psyren
March 21st, 2005, 06:10 PM
I'm having trouble running Risen with larger maps that have lots of enemies. Starts out running perfect, but then, as I get further into the map, I start getting all sorts of strange video troubles.
Textures bugging out in wierd places, enemies turning into green rectangular blocks, (flashing in and out of this until they die.)
My machine is just an old P2 350, with 192Mb RAM and a decent video card that usually lets me run games requiring a 500Mhz or better processor. (Alice, Undying, Deus Ex, Medal of Honor.)
I think it must be the allocated RAM, as every map runs fine in "no monsters" mode.
....
I love JDoom, but heard Risen runs much faster. All JDoom does is slow down too much when playing these maps. (More like seconds per frame instead of FPS!) It doesn't start screwing up textures and sprites though. (even though it is way too slow to play.)
So what does Risen do different that makes it play this way?
Textures bugging out in wierd places, enemies turning into green rectangular blocks, (flashing in and out of this until they die.)
My machine is just an old P2 350, with 192Mb RAM and a decent video card that usually lets me run games requiring a 500Mhz or better processor. (Alice, Undying, Deus Ex, Medal of Honor.)
I think it must be the allocated RAM, as every map runs fine in "no monsters" mode.
....
I love JDoom, but heard Risen runs much faster. All JDoom does is slow down too much when playing these maps. (More like seconds per frame instead of FPS!) It doesn't start screwing up textures and sprites though. (even though it is way too slow to play.)
So what does Risen do different that makes it play this way?