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ace
September 8th, 2005, 01:41 PM
Do you think that, whether soon or after a while, that once NDCP is done there will eventually be a NDCP2? Or has the first one been too exasperatingly time-consuming and belated to consider it? I think it'd be nice to have a second one sooner or later, perhaps mapped by some of the newer members. What do you think?

DOOM_GOAT
September 8th, 2005, 02:32 PM
There are probably enough abandoned half way, pulled for no reason or author-swallowed-by-a-black-hole maps floating about to make another three.

iori
September 8th, 2005, 06:33 PM
Considering this one has taken... three years at least I don't think so.

Xtife
September 9th, 2005, 02:14 PM
you guys should keep focusing on finishing the first :)
if i had known that it would take 3 years to complete, i would have put some time limits in place
i was way to soft :) DD is doing a much better job keeping this together

DooMAD
September 10th, 2005, 03:05 AM
There's always this: http://forums.newdoom.com/showthread.php?t=20797

FATAL
September 10th, 2005, 04:27 AM
Do you think...?
No I don't never.

Aliotroph?
September 10th, 2005, 04:35 PM
you guys should keep focusing on finishing the first :)
if i had known that it would take 3 years to complete, i would have put some time limits in place
i was way to soft :) DD is doing a much better job keeping this together

That works for contests. We've had something like five time limits and it won't work. It needs to get done and can't really be left without 32 maps. People keep disappearing though and some of the people who submitted maps have actually been banned.

Doom_Dude
September 10th, 2005, 06:07 PM
iori can be the lead monkey on the next one. I'm gonna hide in an editing hole.

Aliotroph?
September 10th, 2005, 07:28 PM
The time we've taken on this is almost the length of time taken to make Oblivion!!! :D By the time we pull another one together there'll be a firth Elder Scrolls game! :p

ace
September 10th, 2005, 07:33 PM
If there would be a second one I would want to participate... I've never taken part in a community project and it sounds fun. It's just too bad that most of you think there won't be one because it's too time consuming. I guess when I think about it it's true, alot of people abandoned it or disappeared or never finished it, and if that happens again then there's not a very good chance of it.

However, considering that we're getting more and more faces showing up here that have AFAICS a pretty good mapping ability, we could if we're lucky find enough people, possibly make a second one. That is as long as we find either 32 new mappers that are skilled/dedicated enough (which would include myself should there be a second one), or 32 older ones, or a combination of both, and if we would have to have some to take up more than one slot.

So basically the chance of getting another one off the ground aren't high, unless we could find enough new people that are talented enough in detail and gameplay for plain old D2.exe. But there's always hoping... right?

Doom_Dude
September 11th, 2005, 07:06 AM
LOL@Oblivion

I think time will tell if a 2nd one is to be made. Right now all I want is to get this one done and then work on my own junk. I certainly wouldn't want to be a project lead on anouther 32 level megawad anytime soon unless I started the project myself. I think if I lead anouther it will be smaller and......

*runs off to get a beer*

iori
September 11th, 2005, 09:23 AM
Deadlines work if they are enforced (with certain checkpoints along the way to make sure everyone is up to snuff). Community Chest 2 for example was only a matter of weeks/months late, not years.

Xtife
September 11th, 2005, 06:21 PM
agreed
both CC projects did so well with that

rustyslacker
September 11th, 2005, 08:09 PM
i hope there's another. by the time this one's done and the next one's started, my maps will be good enough to be in a megawad.

Aliotroph?
September 12th, 2005, 12:53 AM
lol I'm not sure whether that's supposed to say something good about your improvement or something bad about our timing.

rustyslacker
September 12th, 2005, 07:41 PM
both :-D
this message needs one more character to be posted.

CrazedImp
September 12th, 2005, 07:50 PM
If a second one does go ahead i could probably contribute a map or two... sure my mapping skills arent as incredible as some peoples around here but they'll get better if im actually working to not just benefit my own entertainment.

Aliotroph?
September 13th, 2005, 01:39 AM
Heh, there's a new mapping contest in the editing forum. They want more mappers. Go there. :)

CrazedImp
September 13th, 2005, 03:44 AM
Yes i know that, but im too busy with real life stuff at the moment to go and do it ;)

Danimetal
September 13th, 2005, 05:19 AM
Maybe it´s time to bump the whole NDCP thing :P?.
I would be into another effort, of course. I have nothing better to do now XD!.

CrazedImp
September 13th, 2005, 08:21 AM
Hmmm... nah i think there could be an NDCP2, or a new megawad project where only not very experienced mappers can contribute... you know, a bunch of levels that arent of highest quality but still fun to play, like a beginners map pack or something... it'd be a good way to see if any of the new people round here might show promising talent or something like that

ace
September 13th, 2005, 01:08 PM
Hmmm... nah i think there could be an NDCP2, or a new megawad project where only not very experienced mappers can contribute... you know, a bunch of levels that arent of highest quality but still fun to play, like a beginners map pack or something... it'd be a good way to see if any of the new people round here might show promising talent or something like that

I don't think that would be very popular. It would be good for the new mappers but not good for the people who play it. I think it'd be better to just have a new community project, where the new folk could join in as well. You think about it, not a lot of the old people may want to contribute and not a lot would be able to, but the ones who weren't in on the first one and/or weren't here for the first one starting would probably want in.

CrazedImp
September 13th, 2005, 07:18 PM
Nah i didnt think it would be that popular an idea... maybe you should start another poll asking if somebody would actually contribute to a new NDCP? Im sure many people have faith that another one can actually get made, but it'd be nice to know how many people would be keen to help out.

rustyslacker
September 14th, 2005, 09:31 PM
i would contribute to a new NDCP. but i was the only one who voted for "Yeah, sure!"

CrazedImp
September 15th, 2005, 03:12 AM
Well since you have such enthusiasm you can lead the project if there is another one, if of course other people here are fine with it.

No i am not being sarcastic either ;)

ace
September 15th, 2005, 07:26 AM
Hey, it was MY idea! :p

Hm... who WOULD be in on this, I wonder? Me for sure, of course.

Doom_Dude
September 15th, 2005, 07:31 AM
If I was to lead anouther NDCP or other Doom editing project I would have to set down some rules beforehand to ensure that I don't have to chase people to find out if they went into the Bermuda Triangle or something, plus some other basic rules.

[edit] I see ace wants to do it. Have fun!

/jumps out the window and hides in the bushes. ;)

rustyslacker
September 15th, 2005, 10:44 AM
i'd help out ace. i bet it would be a lot of fun XD

seriously, i would definitely contribute a map or two.

ace
September 15th, 2005, 12:25 PM
[edit] I see ace wants to do it. Have fun!

/jumps out the window and hides in the bushes. ;)

Hey now... *pulls D_D back in through window*

Leading a community project sounds fun, but I have no experience of doing it. Any "pointers"? ;)

i'd help out ace. i bet it would be a lot of fun XD

seriously, i would definitely contribute a map or two.

Nice!

NDCP2... it just sounds so cool. :p

Aliotroph?
September 15th, 2005, 12:37 PM
Pointers? Ask Double D once he brushes the bush dust off. He looked like he had something to say on the matter. :D

rustyslacker
September 16th, 2005, 07:25 PM
WOW AWESOME!!!

but get this NDCP done before another is spawned.

Doom_Dude
September 18th, 2005, 05:30 AM
WOW AWESOME!!!

but get this NDCP done before another is spawned. Yeah exactly.

Pointers? Ask Double D once he brushes the bush dust off. He looked like he had something to say on the matter. :D Well this is some of the crap I was going to say but I didn't get it finished. This is just my take on things..... Some are rules and some rants with suggestions to mappers n stuff. Overall I think that the NDCP has taken so long because of time wasted.

- Don't allow anybody, no matter what to take up more than 1 slot at a time. This was a problem from the NDCP's start and at least six slots were taken up and those maps were never made. This took up Months of wasted time when somebody else could've been actually working on something. Not to point fingers, as I also had 2 map slots at the start and I gave one up later on. So somebody takin' a bunch of slots and then doing nothing is only unintentionally hurting your project. Don't allow it and say so in the rules right away.

- Think about and write down the rules and get them sorted before even mentioning your intentions of starting an editing project. That way people know WTF is going on and you won't have to add / change too many rules later that make people confused. :p

- This bit is kinda hard but... I can't speak for anybody else but I don't like having to chase anybody down, beyond an email or PM or two.... Been there, done that and it sucks when you get NO ANSWER and then you don't know why. It's no fun trying to find somebody who disappears, doesn't ever post on the projects forum and thier email isn't answered because they switched addresses and never told you and they don't look at thier PM's on two forums for Months. If somebody goes missing for a Month.... cut them and get somebody else to do the job. They can always come back if a slot opens up and if they know beforehand that they will be dropped by being absent, then that's thier problem. How hard is it to send the leader an email, a PM or post a little message on a forum to let everybody know what your intentions are. Your supposed to be a part of a Team, not a member of the witness protection program. One Month with no show and it's bye-bye time. I don't like having to mafia somebodys ass but really...

- If you can't fin your map for whatever reason.... let the leader know so somebody else can take up the reins and start working.

- For God's sakes. If your a busy person and you have a lot going on in RL with a 1% chance of making a map in a decade, let alone a year, then please don't bother to join a mapping project. It's not fair to take up space and not do anything for Months. Thats time that somebody else could be working on the map you only intend to work on.

- If you plan on using custom skies, at the very least get 3 decent skies together before starting and post them up... or get everybody to decide what ones are best and then go from there. That way your not in the middle of getting the project done and suddenly start trying to get some new skies. Otherwise somebody might end up with a sky change they don't like. It would also be a good idea to have a nice custom texture wad with a good variety of textures from the start. We have one for the NDCP but it could've used more work from the get-go.

- So I think early preperation is important. Get rules sorted out and get textures prepared and think about what you want to do before even mentioning your project. So if somebody wants to know if custom sounds are allowed, then they will see you already said they aren't allowed in the rules or at least you'll know the answer and won't be wondering if you should or not. Will there be a theme? Will the project be for a source port? Remember that some people are crazy and will want to do weird shit like use Slige as a base for thier level. :p

- Don't ever think that a leader can tell you when a fat 32 level project will be done. It could take a year or five years. It shouldn't, in theory take more than a year but it's too hard to predict. Thats why deadlines suck.

Thats all I can think of for now. I might start a new editing projectile when the NDCP is done but it might be something different... Dunno right now. NDCP II: BloodCore? :p

Xtife
September 18th, 2005, 07:55 AM
whoa DD *laff*
i totaly agree with ya on all of it
it was kinda of a rush in the beginning and i/we didnt think alot of things through
but you guys could have said something tho :p

good job

ace
September 18th, 2005, 08:21 AM
{Insert huge list of stuff here}

Whoa. Good list you got there. If rules were strictly followed a new NDCP could (note I said COULD, a project leader should never give a "surefire" release date :p) be done in 2 years. It's too bad they usually aren't...

...but, having a new NDCP might be good! Though it would probably be best to wait until next year, maybe a month or two in, give it a break for a while. After all like Rusty said, wait until this one's done, and I think that a few extra months on top of that wouldn't hurt.

NDCP2... it just sounds awesome. :D

Doom_Dude
September 18th, 2005, 09:04 AM
whoa DD *laff*
i totaly agree with ya on all of it
it was kinda of a rush in the beginning and i/we didnt think alot of things through
but you guys could have said something tho :p

good job I couldn't say anything because I didn't know any of this stuff before. ;)

Whoa. Good list you got there. If rules were strictly followed a new NDCP could (note I said COULD, a project leader should never give a "surefire" release date :p) be done in 2 years. It's too bad they usually aren't...

...but, having a new NDCP might be good! Though it would probably be best to wait until next year, maybe a month or two in, give it a break for a while. After all like Rusty said, wait until this one's done, and I think that a few extra months on top of that wouldn't hurt.

NDCP2... it just sounds awesome. :D I did go on a mini-rant or something. Some probably think I'm crazy... oh well. :p I'm sure a new NDCP will happen tho. :D

iori
September 18th, 2005, 11:37 AM
I can see another one getting started, but I'm not so sure about the finishing part.

Awesome rant too DD. Sentiments duly echoed </toxicfluff>

ace
September 18th, 2005, 01:38 PM
I can see another one getting started, but I'm not so sure about the finishing part.

Hey, the first is going to be finished, isn't it? I mean, it's taken too long, but it DID get finished... ;)

iori
September 18th, 2005, 01:48 PM
Yes, but there was huge support for the first at the beginning, which slowly dwindled. Judging by the mixed bag of votes, I would suggest maybe an NDCP Episode to start out with (9 - 12 maps or so).

rustyslacker
September 18th, 2005, 03:38 PM
well...so far there's medium support for an "NDCP2" and probably little at the end.

Doom_Dude
September 18th, 2005, 03:52 PM
Yes, but there was huge support for the first at the beginning, which slowly dwindled. Judging by the mixed bag of votes, I would suggest maybe an NDCP Episode to start out with (9 - 12 maps or so). That was anouther thing I was going to mention and a good point iori. No reason a Doom project has to be 32 maps. Plan for 9-12 and if you get 15 (or whatever) then thats +3 bonus. ;)

ace
September 18th, 2005, 05:48 PM
We'll see how it turns out. But starting out with a smaller amount of maps might not be a bad idea.

And a plus to that is we could keep slots open AFTER the release for a few months, and if at least 3 maps are made within that time it could be like an update, like NDCP 2.3.1 or whatever, if it could possibly work out.

Xtife
September 18th, 2005, 07:35 PM
well im still with ya guys :) im checking up anyways hehe

rustyslacker
September 19th, 2005, 03:57 PM
that sounds cool. i think we should only let people take up one slot at at time. if they are doing three maps, and then get abducted by aliens, then we have a gaping hole.

good stuff, doom_dude. thanks for telling us now, instead of letting us learn it as we go along.

FATAL
September 20th, 2005, 05:08 AM
that sounds cool. i think we should only let people take up one slot at at time. if they are doing three maps, and then get abducted by aliens, then we have a gaping hole.

good stuff, doom_dude. thanks for telling us now, instead of letting us learn it as we go along.


sorry

Doom_Dude
September 20th, 2005, 11:04 AM
Why did you repeat that?

FATAL
September 20th, 2005, 12:14 PM
Heh, I felt like making a lame joke of saying the thing he said twice one more time.


sorry

Doom_Dude
September 20th, 2005, 12:23 PM
Meh...........

iori
September 20th, 2005, 02:10 PM
*runs naked through the thread*

rustyslacker
September 20th, 2005, 05:02 PM
@iori: *chuck*

Doom_Dude
September 20th, 2005, 07:09 PM
He's been streaking around newdoom since Picard was still at the Academy. :p

CrazedImp
September 21st, 2005, 05:52 AM
I wonder if these naked rampages happen often... i am just a little frightened now *chuck*

FATAL
September 21st, 2005, 06:37 AM
You shouldn't be frightened about that. You should be frightened about me being one of the most active posters around here.

rustyslacker
September 21st, 2005, 10:15 AM
why should we be frightened about that???

CrazedImp
September 21st, 2005, 10:53 PM
I dunno i posted it last night and i was half asleep... i must remind myself to just not post unless im awake...

Flame Spawn
September 22nd, 2005, 05:47 AM
I'm interested in this, but here's my question.

What engines are we allowed to use? I'm only good with ZDoom.

Xtife
September 22nd, 2005, 06:42 AM
to make maps, vanilla doom
to play them, use a limit removing port

Aliotroph?
September 22nd, 2005, 07:46 AM
Too bad all the major ports never implemented the BooM linedefs. Having a few of those in would have been nice.

iori
September 22nd, 2005, 11:41 AM
Every port except doomsday I believe. Boom is widely regarded as the standard, and has been for a while.

rustyslacker
September 22nd, 2005, 03:55 PM
did doomsday put in more lindef types to replace/improve the boom ones?

Flame Spawn
September 22nd, 2005, 06:07 PM
I heard that it's going to be the new version with Boom support. I think...

Xtife
September 23rd, 2005, 05:47 AM
the big part of this project, was to make it compatible with everything
if all ports had boom support back then, would have been able to use boom

iori
September 23rd, 2005, 06:37 AM
If I do any more community project mapping, it will be for nothing less than boom. I did have the opportunity to do some neat doom2 tricks in the NDCP, but Boom is the standard now.

Doom_Dude
September 23rd, 2005, 10:06 AM
I can agree with that. Some of those Boom jobbys are cool. I like using the scrolling floors. I put some of those in Stalking Evil with stuff like Lava flowing under a rock wall....

FATAL
September 23rd, 2005, 02:42 PM
Sounds cool. I hope that the new jdoom version will support boom.

Doom_Dude
September 24th, 2005, 06:17 AM
Does anybody know what happened to PumpkinSmasher?

Falci
September 24th, 2005, 09:16 AM
Do you think that, whether soon or after a while, that once NDCP is done there will eventually be a NDCP2? Or has the first one been too exasperatingly time-consuming and belated to consider it? I think it'd be nice to have a second one sooner or later, perhaps mapped by some of the newer members. What do you think?


I think I want to be in if there's ever a sequel to NDCP. I want to make at least 2 maps. *thumbs*

ace
September 24th, 2005, 08:02 PM
Does anybody know what happened to PumpkinSmasher?

That's a good question actually... haven't seen him since his release of "OMG! Not Another Map by PuMpkInSmaShEr!" :/

I think I want to be in if there's ever a sequel to NDCP. I want to make at least 2 maps. *thumbs*

It's nice to see that more people think there could be a sequel than the initial post... but waiting a while would be best. After all, need to get this one done first.

rustyslacker
September 25th, 2005, 09:52 AM
i know pumpkinsmasher has lurked a bit since then, but i haven't seen him on or anything for about a month.....

Doom_Dude
September 25th, 2005, 10:39 AM
Well I sent him the Conglom wad on August 24 and his last post was on September 6th. I've not heard if he got the map or what.

ace
September 25th, 2005, 07:14 PM
Speak of the devil, he posted in that "New Vilecore 2 shots" thread just over an hour ago...

... nice shots by the way. :p

Doom_Dude
September 26th, 2005, 01:42 PM
Thanks.

Ermm that was yesterday....

ace
September 26th, 2005, 05:44 PM
And I posted that yesterday. :p

Doom_Dude
September 26th, 2005, 05:46 PM
and soon it'll be tomorrow. :p

Flame Spawn
September 26th, 2005, 06:44 PM
In 3 hours and 14 minutes (CDT) thereabouts.

rustyslacker
November 16th, 2005, 03:33 PM
So...what now? Is this "project" still on or what? Somebody give me feedback. Because if you don't I'll forget about it and Ace will have to lead this thing all by his lonesome...;)

Doom_Dude
November 16th, 2005, 05:36 PM
The NDCP 2? I can't answer that. :p

ace
November 16th, 2005, 06:28 PM
Um. I... um. Um? Um. No? Yes? No. Maybe? What? Shut up. Huh? :p



I dunno. If anything, we should prolly wait at least a good couple of months before because I'm sure that whoever worked on 1 that would like to map for 2 probably would like a break and not be perpetually mapping for NDCP. Plus it would be too soon anyway.

But. I suppose it could still be on perhaps.

rustyslacker
November 16th, 2005, 06:30 PM
Yeah, NDCP 2. And it needs a title, like:

NDCP 2: War of Flaming Sheep-heads

or

NDCP 2: The Community Map Project with No Subtitle

ace
November 16th, 2005, 06:41 PM
NDCP: First it Was NDCP and Now it's a More Different NDCP!

:p

rustyslacker
November 23rd, 2005, 04:12 PM
We're gonna need a new forum sometime in 2006. w00t! I can't wait.

PumpkinSmasher
November 24th, 2005, 09:55 AM
Wasn't there talk of making NDCP2 for Legacy. And then use scripting so we could have as many maps as we wanted. Just thought I'd throw that back out here, or there.

ace
November 24th, 2005, 10:20 AM
Yeh, I believe it was something like NDCP Legacy, not a sequel but rather an enhanced Legacy version of the current NDCP. I'm not sure but I think that's what it was.

Aliotroph?
November 24th, 2005, 11:17 PM
But I designed my stuff carefully because I couldn't use Legacy. If it was reworked to use Legacy it might be a mess. :p

DooMAD
November 25th, 2005, 08:23 AM
Wasn't there talk of making NDCP2 for Legacy. And then use scripting so we could have as many maps as we wanted. Just thought I'd throw that back out here, or there.
Yes, I posted a link to it on the first page of this thread:

There's always this: http://forums.newdoom.com/showthread.php?t=20797

I still have the DM map I was going to submit for it.

Doom_Dude
November 25th, 2005, 10:07 AM
Yeh, I believe it was something like NDCP Legacy, not a sequel but rather an enhanced Legacy version of the current NDCP. I'm not sure but I think that's what it was. I certainly don't remember it being planned as an enhanced version of the current NDCP. If so, have fun finding Grunt, Stphrz and DoomedAce and me...

*runs away screaming*

I think I don't want to think about anouther project until the current one is finished. *shocked*

Aliotroph?
November 25th, 2005, 12:12 PM
Man, it scares me that this thing is so olde Stphrz has a map in it!

Doom_Dude
November 25th, 2005, 04:26 PM
Man, it scares me that this thing is so olde Stphrz has a map in it! I wish he was around and was into making more maps. I liked playing the few he did make. :)

PumpkinSmasher
November 25th, 2005, 05:44 PM
What ever happened to DoomedAce?

ace
November 25th, 2005, 05:46 PM
Wasn't it something like he was going to go on vacation but he disappeared after? I could swear he said something about starting to lack interest in Dooming. I hate it when that happens...

Doom_Dude
November 25th, 2005, 05:49 PM
Yeah I have a feeling he won't be coming back. :/

Aliotroph?
November 25th, 2005, 11:28 PM
I've never played one of Stphrz's maps. Anyone got a link to one?

Nuxius
November 26th, 2005, 01:25 AM
Shock 'Em Down
http://www.doomworld.com/idgames/index.php?id=11203

Fiffy Remix
http://www.doomworld.com/idgames/index.php?id=11035

HAR
http://www.doomworld.com/idgames/index.php?id=10394

Pink Munchers And Pesky Imps (And The Occaisional Cacodemon Or Baron)
http://www.doomworld.com/idgames/index.php?id=10389

Doom_Dude
November 26th, 2005, 05:05 AM
Nuxius beat me to it. :)

PumpkinSmasher
November 26th, 2005, 08:09 AM
Well my vote is for NDCP Legacy, not a Legacy version of NDCP but a whole new community project for Legacy. But we should probably wait for 2.0 before doing that.

ace
November 26th, 2005, 08:48 AM
That wouldn't be a bad idea. It would be a nice break from ZDooming for me. But I agree, waiting for 2.0 would be best. Sounds cool though... :D

The Undertaker
November 26th, 2005, 10:00 AM
Don't worry, Legacy 3 will be out by the time your done with this one.

Doom_Dude
November 26th, 2005, 10:13 AM
Don't worry, Legacy 3 will be out by the time your done with this one. Legacy 3 is going to be out before Christmas Eve?

Aliotroph?
November 26th, 2005, 10:42 AM
Yeah, it's called GZDoom. ;)

ace
November 26th, 2005, 02:52 PM
Methinks he was referring to NDCP 2. ;)

Which is a good point, if this one were to be Legacy-specific and took too long then there would probably be a new version with a lot of new features before this one were to be finished. :p

I hope it wouldn't take long again.

FATAL
November 26th, 2005, 03:18 PM
Well NDCP was a rookie project - it was started before I joined the forums. *bliss*

Doom_Dude
November 26th, 2005, 03:55 PM
Methinks he was referring to NDCP 2. ;) Ahhh of course. We still talking about that? NDCP 2. I think we should do anouther project, but keep it smaller and for Legacy. Maybe TL3DFEM... The Legacy 3D Floor Extravaganza Megawad. *drinky* Time to write up some strict rules. :p

ace
November 26th, 2005, 04:52 PM
Well that depends when 2.0 comes out now doesn't it? To be honest I haven't been keeping up with news on Legacy as of late... :p

Of course though yeah, before another would start I think the following things should happen:

1) Legacy 2.0
2) A BREAK (hey, you don't want NDCP 1 mappers (should they join a second) to be doing this nonstop, do ya? They deserve a relax :p)
3) Rules (obviously)

Yeh.

Doom_Dude
November 26th, 2005, 05:25 PM
Yeah of course.

I'll probably be making up some kind of alternative editing project jobby once this NDCP thing is out the window. I have some ideas but it won't be anouther 32 map jobby... I don't think, because that's just insanity. I also don't really feel like calling it NDCP2... but if somebody else wanted to do that, by all means. :p

DooMAD
November 27th, 2005, 04:52 AM
I also don't really feel like calling it NDCP2

The name NDLW, or New Doom Legacy Wad, was floating around before, but then it is quite similar. It was divided into 20 single player maps and 10 deathmatch ones, or something like that. We can always cut down the number of maps if we don't get enough people. The deathmatch idea is a pretty good one considering that 2.0 is intended to have all new netcode.

Doom_Dude
November 27th, 2005, 05:43 AM
I forgot about that NDLW title. ;)

You guys can do 30 maps if you want to. :p

I mapped all day yesterday and my brain is tired now so I gotta go and....plus I got news to do and a level to finish. *zzz*

PumpkinSmasher
November 27th, 2005, 11:40 AM
I though we were going to have a level in which you can warp to anyone's wad,thus having the possibility of an infinite number of maps.plus with legacy you can go past map32, so we could just set a deadline and anyone who has a map in by the deadline will have their map included in the wad.

General Greivous
November 27th, 2005, 12:25 PM
I'm surprised anyone even considers using Legacy at this point. Doomsday would probably be the better idea, IMO. You can do the same thing with a hub map that lets you warp to someone's map in Doomsday, too.

ace
November 27th, 2005, 01:14 PM
Why Doomsday though? With Legacy we can get 3D floors, water, scripting, etc. With Doomsday, we would get models and hi-res textures. I know that not many here other than Dani and Sitters model. Otherwise, it would just be normal levels with eye-candy.

Of course I am not in anyway saying that Doomsday is not bad; I am just saying that feature-wise (and gameplay-wise) there is not much more to it than graphics. But the work it would take to make models and such would be overwhelming for a NewDoom community wad, as AFAICT there are not many here who would have the time (or the ability for that matter) to make new models and such.

And even in that case, we probably wouldn't need models at all because the regular Doom monsers are fine and changing them wouldn't be good. So really, aside from hi-res textures there would be no point in having a Doomsday one, at least not any time soon, as it doesn't have the FUNCTIONAL features of Legacy. And even if it did, I still wouldn't be enthusiastic about it because what would we have Doomsday-specific at that point? Models again, and we wouldn't need new monster ones so it would boil down quickly to nothing but hi-res textures, which aren't really necessary even if they look nice.

As for why "considering using Legacy at this point" thing, is that the "Oh, Legacy is old, Legacy is dead" thing? Because I'm pretty sure Legacy isn't.





Getting back on topic though, I'm all for a Legacy community project. I would even be bothered to learn FS because of it methinks! :D

As for the anyone can enter thing when we have no limit but rather a due date, PS, I think that the problem with that would be that if not enough people decided to join, it wouldn't have enough maps, if too many joined, it would become overly long, and if too many wanted to join in the middle of progress, then it could become chaotic because they'd have to learn all the rules, etc. While I personally find that a limit is good, however, it could work out perhaps.

PumpkinSmasher
November 27th, 2005, 01:26 PM
Well the deadline would be set based on the initial popularity of the people wanting to help. And It could be adjusted if a few join late and need an extra week with their map. And we could keep the rules in the first post of a sticky thread, and edit them as necessary, that would keep them availiable for everyone. And if we could always stop accepting participants if we get a bunch.

Flame Spawn
November 27th, 2005, 01:31 PM
I guess I gotta learn some FS if I want to make a map eh? *dark*

ace
November 27th, 2005, 02:12 PM
Well the deadline would be set based on the initial popularity of the people wanting to help. And It could be adjusted if a few join late and need an extra week with their map. And we could keep the rules in the first post of a sticky thread, and edit them as necessary, that would keep them availiable for everyone. And if we could always stop accepting participants if we get a bunch.

True... that could be worked out then.

I guess I gotta learn some FS if I want to make a map eh? *dark*

I would think that at a minimum, probably at least an opening message saying "Welcome to Map X by Mapper Y. Of course I'm sure there could be a couple people adding that in themselves if one could not possibly learn to do that. But then again in that case we'd have to have it based on an honor system... :/

Flame Spawn
November 27th, 2005, 02:49 PM
Ehh I'll probably skip this one. I'm just getting into GZDoom. Maybe, if we don't start for a long while, I'll learn some FS and join in.

DooMAD
November 27th, 2005, 03:39 PM
I would think that at a minimum, probably at least an opening message saying "Welcome to Map X by Mapper Y.
Errm... not really my idea of what people should be doing with FS. Some people find that sort of thing annoying, or at the least, unnecessary.

I guess I gotta learn some FS if I want to make a map eh?
You don't really need to learn either. You can make a perfectly decent map without scripting. On another note, 2.0 will also support ACS as part of it's Hexen compatibility, so if you did want to learn scriptting, you can learn either one.

... is that the "Oh, Legacy is old, Legacy is dead" thing? Because I'm pretty sure Legacy isn't.
The upcoming Doom Legacy Wiki (http://forums.newdoom.com/showthread.php?t=29065) will make certain of that. We'll now be able to keep updated documentation and tutorials on all the features Legacy supports. It should be ready soon.

Flame Spawn
November 27th, 2005, 03:48 PM
On another note, 2.0 will also support ACS as part of it's Hexen compatibility

Cool! I'm good at ACS anyway.

Doom_Dude
November 27th, 2005, 08:39 PM
I have 2 Legacy projects to finish before I do any other side projects... so I'll be off doing that stuff when we get the NDCP done, not to mention my megawad.

Tho I stopped work on Stalking Evil because I was hoping to get slopes sometime. Meh.

FATAL
November 28th, 2005, 06:53 AM
Errm... not really my idea of what people should be doing with FS. Some people find that sort of thing annoying, or at the least, unnecessary.
Including me. Unless it has some important information, such as tips or other clues.

Aliotroph?
November 28th, 2005, 11:52 AM
Yes, exactly. I wish the ZDoom people would do that less. I don't like getting dropped in the game and then having to watch those credits every time I respawn!

PumpkinSmasher
November 28th, 2005, 11:57 AM
maybe put it up in the console, so the player can read it if they want, but it won't be in the middle of the screen.

ace
November 28th, 2005, 12:58 PM
I don't mind it too much, though I admit I suppose it could be an annoyance if it's a map where you're likely to die several times (though I'm a bloody cheater and use quicksave so I don't respawn at the beginning :p).

In that case though, perhaps we could just do it the old fashioned way and have someone make graphics for the intermission screen that says "Map X" and then under that have "by Mapper Y"? It could even be as simple as rearranging the CWILVxx letters and perhaps recoloring them.

rustyslacker
November 28th, 2005, 04:26 PM
I like ace's idea. Where it says, "ENTERING MAP##", it could say, "ENTERING 'map title' by 'mapper name'" and could be tweaked to stay on the screen for a longer time. Not much longer, though.

Aliotroph?
November 28th, 2005, 06:04 PM
And I think anyone who likes your map enough will look in the text and figure out who made it. If they don't care, they shouldn't have to get distracted by messages every time. :p

ace
November 28th, 2005, 06:18 PM
And I think anyone who likes your map enough will look in the text and figure out who made it. If they don't care, they shouldn't have to get distracted by messages every time. :p

Well they wouldn't have to be distracted if it were in the intermission. *wacky*

rustyslacker
November 28th, 2005, 06:18 PM
I don't know if I'll be able to help a lot with this project. I know I said I would help ace run the whole thing, but now I'm involved with Total Chaos, I might be joining the NewDoom review team, plus I have the UAC Waste Facility to finish. :( But all that might be done by the time you finish NDCP 1.:p

ace
November 28th, 2005, 06:21 PM
I don't know if I'll be able to help a lot with this project. I know I said I would help ace run the whole thing, but now I'm involved with Total Chaos, I might be joining the NewDoom review team, plus I have the UAC Waste Facility to finish. :( But all that might be done by the time you finish NDCP 1.:p

OMG O MGO MOG OMG EGG you posted at the same time as me! :p

...

Anyway, when did you ever say that? Gah I don't remember things... if you hadn't said it then I wouldn't have to legally bind you to an inescapable contract that says you help lead or you DIE. :p

Nuxius
November 30th, 2005, 03:39 AM
Maybe you could make it both Legacy and GZDoom compatible?

FATAL
November 30th, 2005, 06:57 AM
Don't Legacy and GZDoom use different methods for creating 3d bridges?

Aliotroph?
November 30th, 2005, 10:00 AM
GZDoom is intentionally compatible with Legacy in that sense. It even borrows some Legacy FS code.

lol Borrowing Legacy code sounds kinda bad in programmer terms. :D

FATAL
November 30th, 2005, 11:39 AM
Doesn't "borrowing" usually include "returning"?

rustyslacker
November 30th, 2005, 03:15 PM
It's borrowing without returning. Stealing, if you will. :p

PumpkinSmasher
November 30th, 2005, 03:33 PM
Well that is unless the Legacy team allowed Gzdoom to use it, then its more of a gift.

iori
November 30th, 2005, 04:34 PM
News Flash: Fragglescript wasn't developed by the legacy team - they don't own the code. However, the authors who made changes and added code to the current version of FS aren't credited in Gzdoom, which is annoying.

Danimetal
November 30th, 2005, 05:06 PM
Wasn´t Fraggle the one who did it?... I think that Eternity has also FS support and well, GZdoom seems to have reworked it since Graf said "The current implementation of FS is a mess"... Speaking of other things, I don´t like that new term, "Legacy compatible" at all.

ace
November 30th, 2005, 06:35 PM
Wasn´t Fraggle the one who did it?...

Well that certainly would explain the name, now wouldn't it? :p

DooMAD
December 2nd, 2005, 08:00 AM
Wasn´t Fraggle the one who did it?
Yes:
http://doom.wikicities.com/wiki/FraggleScript

g6672D
December 3rd, 2005, 06:37 PM
What Doom platform does NDCP run on? Or is it generic?

Ooooh I can't wait to see this... The suspense is killing me... :)

ace
December 3rd, 2005, 07:23 PM
Any limit-removing port (for the bijillionth time). :p

Aliotroph?
December 3rd, 2005, 10:35 PM
But not any limit-removing port that's GL only, in cases where the GL renderer screws up all the editing hacks we used. :D So JDoom and Legacy in GL mode are now questionable. :p

iori
December 4th, 2005, 12:50 AM
Agreed, my latest map segfaults jdoom, and I don't have the time nor the want to figure out why, especially as it works with everything else (even legacy, in SW mode).

g6672D
December 4th, 2005, 01:27 AM
But not any limit-removing port that's GL only, in cases where the GL renderer screws up all the editing hacks we used. So JDoom and Legacy in GL mode are now questionable.

NO LEGACY COMPATABILITY?! NOOOOOO!!! *cry*

Ah what the hell... I'll still use Legacy. I'm used to seeing mistakes in levels. :D

iori
December 4th, 2005, 01:33 AM
Meaning that it can potentially be played with legacy, but it's only officially supporting doom compatible software mode ports.

FATAL
December 4th, 2005, 05:08 AM
...

Crap.


I really don't care for software mode these days.

Aliotroph?
December 4th, 2005, 08:12 AM
For some maps I find software mode looks better. There are casses where it's like a cheap version of Valve's "high dynamic range" hack, recently added to the Source engine.

Iori's map uses some clever 3D bridge type stuff that just doesn't work in Legacy's GL mode. That software trick where you can have different light levels for floor and ceiling doesn't work in Legacy either. Any map using it probably gets a nice flickery HOM! :p

The funny thing is I designed my map's look before I knew about most of these tricks and with Legacy in mind. That means it looks better in GL because I was careful about where I played my lamps. It looks much better in JDoom though because of all the glowing panels. :D

Doom_Dude
December 4th, 2005, 09:58 AM
I never use software mode and Legacy's GL renderer is how many years olde? Anyhow I just run levels in Doomsday or ZDoomGL and if something is borked, then that's the way it goes. meh.

That means it looks better in GL because I was careful about where I played my lamps.
Alio? how do you play the lamps? :D Like the pipe piper of Doom Alio lead the demons into the crusher while playing the lamps of Doom. ;)

Aliotroph?
December 4th, 2005, 02:34 PM
You mean you've never played a lamp? Man, you lead a bleak life. ;) *makes beautiful music on a 25 watt compact fluorescent bulb*

ace
December 4th, 2005, 02:54 PM
Lawl. :D

But straying not-too-far-off-topic, what are Legacy's limits compared to D(2).exe? I map ZDoom alot and am afraid of overloading it, hehe.

Doom_Dude
December 4th, 2005, 04:55 PM
You mean you've never played a lamp? Man, you lead a bleak life. ;) *makes beautiful music on a 25 watt compact fluorescent bulb* I thought you played those floor lamps. Oh well, my life sucks now. :p

Aliotroph?
December 5th, 2005, 10:16 PM
Legacy is pretty hard to overload with a vanilla map. I wouldn't worry about it. It just barfs on tricks like fake 3D bridges and those lighting hacks based on removing upper/lower textures.

I didn't have a floor lamp in my room to play and I was too lazy to go downstairs. :p