View Full Version : Making new sounds
DoomFlyTaggart
March 6th, 2005, 04:23 PM
I'm working on changing the sounds for weapons and monsters. I have been working on the plasma gun, what I am trying to do is have it have 3 different fire sounds and a different explosion sound. I have been messing with the ded files for a while now and one sound works, just the fire sound. Here is my code, please help.
# Sounds for the Plasma Gun
#####====--- SOUND EFFECTS ---====#####
Sound {
ID = "plasma";
Flags = "sf_shift2";
Link pitch = -1;
Link volume = -1;
Priority = 64;
Max channels = 4;
Ext = "Data\jDoom\Sfx\2plasma_fire1.wav";
}
Sound {
ID = "plasm2";
Flags = "sf_shift2";
Link pitch = -1;
Link volume = -1;
Priority = 64;
Max channels = 4;
Ext = "Data\jDoom\Sfx\2plasma_fire3.wav";
}
Sound {
ID = "plasm3";
Flags = "sf_shift2";
Link pitch = -1;
Link volume = -1;
Priority = 64;
Max channels = 4;
Ext = "Data\jDoom\Sfx\2plasma_fire6.wav";
}
Sound {
ID = "plxpld";
Flags = "sf_shift2";
Link pitch = -1;
Link volume = -1;
Priority = 98;
Max channels = -1;
Ext = "Data\jDoom\Sfx\plasma_impact2.wav";
}
Thing {
ID = "PLASMA";
DoomEd number = -1;
Spawn state = "PLASBALL";
See state = "NULL";
Pain state = "NULL";
Melee state = "NULL";
Missile state = "NULL";
Death state = "PLASEXP";
Xdeath state = "NULL";
Raise state = "NULL";
See sound = "plasma";
See sound = "plasm2";
See sound = "plasm3";
Attack sound = "None";
Pain sound = "None";
Death sound = "plxpld";
Active sound = "None";
Reaction time = 8;
Spawn health = 1000;
Speed = 25;
Radius = 13;
Height = 8;
Mass = 100;
Damage = 5;
Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightshadow";
}
DoomFlyTaggart
March 8th, 2005, 11:26 PM
well, I figured out the problem, it was the sound format. So my new sound project is going alright so far. Just have a few questions to those of you who are familiar with Doom's lump sounds. Is there an object that creates the pistol fire sound? I'm going to make the chaingun sound different from the pistol, and also if I can, make the enemy chaingun sound the same as the players instead of the shotgun sound they have. I have created various fireball sounds for the monsters. Can there be a looping sound that plays until the ball is destroyed, i.e fire crackling? I tried setting it to an active sound but it wouldn't work. Well, I may be finished soon so I'll release it to you guys eventually, just need a server. Also, the sounds I am using are from DOOM 3 just so you guys get the heads up. Catch you later, and thanks
DoomFlyTaggart
March 10th, 2005, 01:24 PM
I'll take any suggestions from anyone. Any ideas or sound links would be appreciated too. Also, tell me what you guys want changed, sounds wise, and I'll try to do it.
FreeLanZer
March 10th, 2005, 01:53 PM
The sound when a guy is smashed with the bazooka should be more disgusting.
Can you make any sound to play neer a half living corpse, you know like the strange animals in Doom³ that "mumbles"...?
Also sounds of holsters from fire shots landing on the floor... *kling* *kling*...
Thats what I have in mind for now I think... ;)
DoomFlyTaggart
March 12th, 2005, 07:28 PM
ok cool, I've been working on some ambient sounds, I just need to write a ded to get them to play. I'm new to writing deds, so any input along the way would help. I'm thinking perhaps putting active sounds on objects to create ambients, or perhaps loading the sounds when the objects load. Thanks for the input though, I'll get right on it
MasterOfPuppets
March 12th, 2005, 07:44 PM
well...wait, if your chaning existing sounds couldn't you just replace the sound files.
DoomFlyTaggart
March 12th, 2005, 09:16 PM
I am not just changing existing sounds. I am adding NEW sounds to the game. For example, new pain, aware sounds for monsters, new fireball sounds, every fireball sounds different. including the plasma gun ball, imp fireball, cacodemon ball, and the barron fireball. What I want to accomplish is also change the chaingun fire sound. Along with that, I want to add ambient sounds to the game, like screams, fire burning, toxic waste bubbling. Stuff like that. Any advice would be appreciated. This is the first time I am doing this on the Doomsday Engine.
sirsinalot
March 12th, 2005, 10:32 PM
you may also want to consider doing abient noises for textures in the game, for instance, you could make the computer hum, and you could make the water have a sort of rushing sound
MasterOfPuppets
March 12th, 2005, 10:37 PM
o i see. thats awesome
FreeLanZer
March 13th, 2005, 01:53 AM
Yeah that would be cool...!!! And sceams from the textures with people torn apart... And the texture with faces (the texture behind the teleporter in map30 in doom2).. That would be nice... ;)
Remember to make both bubling and fire sounds to lava though... *reminds of.. we need to remake the lava texture...*
DoomFlyTaggart
March 13th, 2005, 07:50 AM
Yeah, perhaps the JDoom envirnment pack will release some real lava and water. Perhaps making it bubble and stuff. For now I'll just try to add the sounds to the textures.
DoomFlyTaggart
March 13th, 2005, 06:51 PM
I'm gonna give you guys an update here, and also I am requesting some help. I have a great idea on how to make flats and decorations give off sounds. I am going to create a sound generator, "a particle generator without particles" I was wondering if there is a way to make it loop repeat a stage after a certain amount of seconds. Also, I was thinking, why not make blood drip from the guys hanging from the ceiling. I got particles to work, but they are blue, also the sound doesn't play when I set the life to -1 which is looping right? As far as I can tell, I'm stuck. So please help.
FreeLanZer
March 14th, 2005, 04:27 AM
Hey, good ideea how to make to texture have sounds...
If the blood of your guys is blue it must be #0000ff but red blood is #ff0000 (# Red Green Blue) I really don't know how to play around with particles yet... sorry.
But couldn't you just set the amount of playbacks to 99999999999999999999 times or something?
DoomFlyTaggart
March 14th, 2005, 03:34 PM
perhaps, I'll give it a try.
DoomFlyTaggart
March 14th, 2005, 09:55 PM
Hey Guys, great news. progress is going along smoothly. I have added a dripping blood effect to the hanging corpses and the twitching impaled body. I want your input though, I'm thinking of adding a blood spatter sound when the blood hits the ground, do you think it would be too annoying, or would you like it. Oh and the drips are far apart, it's not like a waterfall or anything, that would be unrealistic.
Oh as for the sounds, they work. The impaled twitching body moans, God please help me. I'm going with the idea, that the demons won't let his spirit die, and his punishment is being impaled forever. Also the swaying body moans. I'm going to work on the flats tomorrow, but I would like to thank you for everything you guys have done, giving suggestions and all. JDoom will soon have ambient sounds. My pack may go well with the new JDoom Resource pack too. Any who, I used a lot of sounds from Doom 3, including the moans and stuff, I don't have the equipment to make my own, "good" sounds.
Furthermore, if you guys want my pack, you can email me and I'll send it to you, or better yet, someone would be nice enough to distribute it on a server. The DED file is huge, just to warn you guys that are editing it. We're talking close to 3000 lines without the flats. I could probably split it up into different deds, but for now this will do. To think that, this whole project started just by changing fireball sounds. lol. Well thanks again for your support everyone. I'm close to finishing this little project of mine. Later all *thumbs*
---ADDED ON---
As of now all the torch decorations now have an ambient flame crackling sounds. I'm planning on making the blue ones and green ones sound more magical since they are blue and green fire. Well now, it's almost 4 AM and I have school tomorrow. I'm really enthusiastic about finishing this for you guys. *zzz* Night all
FreeLanZer
March 15th, 2005, 04:55 AM
Awwww *ohmy* NICE! Now that's great *thumbs*!!! :D
But ehmmmm... What's your email ? *crazy*
Maybe we could call it jDAP (jDoom Ambient Pack) ?
DoomFlyTaggart
March 15th, 2005, 03:38 PM
My email is Sephiroth1109@comcast.net
Furthermore, that only leaves one question, the blood sound drip sound. Dos and Don'ts, I'll add it for now, then if you guys don't like it, I'll remove it.
FreeLanZer
March 16th, 2005, 01:54 AM
OK thanks again... I think i'm gonna like it...;)
Uhmm DoomFlyTaggart, you got a email from me with a request on the sound project...
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