View Full Version : Slopes in next legacy?
shinobi
January 17th, 2005, 11:04 AM
I'm making a megawad, but i've stopped mapping until i see the first C++ version, i'm just waiting to see some SLOPES.. I just have a question. How do you think that slopes would be implemented in legacy? Like a 3d sector, or some kind of normal sectors, a special kind of '3d objects'?
iori
January 17th, 2005, 11:31 AM
Slopes will not be available for a while, if ever.
shinobi
January 17th, 2005, 12:23 PM
Thanx for the quick answer. I wish i was so quick to realize that i've posted this thread in the wrong section. Sorry about that!!! Anyway, i've found the info i need in
New Doom Forums > Source Ports > Doom Legacy > C++ > New Feature Suggestions
So i guess this thread is also redundant. Can someone delete it? I dont think that is useful anymore.
Theres more detailed info:
http://forums.newdoom.com/showthread.php?t=17590
XDelusion
January 17th, 2005, 12:44 PM
Ya, this whole C++ thing has put my Starwars project at a stand still too....
...I think I'm going to have to redo a LOT of stuff, but I don't care, I'm excited.
I am really bummed though not having slopes. I NEED them badly before I can finish up the project the way I want it...
...but I'm sure I'll enjoy all the new goodies in the mean time.
Planky
January 17th, 2005, 01:39 PM
Feature Requests Thread (http://forums.newdoom.com/showthread.php?t=22434)
vBulletin® v3.8.3, Copyright ©2000-2010, Jelsoft Enterprises Ltd.