bungnugget
January 27th, 2005, 11:08 PM
Hi. I have compiled and copied all resource files and done everything mentioned in the COMPILING/README files respectively.
I have also installed the debian packages for sdlmixer and sdlmixer-dev and everything else as needed. I am launching the game with these parameters, as I have made a little bash script...
#!/bin/bash
~/Doom/jdoom/bin/doomsday -g jdoom -f ~/Doom/IWADS/doom.wad -ud ~/Doom/jdoom/ -savedir ~/Doom/jdoom/savegames -wnd -w 640 -h 480 -bpp 16
This is the error that I am recieving...
(everything goes fine until this point)
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
DS_Load: Loading of libdssdlmixer failed.
Sfx_Init: Driver init failed. Sfx is disabled.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
I have installed the sdlmixer libraries. I did searched the debian package cache, after updating it, for *libdssdlmixer* and did not find anything.
Here is a copy of my Doomsday.out file (I think its going to hold the same thing as I have pasted above, but here it is anyway)
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Jan 28 2005 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /home/ajavid/Doom/IWADS/doom.wad
IWAD identification: 00cdce4c
W_AddFile: Data/Doomsday.wad
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 00056533
W_AddFile: Data/jDoom/Auto/jDRP.pk3
(blah blah blah, it loads all the .pk3 files)
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
335 text strings
27 particle generators
22 animation groups
49 surface decorations
69 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
DS_Load: Loading of libdssdlmixer failed.
Sfx_Init: Driver init failed. Sfx is disabled.
Any kind of help would be appreciated, thank you very much.
I have also installed the debian packages for sdlmixer and sdlmixer-dev and everything else as needed. I am launching the game with these parameters, as I have made a little bash script...
#!/bin/bash
~/Doom/jdoom/bin/doomsday -g jdoom -f ~/Doom/IWADS/doom.wad -ud ~/Doom/jdoom/ -savedir ~/Doom/jdoom/savegames -wnd -w 640 -h 480 -bpp 16
This is the error that I am recieving...
(everything goes fine until this point)
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
DS_Load: Loading of libdssdlmixer failed.
Sfx_Init: Driver init failed. Sfx is disabled.
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
I have installed the sdlmixer libraries. I did searched the debian package cache, after updating it, for *libdssdlmixer* and did not find anything.
Here is a copy of my Doomsday.out file (I think its going to hold the same thing as I have pasted above, but here it is anyway)
Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Jan 28 2005 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: /home/ajavid/Doom/IWADS/doom.wad
IWAD identification: 00cdce4c
W_AddFile: Data/Doomsday.wad
W_AddFile: Data/jDoom/jDoom.wad
IWAD identification: 00056533
W_AddFile: Data/jDoom/Auto/jDRP.pk3
(blah blah blah, it loads all the .pk3 files)
Reading definition file: Defs/Doomsday.ded
Reading definition file: Defs/jDoom/jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
335 text strings
27 particle generators
22 animation groups
49 surface decorations
69 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sfx_Init: Initializing SDL_mixer...
DS_Load: Loading of libdssdlmixer failed.
Sfx_Init: Driver init failed. Sfx is disabled.
Any kind of help would be appreciated, thank you very much.