Martens
August 6th, 2005, 08:06 PM
So after a month or so I've finally got my first two wads done. The first one is for Vanilla Doom, the second one is ment to be used for Legacy.
The first one then, is a Weapons Patch and Enemy Patch, it comes with a Dehacked file too.
http://www.geocities.com/martensdoom/Waffen.zip
Most of the weapons are strong as hell, and the new graphics are there to make Doom more wolfensteinish, and also just for the hell of it I replaced the Lost Soul with the Metal Lost Soul from the Press Release, but without the Psychic Attack (But hopefully, without being too lame unlike some mods i've seen)
To compensate for the stronger weapons, the enemy-type soldiers are stronger, and there are some other few surprises.
Map 32 does not end right, but one can just "exitlevel" after all.
And then, my first map:
http://www.geocities.com/martensdoom/Himmelfahrt.zip
Which is ment to be used with Waffen.zip and with MGFX which is a Graphic Resource Wad I'll work on later on, but it is not needed in this map, so don't mind what the Readme says...it costed me quite a while, and I think it's kinda decent for a first map.
Mh, I'm a bit nervous. What do you all think?
Next map, I'll actually throw some Gradient Lights and Fragglescript in...
The first one then, is a Weapons Patch and Enemy Patch, it comes with a Dehacked file too.
http://www.geocities.com/martensdoom/Waffen.zip
Most of the weapons are strong as hell, and the new graphics are there to make Doom more wolfensteinish, and also just for the hell of it I replaced the Lost Soul with the Metal Lost Soul from the Press Release, but without the Psychic Attack (But hopefully, without being too lame unlike some mods i've seen)
To compensate for the stronger weapons, the enemy-type soldiers are stronger, and there are some other few surprises.
Map 32 does not end right, but one can just "exitlevel" after all.
And then, my first map:
http://www.geocities.com/martensdoom/Himmelfahrt.zip
Which is ment to be used with Waffen.zip and with MGFX which is a Graphic Resource Wad I'll work on later on, but it is not needed in this map, so don't mind what the Readme says...it costed me quite a while, and I think it's kinda decent for a first map.
Mh, I'm a bit nervous. What do you all think?
Next map, I'll actually throw some Gradient Lights and Fragglescript in...