View Full Version : Hell Arena
Cherepoc
April 21st, 2005, 10:21 AM
You are playing as a monster, you can upgrade yourself, bue soulcubs, etc. Looks like UT.
http://cherepoc.hotmail.ru/helarena.rar
I have no time to talk no, sorry.
Danimetal
April 21st, 2005, 10:34 AM
Hmmm... I downloaded it and played but I coudn“t get how it works. Also, saw a dancing candle in front of me all the time!!!. Could you explain how it works, please?.
wario
April 21st, 2005, 12:30 PM
lol that was hiilarious... after a while a marine came attacked me and killed me... i dint get it all all tough... dancing candles lol
Planky
April 21st, 2005, 02:15 PM
Bue SoulCubs? Is that some sort of cross between Doom3 and DragonballZ?
heh.
iori
April 21st, 2005, 05:01 PM
argh, 37845764357 files!
Cherepoc
April 21st, 2005, 09:32 PM
LOL :))). I forgot to include deh file! Dancing candels :). Eh. Click the same link to download.
You are playing as a demon. You can collect experience and frags. You need experience to reach a new level (level 2 - spectre, level 3 - lost soul). You can bue special abilityes for some monsters (invisibility for spectre, selfhealing for zombies), cost 1 frag. You can also bue soulcub (spawns new monster), cost 3 frags. Marine also collects experience and frags, he can bue ammo and powerpuls. Marine is a bot.
Cherepoc
April 21st, 2005, 10:48 PM
also add this to your autoexec.cfg
bind mouse2 "t_runscript 9" //alternate attack - for some monster - launch fireball, skullfly, etc.
bind mouse3 "t_runscript 15" //use monster special ability
bind s "t_runscript 13" //fly down
bind w "t_runscript 14" //fly up
bind z "t_runscript 26" //launch soulcub
Cherepoc
April 22nd, 2005, 03:49 AM
Feature request:
add spawnshot(mobj source, int type, fixed angle, fixed pitch) function. It will work just like spawnmissile.
Cherepoc
April 22nd, 2005, 05:21 AM
Also when the game starts, turn off itemrespawn, please.
rustyslacker
May 15th, 2005, 11:28 AM
ok, i downloaded it and tried it out, but it seems like i can't really buy things, plus playing as a lost soul is really hard. being an imp was not so bad, but i could not figure out how to bue the soulcubes and special powers. can you help?
and, overall, it is too tough in the beginning as a demon.
also, what kind of monsters can you be?
Ebola
May 22nd, 2005, 09:22 AM
also add this to your autoexec.cfg
bind mouse2 "t_runscript 9" //alternate attack - for some monster - launch fireball, skullfly, etc.
bind mouse3 "t_runscript 15" //use monster special ability
bind s "t_runscript 13" //fly down
bind w "t_runscript 14" //fly up
bind z "t_runscript 26" //launch soulcub
Cant you just add that in the "level info" data?
consolecmd = bind s "t_runscript 13"
consolecmd = bind w "t_runscript 14"
consolecmd = bind z "t_runscript 26"
etc
I haven't tested it though, but it should work.
iori
May 22nd, 2005, 09:33 AM
Feature request:
add spawnshot(mobj source, int type, fixed angle, fixed pitch) function. It will work just like spawnmissile.
If you tell me why you need it, I might take a look for you.
Ebola
May 22nd, 2005, 09:37 AM
can't you already do that?
iori
May 22nd, 2005, 09:50 AM
Yeah, I want to know what he's talking about. I want to know why he can't use spawnmissle.
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