View Full Version : ksutra demo pack released
July 1st, 2005, 06:46 PM
Not sure if this is the right forum for this, as it is more a project release than site news.
Anyway, the demo pack for the megawad Kama Sutra has just been released. I've made a simple page (http://mysite.wanadoo-members.co.uk/gkburgess/ks_lmps.htm) with links to the relevant files and information.
The pack includes demos in many categories on this excellent megawad, and a great many tricks (rocket jumps, archie jumps, bars glides, thing glides, suicide exits, strafe-50 jumps, wallrun jumps, weird step-jumps, switch tricks, grabs, monster assists, etc.). The Max demos feature a lot of monster-heavy maps being cleared out a lot quicker than you'd expect.
Hope you like it. There's more than five hours of demos in total.
July 4th, 2005, 05:27 AM
Mainly Showcase is for showing off Doom related sites. Since we don't have a 'projects' section it can be a tad confusing where a particular project should be posted. Mainly we keep project topics in 'Editing' but in this case that doesn't make much sense. Only other section that would work for this is 'DOOM, DOOM 2, Ultimate DOOM' but It can stay here of course as your still showing us that nifty page along with the demo release.
I'm not much for messin' with demos but 50 hours of demos sure sounds like a lot. Is that a record for a demo pack? By all the tricks listed on the site id tend to think the megawad was made for the demo maker to exploit, so to speak.
After lookin at the page... I want to see the part with all those Viles. :D
July 4th, 2005, 08:10 AM
Only 5 hours (or a bit over), not 50!
It's a large demo pack (maybe the largest in terms of total number of demos), but in terms of total time, the old Eternal demo pack was much bigger (25 hours, 29 minutes, 59 seconds, if I've added them up right). Some of those were help demos though, and deliberately kept a bit slow.
If you just want a quick look through KS, then just watch the UV Speeds - a little over half an hour in total. (Not that you'll see much of some of the maps though, given how drastic some of the shortcuts are.)
The wad was designed to be demo-friendly (Gusta and Method are both Compet-n players), but also to appeal to regular players. The difficulty isn't overwhelming (if you play methodically), and skill levels are implemented. Some of the shortcuts were ones they deliberately allowed, but others came as a surprise to them. (It's a nice feeling when you make a demo that gets that reaction from the author.)
The map with that big swarm of Viles in the screenshots is map21, "Diablo's Heart". I think the shot was taken from Drew "stx-Vile" DeVore's UV Max demo.
BTW, have you watched the demos on Vilecore (http://www.doomworld.com/sda/vilcore.htm)?
July 4th, 2005, 09:19 AM
Oops I'm not sure why I thought that was 50.
I once downloaded the Vilecore demos but at that time I was totally clueless as to running them properly. Maybe that's something I should figure out and have a look at.
July 4th, 2005, 08:02 PM
Thanks for the news post (I hadn't noticed it to start with, since I usually come direct to the forums).
Feel free to ask if you need any help watching demos. The Boom 2.02 demos on Vilecore should all play back OK with any version of PrBoom (you don't have to use the old DOS version of Boom). The simplest way to watch them would be to drag and drop the pwad and a lmp onto Prboom.exe. There are more elegant solutions though.
July 7th, 2005, 06:23 AM
Welcome Grazza. :D
Roger that on PRBoom. All I need to do is install that port again since I never did get around to putting all my Doom stuff back on here since my last Windows reinstall. Will definitely do that later when I get some time. Watching demos and eating popsicles should go together....
July 7th, 2005, 01:04 PM
they should work w/Eternity, right?
July 7th, 2005, 03:05 PM
The Kama Sutra demos should all play back OK with Eternity, though not the very latest versions (3.33.00 and 3.33.01), as they have a nasty crusher-related bug. Use Eternity 3.31.10 (http://www.gamers.org/pub/idgames/source/ee33110w.zip). Note that many of them haven't actually been tested with Eternity though. However, it is (or rather was!) very reliable for playing Doom2.exe-format demos, so I'd be surprised if there are any problems.
If you meant the Boom 2.02 demos on Vilecore, then it's possible they won't play back very reliably with Eternity. I've encountered quite a lot of problems playing back Boom demos in Eternity. This is probably because Eternity is based (via SMMU and MBF) on Boom 2.01 (see the Genealogy Chart at the bottom of this page (http://www.doomworld.com/10years/ports/ports02_2.php)).
July 18th, 2005, 09:22 AM
Last time I did anything with demos was a few years ago when I made a demo of a map Don Incognito made. So anyhow I decided to run those Vilecore demos and forgot that I needed the original wad (pre version 1.0) and that took me awhile to track down. For some reason the PrBoom version I had, made my monitor go blank so I had to dig online to find the latest version. So far all I've watched is two maps and it didn't help that I was dozing off by the time I got stuff running. It's kinda strange watching somebody play your crap levels. I'll be checking the other Vilecore demos out later, especially map 32 and the others the demo author said he liked in the txt. Then I'll have a look at these Kama Sutra demos.... I was hoping somebody would've made a demo of 10 or 11 years of Doom. Oh well, time to go get some eats.
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