View Full Version : Text File Author Info
Doom_Dude
November 15th, 2005, 08:52 PM
Rather than wait until the last minute I started work on the text file. It would be great if all authors would fill in this info so I can just copy and paste it into the text file. Most of it I can fill in myself but if anybody wants to add some comments and shit then by all means...
Otherwise I'll just make stuff up and say you used Slige and you like hamster pr0n. ;)
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Level : Map01
Level name : Desecrated Paths
Author(s) : Darren "Doom_Dude" Finch
Build time : Many Hours
Editor(s) used : Doom Builder 1.66
Authors comments : If you think this entry level is big, then too bad.
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Aliotroph?
November 15th, 2005, 09:02 PM
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Level : Map10
Level name : Processing Station 10-29:71
Author(s) : Liam "Aliotroph?" McMullin
Build time : close to that of Daikatana ;)
Editor(s) used : DeePsea 11.65+, Doom Builder 1.00-1.66
Authors comments : Yeah, it's damn dark. :p
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iori
November 16th, 2005, 12:47 AM
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Level : Map06
Level name : Bitter Loathing
Author(s) : Trevor "iori" Primmett
Build time : ~6 mo
Editor(s) used : Doom Builder 1.6*
Authors comments : My nicest map yet, as of 11/16/05 ;)
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Level : Map11
Level name : The Ignorant
Author(s) : Trevor "iori" Primmett
Build time : ~4 mo off and on
Editor(s) used : Wadauthor 1.30
Authors comments : My first ever [completed, releasable] map
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Level : Map17
Level name : Assimilation
Author(s) : Trevor "iori" Primmett
Build time : ~2 mo.
Editor(s) used : Doom Builder 1.*
Authors comments : My most half-assed map of the lot
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FATAL
November 16th, 2005, 04:28 AM
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Level : Map07
Level name : Identity Check
Author(s) : Fatal
Build time : A bit more than half a year, with loong slacking periods
Editor(s) used : Doom Builder 1.64
Authors comments : My third, best map so far. Will be the last one I'll ever make, I believe.
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Authors comments : If you think this entry level is big, then too bad.
I sense irony floating in the air. :p
Doom_Dude
November 16th, 2005, 05:21 AM
LOL Fatal. When I released the first Vilecore, I had some guys in email say the entry level was too big. I thought it was a silly thing to complain about and I didn't think it was big.... but who cares. ;) I wouldn't say the entry map for the NDCP was big either and I made sure to make the entry map of Vilecore II much bigger than before.
DarkWolf
November 16th, 2005, 10:31 AM
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Level : Map13
Level name : Apocalypse Lab
Author(s) : DarkWolf
Build time : Was too long ago to remember
Editor(s) used : WinDeu
Authors comments : Well crap, had I known NDCP was going to take forever I would have made it bigger and better.
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Aliotroph?
November 16th, 2005, 10:35 AM
What kind of dummy complains about big entry maps? Sheesh!
FATAL
November 16th, 2005, 11:47 AM
What kind of dummy complains about big entry maps? Sheesh!
Hehe, I did. :p
DooMAD
November 16th, 2005, 12:02 PM
Are we using that crappy ascii logo thingy I bothered doing in the txt doc submitted with my map? :D
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Level : Map20
Level name : Sepulchre
Author(s) : Lee "DooMAD" Wallis
Build time : ~4 weeks
Editor(s) used : WadAuthor
Authors comments : Is it done yet?
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At least I think mine is map20 now... it was quite a while ago, so I can't remember. We were screwing around with sky graphics and decided that DooMGoaT's map, which originally occupied the map20 slot, was better suited to the sky in map22, which I used to have. Or something. *confused*
PumpkinSmasher
November 16th, 2005, 12:07 PM
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Level : Map16
Level name : Upon Necropolis
Author(s) : PumpkinSmasher
Build time : 1 month
Editor(s) used : Doom Builder
Authors comments : I ain't got a clue how long this actually took me, its been forever since I made it.
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Level : Map21
Level name : 13th Cross
Author(s) : PumpkinSmasher
Build time : 2 months
Editor(s) used : Doom Builder
Authors comments : haven't touched this map in 2 years
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DOOM_GOAT
November 16th, 2005, 12:15 PM
Yes. No. Yes.
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Level : Map22
Level name : Caverns of Despair
Author(s) : James "DooMGoaT" Denny
Build time : 6 weeks + 22 months
Editor(s) used : WadAuthor, Doom Builder
Authors comments : //
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No.
Doom_Dude
November 16th, 2005, 12:24 PM
LOL Darkwolf, you didn't have to rush. ;)
LOL Alio, I don't know what kinda dummy complains about the size of entry maps. Can't remember who said that. Whenever I play an entry level I think about that tho. Crazyness.
DooMad what ascii? Maybe I look in your zip after. :p I also changed the skys so you get a bright pink one and DooM_Goat gets some ugly green pea-soup sky. :p
I don't even know what skys we agreed on. I had 3 in a folder that iori made so I shoved them into the wad. The last one is the red newdoom sky that Doom_Goat tweaked and the other 2 are kinda stormy brown stuff.
The funny thing is people send in thier maps and theres no indication of who the owner is, then they change slots and it's hard to tell who's map is what.
*walks away whistling*
Oops looks like I have to switch Goat and Mad's maps. Ummm DooM_Goat are you supposed to fix a switch or tweak something?
DOOM_GOAT
November 16th, 2005, 12:27 PM
The version I sent you works, but since then I've been going through the whole map detailing every room, so it looks quite different now to the one you have. I also did some tweaking of monsters/ammo etc, and added difficulty settings.
Doom_Dude
November 16th, 2005, 02:41 PM
The version I sent you works, but since then I've been going through the whole map detailing every room, so it looks quite different now to the one you have. I also did some tweaking of monsters/ammo etc, and added difficulty settings. Ooh ok I was just going by something DooMad said. ;) Once you have it done I can switch the maps around since I went ahead and merged all the submitted maps the other day.
Ninja_of_DooM
December 8th, 2005, 01:04 PM
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Level : Map14
Level name : Jail Break
Author: Ninja_of_DooM (Andrew Fernie)
Build time : 4 months
Editor(s) used : Deepsea V11.75
Authors comments : I finished my map 4 months after we started. It was my first proper level and now it finally gets released. :p
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Agent Spork
December 9th, 2005, 01:14 PM
Level : Map26
Level name : Silenced Progression
Author(s) : Agent Spork
Build time : Too Long
Editor(s) used : Doom Builder 1.67
Authors comments : I smell like cheese
ace
December 9th, 2005, 01:23 PM
*smells Spork*
Well I'll be damned, eating a bit too much Cheez Whiz haven't we? :p
I started to make an author text file info, but it just occured to me that I didn't contribute anything... *guilty*
aliceschain
December 11th, 2005, 07:11 AM
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Level : Map03
Level name : Doomsday Machine
Author(s) : Derek "Dittohead" Braun
Build time : Many Hours
Editor(s) used : Doom Builder
Authors comments : I've always wanted to make a water-front base level, and this is it.
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ReX
December 14th, 2005, 09:00 AM
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Level : Map24
Level name : La Casa del Diablo
Author(s) : Rex Claussen
Build time : Many Hours
Editor(s) used : Wad Author
Authors comments : The House of the Devil
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Level : Map32
Level name : In The Castle of the Wolf
Author(s) : Rex Claussen
Build time : Many Hours
Editor(s) used : Wad Author
Authors comments : Castle Wolfenstein redux
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