View Full Version : Warm up head
January 20th, 2005, 02:05 PM
Still got a lot to do on this, eyes and hair in particular (boy do I suck at hair).
This is a practice run before I start on some "other" heads ;)
BTW the model isn't one of mine, some dude posted it at polycount for others to have fun with :)
January 20th, 2005, 02:16 PM
Sweet, really lifelike for a low poly 3d model:D
Don't make all your guys have a parting though....:p
January 21st, 2005, 07:05 AM
A bit more progress. Still need to fix the hair, finish the eyes and jazz up the metal cowl.
Wicked Anime Kid
January 21st, 2005, 10:28 AM
Am I thinking right here? Are you trying to create a 3d doomguy head??;)
It looks swucking feet already so keep it going like this Dani:D
January 21st, 2005, 01:53 PM
Well I've already made the model yes. I need to texture it though, so I thought I'd have a practice run on a different model first, as a warm up :)
January 21st, 2005, 02:47 PM
wow looks pretty good man :)
January 21st, 2005, 05:15 PM
hair looks fine to me. i like his helmet thingy
January 21st, 2005, 06:13 PM
Still working on it. The progress is more subtle this time as I'm slowly getting more realism into the piece.
Wicked Anime Kid
January 21st, 2005, 11:38 PM
Looks realistic enough for me already Dani;)
January 28th, 2005, 07:08 PM
A bit more progress...
January 29th, 2005, 12:44 PM
looking good so far
January 29th, 2005, 02:06 PM
Can we see a wireframe view of this? I'm often impressed looking at models you've skinned, because the actual model, contains much less detail than you make it look like it does with your detailed skins. *thumbs*
February 5th, 2005, 02:07 AM
This model though is a bit higher poly than the jDRP stuff. The author could have probably done away with around a fifth of the polys though...
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