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View Full Version : Hydro_Plant released!!!


Wad'a'Holic
April 23rd, 2005, 10:57 PM
Hi all,
I was bored one day so I decided to create this simple deathmatch map. It has a heavy use of 3D floors (mainly for beams).
One of the main, interactive, parts of the level is the Fluid Control. By pressing switchs around the arena you can change the water height of the whole map.

EDIT:
The map is done and ready to download. Click on the link below to go to the download location:
http://wadaholic.tripod.com/id7.html
(NOTE: I had to upload it to my old site since the new one is under construction)

Heres a screenshot:
http://img245.echo.cx/img245/1331/pumpstationscreenie24bp.th.jpg (http://img245.echo.cx/my.php?image=pumpstationscreenie24bp.jpg)

Wad'a'Holic
April 23rd, 2005, 10:59 PM
EDIT:
Another screenshot:
http://img161.echo.cx/img161/3788/pumpstationscreenie3iq.th.jpg (http://img161.echo.cx/my.php?image=pumpstationscreenie3iq.jpg)

Comments would be great to hear :D

iori
April 24th, 2005, 01:41 AM
The goggles, they do nothing!

wario
April 24th, 2005, 08:35 AM
the level was pretty good but hard to play in dm. there reason is that there are just too many deaitling (or obstacels) in it. using a rocket launcher is nearly useless since u will blow up urself in many sectors

also i dint liked the door sprite

maybe u should change it too a coop wad *whatever*

Wad'a'Holic
April 24th, 2005, 04:24 PM
the level was pretty good but hard to play in dm. there reason is that there are just too many deaitling (or obstacels) in it. using a rocket launcher is nearly useless since u will blow up urself in many sectors

also i dint liked the door sprite

maybe u should change it too a coop wad *whatever*

I was going to make it all modes but I thought it suited DM better. Ill work on scaling the map out tonight and I will see what I can do. I will also replace the door sprite ;)