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View Full Version : Crapy levels of mine.


Falci
March 12th, 2005, 06:40 AM
The link below is for any one interested in playing and giving an opinion on my maps. There are 2 of them (Actually THE only 2) in the zip. Oh... and I had to rename the zip to jpg so it would upload... so please, just change it's extension before unziping it...

The maps are replacement for E1M4 and E1M8. (Ultimate Doom)

http://www.warfalci.ubbi.com.br/falcis%20maps.jpg

They're a bit small but I plan on putting then together with a few other maps in an Episode I'm calling "The Crapworks".

Thanks for any possible opinions!

Gu-X
March 12th, 2005, 08:12 AM
Hm, when I click on the link its a strange text site with forign letters and when I click to save the target its a bitmap file. *uhh*

Doom_Dude
March 12th, 2005, 08:53 AM
I played both maps and they both look cool and are pretty fun to play.

I like the sewer-ish start to E1M4 and the curvy walls and the slime coming out of the short pillars. Also like the little interesting secret areas. The 2nd map is neat looking abd the part where you hit the switches to raise both bridge parts is cool.

By the way near the start of E1m4, two walls beneath the corner light are unaligned.

Theres one thing I always thought looked a bit weird in different peoples maps. You know in E1M8 where you have the low ceilings open to the sky and it looks like the doors have no structure to raise up into and when you do open a door and step back the door appears to be disappearing into nothing.... because by rights you should be able to see a structure at least where the door raises into... but of course thats not possible. I never liked the way that looks, personally. It's nothing major tho and all you can do is either raise the ceilling so it appears that theres enough room for the door to raise or make the doors lower. Im not saying you should change it and thats up to you. I know you probably don't want to screw up the looks of the low ceiling.

Thats my main gripe. Otherwise keep up the good work. It should be a fun episode when it's done and I like the title.

By the way anybody wanting to grab the file should right click the link and 'save target as' or 'save link as' because at least Firefox thinks its a picture file. :p

Falci
March 12th, 2005, 09:29 AM
I played both maps and they both look cool and are pretty fun to play.

I like the sewer-ish start to E1M4 and the curvy walls and the slime coming out of the short pillars. Also like the little interesting secret areas. The 2nd map is neat looking abd the part where you hit the switches to raise both bridge parts is cool.

So... somebody actually liked it! Nice!

By the way near the start of E1m4, two walls beneath the corner light are unaligned.

Fixed! Thanks for paying atention for me! I'll upload the fixed file when I have other levels to post.

Theres one thing I always thought looked a bit weird in different peoples maps. You know in E1M8 where you have the low ceilings open to the sky and it looks like the doors have no structure to raise up into and when you do open a door and step back the door appears to be disappearing into nothing.... because by rights you should be able to see a structure at least where the door raises into... but of course thats not possible. I never liked the way that looks, personally. It's nothing major tho and all you can do is either raise the ceilling so it appears that theres enough room for the door to raise or make the doors lower. Im not saying you should change it and thats up to you. I know you probably don't want to screw up the looks of the low ceiling.

You know, when I first built the level (last year) I didn't even noticed that... I'd love to make doors open sideways or go into the floor, but it ain't Doom possible... So... this time, we're gonna have to stay with that.

Thats my main gripe. Otherwise keep up the good work. It should be a fun episode when it's done and I like the title.

By the way anybody wanting to grab the file should right click the link and 'save target as' or 'save link as' because at least Firefox thinks its a picture file. :p

Well, hell thanks! The name is that because it's my first episode... so, you all have been warned: Caution! Mega crap content possible!

And thanks for the downloading explanation for the others too!

FATAL
March 12th, 2005, 10:20 AM
Falci, it is possible to make doors slide inside the floor. You can make them work as elevators. The only minus is that monsters are unable to open it.

Doom_Dude
March 12th, 2005, 12:17 PM
hehe, yeah thats what I meant by the door going into the floor thing. ;) Only reason I never used that myself is because it sounds like a lift... but you could change the sound if you didn't plan on using any lifts.

...and sliding doors are possible if you use ZDoom and figure out ACS (I assume thats what Agent Spork used in that Denial map for his sliding door.)

Dammit my internet connection is acting really fuxored-up today. pages half loading and shit. meh.

Falci
March 12th, 2005, 02:08 PM
Hum... I don't feel confortable with "lift-doors"... but who knows? Someday maybe...

I don't plan using any source port specific feature, because I want maximum compatibility.

Besides, have you ever seen those metal doors whitch wrap around thenselves when you open then? (Here in Brasil it's very common in stores). We could admit they're that kind of door! (Whoa! A wooden door tha actually wraps around it self! *crazy* )

FATAL
March 12th, 2005, 03:09 PM
hi-lo-tech

hawkwind2
March 14th, 2005, 04:37 AM
Check out requiem map 31 and cross lines 1520, 1526 and 1523 and notice a pseudo sideways closing door - stock standard doom2.exe.

Falci
March 15th, 2005, 05:44 AM
Where can I get requiem?

EDIT: Forget, I found it.

psyren
March 15th, 2005, 03:25 PM
Really Hawkwind? Ashamed I never made it that far in Requiem, but never seen a sideways sliding door. How did they do that? Well, I'll go open in an editor and hopefully find out.

On the other point, I use lifts as doors many times, especially when I have a map with lots of sky and I don't want the door to look like it's rising up into nothing. Yeah the sound is different and enemys can't open them, but it just seems more realistic.

Danimetal
March 15th, 2005, 03:37 PM
Falci, I played through E1M4 and I liked its gameplay a lot. You managed to do a balanced map though all those zombies at the beggining were a little out of place ;).
Its look reminded me to the original Doom levels, simple, effective and acting as places to play the game. I liked the pillars from where the slime falls :).
I think that if you learn the basics of gameplay (as you seem to be doing or you do) you won´t have to worry by the look of your levels. Currently they look O.k, but the most important thing, they´re playable.
Also took a quick peek at E1M8. I liked the architecture and the map itself reminded me of the original E1M8 :P.

Falci
March 15th, 2005, 06:31 PM
I think the setting of the zombies there is ok. I admit they slow down things a bit at the start but if you're already full of ammo from previous levels you ought to survive. :)

In the other hand, I may take a few of then away when I finish The Crapworks.

Danimetal
March 15th, 2005, 07:27 PM
Taking into consideration previous map is something I always fail at... Thanks for reminding me of something quite important for the project I´m involved now!!!...
I´d suggest if I may to replace some of the sargeant zombies with an Imp... It´s such a big suply of shells at the beginning of the map :).

Falci
March 16th, 2005, 05:03 AM
Well the idea of the sarges is that exactly. Give us the shotgun and shells. I have a certain mania of not mixing many types of enemies. So If I get to change it, will be for common zombies.

psyren
March 16th, 2005, 01:03 PM
Hey Falci, I lost your email and can't get this file you have to work. Please send to your old friend in Rio. :) psyren@easy.com

Falci
March 16th, 2005, 02:45 PM
Hey Falci, I lost your email and can't get this file you have to work. Please send to your old friend in Rio. :) psyren@easy.com

Hey! Long time I don't see you! I've sent you a zip with both wads. Have fun.

psyren
March 17th, 2005, 05:44 PM
Excellent looking maps, and play very well also. I guess I also make the same mistake in mapping, (if it is a mistake) Always there is a sargent near the start of the map so the shotgun can be picked up quickly.

Those zombies can be deadly in squads, as they never miss once you're in the line of sight, but I like hordes of enemies to gun down. So, I end up with 100 shotguns and chainguns I can't pick up after the map is purged of enemies? Big deal.

I don't make my maps to challenge the most skilled players, and 99% of you are prolly more skilled than I am. I make maps to be fun. I'd rather dance through a level and get away feeling like GOD more than getting my ass spanked and wiped out in 45 seconds on wimp skill level, like many maps I play do for me.

Shouldn't need to resort to "No monsters" mode to be able to appreciate the great time and effort someone has put into the design of his/her map. (my personal opinion)

Keep up the great work! :)

Falci
March 17th, 2005, 05:58 PM
Excellent looking maps, and play very well also. I guess I also make the same mistake in mapping, (if it is a mistake) Always there is a sargent near the start of the map so the shotgun can be picked up quickly.


Hehe... you just gave me the idea for map E1M1...

psyren
March 18th, 2005, 06:56 AM
I used to think mapping for Doom1 was kind of archaic, but not anymore. Getting surprised by that Baron (no wimpy Hellknights) and trying to back down that dead end hallway, sidestepping back and forth, avoiding those fireballs and trying to fill him with as much lead as that single-barrel shotgun will put out... He's getting closer and closer! My God! If he doesn't fall soon, He'll claw me to bits! :)

What a rush! :)

Falci
March 23rd, 2005, 06:35 PM
I used to think mapping for Doom1 was kind of archaic, but not anymore. Getting surprised by that Baron (no wimpy Hellknights) and trying to back down that dead end hallway, sidestepping back and forth, avoiding those fireballs and trying to fill him with as much lead as that single-barrel shotgun will put out... He's getting closer and closer! My God! If he doesn't fall soon, He'll claw me to bits! :)

What a rush! :)

Hehehe.... you can always promote: The Mars Chainsaw Massacre!