View Full Version : My unfinished map..
Agent Spork
July 13th, 2005, 06:09 AM
Well, it would seem my NDCP map has halted all progress. Right now I am really not sure where I'm going with this map. It needs a lot of work (right now it's really not very good), and I've just got no ideas as for what to do with the map. On top of all that it causes a visplane overflow in some parts of the map.
Here (http://doomrealm.mancubus.net/Misc/NDCPSPORK.zip)'s the unfinished map so far. I've you've any ideas as to what I should do with it, do not hesitate to let me know. :P
Did I mention that I absolutely loathe working with doom2.exe? I've probably said that about a million times. :P
FATAL
July 13th, 2005, 06:19 AM
I don't think that you should be so worried about visplane overflow, since many of the current maps cause it already. Or so I've heard.
Nuxius
July 13th, 2005, 06:24 AM
From what I understand, NDCP is for any limit removing source port, not for stock Doom2.exe.
At least that's what it says on the NDCP page (or something along those lines).
Here's what it says on the NDCP page:
The Newdoom Community Project is a completely new 32 level, Doom II Megawad that'll run on any port..........
Heh, if it does have to work with Doom2.exe, then I'm totally screwed, as my map would probably f@#king crash the poor thing.
PumpkinSmasher
July 13th, 2005, 10:56 AM
Its limit removing
MR_ROCKET
July 21st, 2005, 01:14 PM
Visplane is evil. Stage 2 take it apart and rebuild the what was extra detailed areas. :(
Sometimes you can move the area of the map that's causing the visplane overflow, move it to the opposite area and teleport to it.
Also db's curve function, if you have alot of this sorta stuff, you might have to rebuild some of that minus a crap load of line defs.heh
That is if your still having the problem running under a sourceport.
good luck Spork.
iori
July 22nd, 2005, 04:26 PM
Again, Visplane overflows are of no concern here - the project is for Limit Removing Ports.
Doom_Dude
July 24th, 2005, 06:42 AM
Yeah who the hell wants to make a doom2.exe map in this day and age..... :p
Come back Spork!
MR_ROCKET
July 24th, 2005, 03:12 PM
That is if your still having the problem running under a sourceport.
heh
Aliotroph?
July 25th, 2005, 02:11 PM
Anyone remember DooM 1.2? You'd get a visplane overflow with 16 two-sided linedefs in view (explains lack of detail in DooM) but it would generally just show you some nice HOM.
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