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hawkwind2
April 29th, 2005, 06:53 PM
I thought I would post this here too ..

I have made a ded and a dehacked patch which utilises this sprite - SMT2A0 - without changing any other sprite ... :)

DEHACKED ...

Patch File for DeHackEd v3.0

# By Hawkwind2
# Note: Use the pound sign ('#') to start comment lines.

Doom version = 19
Patch format = 6


Thing 95 (Grey Stalagmite)
ID = # 90
Initial frame = 887
Bits = 2

DED ...


# By Hawkwind2

Thing {
ID = "STALAGMITE";
Name = "Grey Stalagmite";
DoomEd number = 90;
Spawn state = "STALAG";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "NULL";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "None";
Attack sound = "None";
Pain sound = "None";
Death sound = "None";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Radius = 16;
Height = 40;
Mass = 100;
Flags = "mf_solid mf_local";
}

... as you can see I used doom thing number 90 for, AFAIK number 90 is not used by any port.

... enjoy. :)


EDIT - Dehacked 3.1 shows thing number ( not DoomED number ) 138 as clipboard - so I initially used it. So to avoid any confusion I changed it to 95 - dehacked sprite number for SMT2A0.

Ajapted
April 29th, 2005, 08:40 PM
AFAIK, thing 138 is the BEX "Point Pusher" object.