish until he drifted off and I blocked him.

Brad_tilf
December 16th, 2005, 11:55 AM
http://www.doomwadstation.com/testsite.zip

Thats my oldest wad. I made some maps before that one but I never uploaded them, they were just for learning to map anyways.

Um, Ray, hate to give you the bad news but you can't hotlink DWS. You'll have to link the actual page that it's on.
Sorry dude. Need to do that to keep korean and S. American sites from stealing my files (and yours).

PumpkinSmasher
December 16th, 2005, 11:57 AM
Hmmmmmm what was my first map? Pumpkin, was it Mcdonalds by any chance?
Hmmm...I don't really remember. That was one of your first, but i seem to remember maybe 1 before that, but not near the quality. I remember stealing ideas from you McDonalds map for mine. I haven't opened that one up in a long time.

Brad_tilf
December 16th, 2005, 11:57 AM
For what it's worth - here is my first map(s). I put them in a compilation called Dethwish. Some of you may be familiar with it. For those that aren't: http://www.doomwadstation.com/main/dethwish.html

:-)

I would say that each of the maps is in the order that I produced them.

MR_ROCKET
December 16th, 2005, 12:35 PM
My first released wad was mrdeath2.wad - right click save (http://www.geocities.com/mrrocket2000/Maps/MRDEATH2.zip) which I didn't get around to releasing on a free geocities site until around mid 1999, although the map was done around mid 1998. DONE>? hahahah!
yes, done..It's a crappy dm wad, at the same time the layout isn't bad, it's sorta a fun wad. ;) - Warning contains excessive amount of METAL texture lol and some monsters in single play, made for DM though.
Although I think around 2001 I re-uploaded everything with gl friendly node builds so the creation dates are most likely different now.

Though I made a good handful of maps never released between 95-97 still on cd somewhere. I should dig'm up sometime.

ace
December 16th, 2005, 01:20 PM
Probably because people don't have that many furst maps.

You don't have furst maps? I have a few. Not too detailed though. :p

Speaking of which, I notice that the thread's name mysteriously got changed back... *guilty*

Aliotroph?
December 16th, 2005, 01:27 PM
Warning contains excessive amount of METAL texture lol

So does my NDCP map. Looks good though. :p

g6672D
December 16th, 2005, 02:49 PM
Ace's Demented.WAD:

It starts off a cakewalk. It shortly rises to difficulty 11/10. Run in Legacy with Ultra-Violence mode. I liked some of the level design. But mostly n00bish. As this thread is for.

From the description, I was expecting a secret at every corner. But I didn't see many. Didn't look backwards enough I guess. Oh and I died and died at some parts. Others I was cutting through the enemies like hot knife through butter.

And the Game Over thingy on MAP11 proved sadly true when I entered MAP12. :D

But it was still a nice bit of fun. ;)


RustySlacker's Example.WAD:

A rather cute (yes I did like it) level with a nice array of monsters to battle. But no n00b trademark Cyberdemons in sight. To compensate, it's got lots of non-existent height changes, tons of floorlamps, many texture changes, many many texture seams and twelve exit switches, on the same column! A most excellent addition to this thread. :D

It's still nice for warmup to Ace's Demented.WAD though. ;)

MR_ROCKET
December 23rd, 2005, 05:46 PM
Of course I used the DCK editor from DOS prompt and probably crashed about 30 times while trying to make something lol
What editors did you guys use? DB? spoiled brats.. heh

PumpkinSmasher
December 23rd, 2005, 06:30 PM
I used WAD Author to make my first map.

ace
December 24th, 2005, 08:02 PM
I used Hellmaker. Piece of shite that is, compared to DB. Not to say that DB is much more stable though! :p

Would've had such a good thing going if they continued updating it after '97...

Doom_Dude
December 24th, 2005, 08:16 PM
I used DoomCad 5.1 for my first map and used it until CodeImp released Doom Builder.

ace
December 24th, 2005, 08:27 PM
I'm really surprised at how many editors there are that I have never heard of. Prolly for the fact that I edited on Mac at first and that I didn't start until 2002. Heh.

And now I see that the thread's title says "FÚRST"? :p

Illdo
December 25th, 2005, 12:55 AM
It said FURST originally. Then it was corrected to FIRST. It made some people mad, so was changed.

Dutch Devil
December 25th, 2005, 08:32 AM
I learned mapping with an sharewhare editor, I think it was called renegade graphics doom editor.
I was able to make small maps with that one, 25 sectors was the limit so I made my very first maps with that one.
After that I downgrabbed windue 5.24 made about eleven maps with that one it was an quite unstable editor.
And now im using the latest version from doom builder, and I think ill stick with this one for a long time.

ace
December 25th, 2005, 09:40 AM
It said FURST originally. Then it was corrected to FIRST. It made some people mad, so was changed.

Of course, I started it after all! But what I'm saying is that there's an accent mark over the U. :p

Anyways, 25 sectors, Dutch Devel? I'd DIE with that limit. Hell, starting on my <OMG SEEKRIT> project I have only made basically one aircraft (haven't started the actual level yet) and it's already 300+ sectors! Argh.

Dutch Devil
December 25th, 2005, 10:47 AM
My black and red map is about 1100 sectors by now and its about 50% done, ive gotta try to make an big map with a 25 sector limit someday.

ace
December 25th, 2005, 01:08 PM
I suppose it wouldn't be too hard seeing the size of some of the 2sectors maps. If such maps can be designed with 2 sectors, imagine how large 12.5 times that size could allow! Though it doesn't work for me because of my moderate Tormentoritis. :D

FATAL
December 25th, 2005, 01:20 PM
Joining sectors is the key. It's possible to create the smallest details with 25 sectors. Just have 15 of them have some basic height templates, and use the rest as tag sectors or other stuff. For example, properly used, the whole map doesn't need more than 3 basic door sectors. They can be joined smartly so that the player doesn't even notice. That is, unless a monster opens a door on the other side on the map and one next to the player opens as well. Then again, I can see it creating some very nice scaring effects. Door opens suddenly but no-one is behind it.

ace
December 25th, 2005, 06:26 PM
Heh, nice scare idea. :p

You can easily do detailing well with that sort of dealie, but for me I've got to have some nice lighting effects and the like or some such.

FATAL
December 26th, 2005, 05:26 AM
Well why not use some of the sectors as some basic lighting sectors? Of course having lighting sectors of different height would be difficult, but not impossible. Some floor raising and lowering without the player seeing would create nice effects.