View Full Version : I'll make another map if needed
iori
April 26th, 2005, 03:17 AM
I was thinking a bit today (I do that sometimes), and decided that I would like to start another map. Anyway, since the pace is slow here, I would like to offer it to this project when I'm done, if needed. I dont know offhand which mapslots are free.. if any, but either way I'm making a map, so it's free for the taking if we need it for the NDCP.
Exl
April 26th, 2005, 07:13 AM
Don't you have CC3 map(s) to worry about?
iori
April 26th, 2005, 01:25 PM
'Scuse me mother, but I can sign up for as many map slots as I like. And besides, I'd rather see the NDCP out the door before the Third installation of the Community Chest.
Exl
April 26th, 2005, 01:43 PM
My my young man. Aren't we a little gay today. Off bed it is for you, with your hands above the sheets!
iori
April 26th, 2005, 02:04 PM
I dont know how they do things in Lolland, but in Canada we can have our hands wherever we please.
ace
April 26th, 2005, 05:15 PM
I dont know how they do things in Lolland, but in Canada we can have our hands wherever we please.
*shudders*
That thought scares me a little. But then again... *guilty*
But getting on topic, iori should have as many maps as he wants. I don't see what's wrong with that as long as this project gets DONE. It's been in progress for much too long now.
I've always wanted to see this project in action and if people aren't making maps than it's unfinished, isn't it?
iori
April 26th, 2005, 05:44 PM
Er well, you see there are other people with the mapslots already, I can't just usurp one of them. Which is why I'm offering a map if needed.
ace
April 26th, 2005, 05:46 PM
I suppose that's true. So let me rephrase that:
iori should have as many maps as he wants, as long as the slots are open. I don't see what's wrong with taking an extra free slot as long as the project gets DONE.
There, that makes more sense. :D
Doom_Dude
April 26th, 2005, 06:50 PM
Go for it iori. It's good to know you want to help more in getting this thing done. I also have a replacement map that I can add to the project if somebody bloats off into deep space. Thats also why I started that Conglom map that Aliotroph? was supposed to do something to......
I was away for awhile. I might have to Usurp somebody soon, who hasn't been around in ages.
*wanders off*
iori
May 1st, 2005, 05:43 PM
some faptastic WIP screens (WIP is down again.. heh)
http://trevp.dyndns.org/screens/iori_1-1.png
http://trevp.dyndns.org/screens/iori_1-2.png
http://trevp.dyndns.org/screens/iori_1-3.png
ace
May 1st, 2005, 06:01 PM
Looks cool.
By the way: DAMN WIP TO HELL!!! When will they have a good server?! *angry*
Doom_Dude
May 1st, 2005, 07:55 PM
Looks fappytaculated iori! :D
Lutrov71
May 2nd, 2005, 01:56 AM
Creativity is your friend.
Exl
May 2nd, 2005, 03:15 AM
Why do zem beams float, vould you care to exzplain zat?
Doom_Dude
May 2nd, 2005, 05:18 AM
Why do zem beams float, vould you care to exzplain zat?
When in Hell don't ask silly questions. :p
Exl
May 2nd, 2005, 07:04 AM
That looks more like a quiet mountainside with some sprinkles of decapitation thrown in. And FLOATING BEAMS.
Edit: That said, I never said it didn't look good. :(
Doom_Dude
May 2nd, 2005, 09:10 AM
LOL. Maybe iori will clear up this mystery of the floating beams. ;)
iori
May 2nd, 2005, 11:17 AM
Welp, I made what I thought looks cool. There doesn't have to be rhyme or reason to it.
ace
May 2nd, 2005, 12:36 PM
Hey, they did it in Doom3. Never question the laws of Hell's gravity! :D
Doom_Dude
May 11th, 2005, 11:15 AM
It does look cool. I wish I could get back into mapping Doom again. God I'm tired....
Aliotroph?
May 11th, 2005, 11:26 PM
Most excellent! I'm trying to motivate myself into mapping as I write this. Those screens help. :D
PumpkinSmasher
May 12th, 2005, 12:34 PM
The last mapping I did was my part of the conglom map. Other than that it has been a while. School and such has gotten in the way. And I just haven't had any motivation.
iori
May 26th, 2005, 03:43 AM
New screenies:
http://trevp.dyndns.org/screens/iori_1-4.png
http://trevp.dyndns.org/screens/iori_1-5.png
http://trevp.dyndns.org/screens/iori_1-6.png
Doom_Dude
May 30th, 2005, 09:39 AM
Lookin cool mr iori. :D
iori
June 14th, 2005, 02:02 AM
More screens for you folks, just so this forum doesnt stagnate :)
Lubberly, 2:03 AM and I have to be up for work at 6.
http://trevp.dyndns.org/screens/iori_1-8.png
http://trevp.dyndns.org/screens/iori_1-9.png
http://trevp.dyndns.org/screens/iori_1-10.png
PumpkinSmasher
June 14th, 2005, 10:46 AM
WOOT!!! I love screenshots.
DoomedAce
June 14th, 2005, 11:06 AM
The castle building in shot 2 looks magnificent.
Doom_Dude
June 14th, 2005, 11:52 AM
That looks cool iori.. teh castley bits are very nice indeed. :D
iori
August 2nd, 2005, 12:33 AM
Thanks guys - more screens for ya
http://trevp.dyndns.org/screens/iori_1-14.png
http://trevp.dyndns.org/screens/iori_1-15.png
http://trevp.dyndns.org/screens/iori_1-16.png
Still plugging away at 'er..
Major_Rawne
August 2nd, 2005, 07:38 AM
That map looks terrible. Fava Beans is more impressive.
...
Haha, fooled you! It is beautiful. In an evil way. What is the map called? Now we have yet another reason to wait for the NDCP. *fapfapfap*
PumpkinSmasher
August 2nd, 2005, 07:38 AM
Your map is looking awesome iori, I can't wait to play it
iori
August 2nd, 2005, 06:16 PM
Thanks. Map's called 'Bitter Loathing'.
PumpkinSmasher
August 2nd, 2005, 08:23 PM
I loathe the bitterness of your map
aliceschain
August 3rd, 2005, 06:48 PM
Wow, very impressive. Damn, wish I could construct something like that.
Nuxius
August 4th, 2005, 01:06 AM
This wad keeps looking better and better everytime I see it.
Anyway, new screens look great, iori.
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