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View Full Version : Ragdoll deaths to Doom


MaiJami
March 18th, 2005, 02:35 PM
Has someone done the ragdoll deaths to Doom 2? I just tried the 3D graphics and I knew something was not right.... the ragdolls are missing. If your answer is yes, please, give me the URL where I could download it.

Aliotroph?
March 18th, 2005, 04:50 PM
As far as I know that's never been done in a DooM port at all. The 3D models have been done time and again but not ragdoll physics. There's a lot you'd have to do to the game to get that working.

MasterOfPuppets
March 18th, 2005, 10:13 PM
yeah. ragdoll phisics first need bone animated models, which means mp4 format models at least, which at the moment no port supports. and then doom would have to have a 100% new physics engine written for it. so in short, nope sorry. sure would be cool though.

as far as i know, it is possible in Doomsday to make multiple death animations. that way there could be (if dani or somebody got really bored and felt like doing it) dozens of possible deaths for each monster. its not ragdolls, but its better than the same falling backwards over and over again stuff.

EarthQuake
March 18th, 2005, 10:44 PM
Sorry, but what game do you think this is? Doom 3?

Scuba Steve
March 18th, 2005, 11:02 PM
Hahahahahahahahaha

Darkhaven3
March 19th, 2005, 12:45 AM
Actually this can probably be SIMULATED in ZDoom if you really knew your way around ACS...


HEY LING GET YOUR ASS IN HERE

Falci
March 19th, 2005, 05:08 AM
*Imagines sprite being tossed around like a ragdoll*

BWAHAHAHAHAHAHA.... that would be neat.

EarthQuake
March 19th, 2005, 06:08 AM
Actually this can probably be SIMULATED in ZDoom if you really knew your way around ACS...


HEY LING GET YOUR ASS IN HERE

Haha, yeah, If Linguica could make a gravity gun, surely he could implement ragdoll physics. *roflmao*