View Full Version : "Zombies" - Mod with doomsday ?
August 4th, 2005, 01:41 PM
hi everybody out there :)
i was playing the "zombies!"-mod for doom some years ago. now i want to play it again but its somehow a bit difficult because of WinXP and so on, doesn't matter.
in fact, Zombies is a pretty good conversion and it would be cool if it was "pimped" by doomsday *giddy*
if anybody wants to have a look at "Zombies!", here's the adress: http://www.mopedseiten.de/und_sonst/zombies/index2.html
please, tell me if it's (maybe already) possible to play Mods/Conversions with the doomsday-engine.
August 4th, 2005, 02:40 PM
Well of course it is possible. Use the launcher to add the WADs. See, I don't yell at him for not reading the basic documentation.
August 4th, 2005, 02:52 PM
thank you, its almost working. i can play the levels, but there are still some problems in game (for example. when one zombie wants to shoot, he turns into a cyberdemon and is shooting rockets)
ps: sorry if i forgot to read something.
August 4th, 2005, 03:10 PM
You also need to load the deh file that comes with the TC for it to run properly.
To load a deh with Dday, place it in run/Jxxxx. Then add "-deh xxxxxxxx.deh" to the command line.
August 4th, 2005, 03:25 PM
thank you very much for the help... but i don't know to which command line i have to add "-deh xxxxx.deh" , can you explain please ?
August 4th, 2005, 03:46 PM
I don't know how to with Snowberry, but if your using Kickstart, you can either enter a command line for each game by clicking on the "other options" tab or you can enter a global command line (i.e. one for all the games) by clicking on the "misc" tab.
If you don't use a launcher and have windows, create a shortcut to Jdoom.exe and "add -deh xxxxxx.deh" to the target field after Jdoom.exe.
August 4th, 2005, 09:23 PM
In kickstart, try just checking the option "allow multiple dehacked lumps". It should be under the top "misc" tab.
August 5th, 2005, 05:31 AM
hmm....iam trying but nothing helps. i added "-deh zombies.deh" to the command line, but still the same problem. :( goddamn
EDIT: okay, the enemies are working pretty well now, too. so the last problem is, that some sprites/textures/objects(?) aren't working properly. what can i do about this ?
August 8th, 2005, 12:00 AM
everything works here, but when the zombie that has been converted from a cyberdemon shoots there is a bug tho, but that's jDooM's fault, actually both :)
August 8th, 2005, 08:32 AM
I think I know. :)
Jdoom relies much on external files. Other than dehacked. So, you would need to create a DED file containing all the data that was in Zombies.deh
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