View Full Version : Linedef Hell
Mike 284
March 11th, 2005, 03:23 PM
On a certain linedef, I checked off the impassable flag, and when I go to that linedef I made, I can't pass through that linedef. If I deleted that stupid bratty linedef, There will be curvy edges following me. *angry* Is there any way to solve this situation?
Mute1788
March 11th, 2005, 05:16 PM
Can you be any more vague? Which builder are you using?
Mike 284
March 11th, 2005, 05:22 PM
I use Doom Builder 1.64.
Gu-X
March 11th, 2005, 05:32 PM
I've had problems like this, usually I Undo it or put a new line/sector over the corrupted area. As for a professional way to solve this, beats me.
DoomedAce
March 11th, 2005, 05:34 PM
I suppose by these "curvy edges following me" you mean a Hall of Mirrors effect. It happens when you for example delete a one-sided linedef, which gives you a view into "the void" outside of the sectors of the map.
If a linedef was flagged "impassible" by default, then it was probably a one-sided linedef. To be able to walk through it, you need to check "double-sided" and add a new sector at the back side of the linedef. DooM Builder automatically checks the "double-sided" flag when you add a new sector, though.
However, I don't know if this is (the solution to) your problem. You should post a screenshot the next time you ask for help to clarify things a little.
Mute1788
March 11th, 2005, 07:54 PM
I couln't have said it better myself. *plop*
Catsy
March 11th, 2005, 09:59 PM
Post a copy of the map and tell me what linedef # it is, and I'll take a look. I suspect the others are right about it being a 1-sided linedef.
Mike 284
March 12th, 2005, 05:39 AM
20 minutes after I first posted this thread, I got this solved, thanks for your suggestions, though!
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