View Full Version : Legacy Bug? Will this be fixed?
October 16th, 2005, 10:37 AM
I have posted threads about this many times in the past. But I have decided to post it again. I am having problems. Read this thread:
Please reply, because this can pose serious problems.
October 16th, 2005, 11:04 AM
I think if it makes a difference with your card, redownload the wad and try it again or maybe run a personal zennode on the wad? rename the wad or backup the wad first though.
October 16th, 2005, 11:10 AM
Someone mind telling what the problem is (besides the horrible aliasing.:))
October 16th, 2005, 11:34 AM
The aliasing is just the result of the screenshot. I have no clue on what the problem is exactly...
October 16th, 2005, 01:38 PM
If you dont know what the problem is or how to describe it, how can we be expected to fix it?
Edit: Im going to assume you are talking about the split texture on the screenshot - danimetal posted something about it in the main forum, it's to do with the odd size of the texture. Fix the texture size and it shouldnt be a problem.
October 16th, 2005, 02:33 PM
Oh well yea, it is the jumbled textures bug. I thought you guys could see what the problem was... :D sorry.
No: It is not about Danimetal's problem. This is a weirder problem. What happens is that textures around the map get split and all scrambled up usually when editing. This is not to be confused with texture offset, as it usually occurs in individual lineDefs. The texture gets all jumbled and scrambled.
The odd thing is that this does not occur with everyone. Boingo seems to think that Legacy has trouble communicating with graphics cards. However, I have other reports that it occurs in Software mode as well as GL mode.
Here is an additional link to the one posted above:
October 16th, 2005, 03:01 PM
I still think it's an issue with your drivers. My drivers do weird shit all the time with Legacy and I have the newest ones.
October 16th, 2005, 03:05 PM
That only happens to me in software when textures are of an strange length (not 8, 16, 32...). It´s the first time I´ve ever seen that in Hardware mode so, could you run it in software and make sure everything´s all right?. In case it´s not something is completely wrong in your computer and it´s time to do a check on the graphics card options and drivers. Maybe.
October 16th, 2005, 04:46 PM
Yeah I was thinking maybe try a clean install of some things before we poped out and said its a bug in the map heh, try zennode or if all else fails try Boingo :P looks cool other than the texture back there. what map # is it?
October 18th, 2005, 05:37 AM
It does not matter what map # it is and I believe it happens in software mode as well, but I haven't checked it on my comp yet. I am not the only one who has experienced the exact same problem. Many mappers have encountered it, so could this mean that all of of our drivers are messed up? I do not think so, because I have used openGL and the same drivers for other source ports, such as Doomsday, and have never encountered such a bug...*ugh*
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