GuntherDW
March 27th, 2005, 08:59 AM
http://users.telenet.be/GuntherDW/doom/doom2-009.jpg
;)
all this doesn't require much, but deliveres a punch (yes i know it's a sucky mod :p, it's for the veteran doomers willing to prove theirselves :)
in /Src/jDoom/p_enemy.c, change
// Probability distribution (kind of :),
// decreasing likelihood.
if(r < 50)
type = MT_TROOP;
else if(r < 90)
type = MT_SERGEANT;
else if(r < 120)
type = MT_SHADOWS;
else if(r < 130)
type = MT_PAIN;
else if(r < 160)
type = MT_HEAD;
else if(r < 162)
type = MT_VILE;
else if(r < 172)
type = MT_UNDEAD;
else if(r < 192)
type = MT_BABY;
else if(r < 222)
type = MT_FATSO;
else if(r < 246)
type = MT_KNIGHT;
else
type = MT_BRUISER;
to :
// Probability distribution (kind of :),
// decreasing likelihood.
if(r < 35)
type = MT_BRUISER;
else if(r < 55)
type = MT_UNDEAD;
else if(r < 125)
type = MT_HEAD;
else if(r < 185)
type = MT_CYBORG;
else if(r < 240)
type = MT_BRUISER;
else
type = MT_CYBORG;
if you want to make the mod even harder (more random monsters, just tell me and i'll get on the job (i coded M_random512 & M_random1024 already and they work :))
edit : be warned, you should keep the exe from this build seperate from the original jdoom, you don't want to have a mod that never goes away would u? (u'd have to recompile jdoom each time or install the normal binaries every time u want to play a normal game...)
;)
all this doesn't require much, but deliveres a punch (yes i know it's a sucky mod :p, it's for the veteran doomers willing to prove theirselves :)
in /Src/jDoom/p_enemy.c, change
// Probability distribution (kind of :),
// decreasing likelihood.
if(r < 50)
type = MT_TROOP;
else if(r < 90)
type = MT_SERGEANT;
else if(r < 120)
type = MT_SHADOWS;
else if(r < 130)
type = MT_PAIN;
else if(r < 160)
type = MT_HEAD;
else if(r < 162)
type = MT_VILE;
else if(r < 172)
type = MT_UNDEAD;
else if(r < 192)
type = MT_BABY;
else if(r < 222)
type = MT_FATSO;
else if(r < 246)
type = MT_KNIGHT;
else
type = MT_BRUISER;
to :
// Probability distribution (kind of :),
// decreasing likelihood.
if(r < 35)
type = MT_BRUISER;
else if(r < 55)
type = MT_UNDEAD;
else if(r < 125)
type = MT_HEAD;
else if(r < 185)
type = MT_CYBORG;
else if(r < 240)
type = MT_BRUISER;
else
type = MT_CYBORG;
if you want to make the mod even harder (more random monsters, just tell me and i'll get on the job (i coded M_random512 & M_random1024 already and they work :))
edit : be warned, you should keep the exe from this build seperate from the original jdoom, you don't want to have a mod that never goes away would u? (u'd have to recompile jdoom each time or install the normal binaries every time u want to play a normal game...)